Fix vertex buffer ranges crossing memory mappings

This commit is contained in:
nmzik
2026-07-29 20:56:33 +02:00
parent 832bc84100
commit cc76827e63
4 changed files with 201 additions and 89 deletions
+131 -82
View File
@@ -18,15 +18,16 @@
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
#include "graphics/host_gpu/renderer/pipeline/shaderSubgroup.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/shader.h"
#include "kernel/eventQueue.h"
#include "kernel/memory.h"
#include "kernel/pthread.h"
#include "libs/errno.h"
@@ -221,8 +222,7 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
LogMrtState(draw_name, buffer, ps_input_info);
}
static void LogDrawInputState(const RenderCommandBuffer& buffer,
const RenderColorInfo& color,
static void LogDrawInputState(const RenderCommandBuffer& buffer, const RenderColorInfo& color,
const ShaderVertexInputInfo& vs_input_info,
uint32_t index_type_and_size, uint32_t index_count,
const void* index_addr) {
@@ -499,9 +499,9 @@ struct DrawCallInfo {
};
RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
uint32_t color_count, RenderDepthInfo& depth) {
uint32_t color_count, RenderDepthInfo& depth) {
EXIT_IF(colors == nullptr || color_count > RENDER_COLOR_ATTACHMENTS_MAX);
auto& cache = m_context.GetTextureCache();
auto& cache = m_context.GetTextureCache();
RenderState state {};
state.width = std::numeric_limits<uint32_t>::max();
state.height = std::numeric_limits<uint32_t>::max();
@@ -512,8 +512,7 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
auto& target = colors[i];
EXIT_IF(!target.image_id);
const auto old_image = cache.ResolveOwner(target.image_id);
if (old_image == nullptr ||
(!old_image->registered && !old_image->info.data.Empty()) ||
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
old_image->binding.needs_rebind) {
if (old_image != nullptr) {
old_image->binding = {};
@@ -522,7 +521,7 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
BindRenderTarget(target.image_id);
}
target.image_view = cache.FindRenderTarget(target.image_id, target.desc);
auto& image = cache.GetImage(target.image_id);
auto& image = cache.GetImage(target.image_id);
EXIT_IF(image.backing.samples != target.samples || target.image_view == nullptr);
if (attachment_samples == 0) {
attachment_samples = target.samples;
@@ -530,20 +529,19 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
EXIT("mixed color attachment sample counts are unsupported: %u and %u\n",
attachment_samples, target.samples);
}
const auto& view = target.desc.view_info;
const auto layout =
image.binding.is_bound ? vk::ImageLayout::eGeneral
: vk::ImageLayout::eColorAttachmentOptimal;
const auto& view = target.desc.view_info;
const auto layout = image.binding.is_bound ? vk::ImageLayout::eGeneral
: vk::ImageLayout::eColorAttachmentOptimal;
image.Transit(layout,
vk::AccessFlagBits2::eColorAttachmentRead |
vk::AccessFlagBits2::eColorAttachmentWrite,
ImageSubresourceRange {view.base_level, view.level_count, view.base_layer,
view.layer_count},
buffer.Handle());
state.width = std::min(state.width, target.extent.width);
state.height = std::min(state.height, target.extent.height);
state.num_layers = std::min(state.num_layers, view.layer_count);
auto& attachment = state.color_attachments[i];
state.width = std::min(state.width, target.extent.width);
state.height = std::min(state.height, target.extent.height);
state.num_layers = std::min(state.num_layers, view.layer_count);
auto& attachment = state.color_attachments[i];
attachment.image_view = target.image_view;
attachment.image_layout = layout;
attachment.clear_value = target.color_clear_value.uint32;
@@ -561,8 +559,7 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
depth.depth_meta_clear_enable =
depth.htile &&
cache.IsMetaCleared(depth.htile_buffer_vaddr, depth.desc.view_info.base_layer);
depth.depth_load_clear_enable =
depth.depth_clear_enable || depth.depth_meta_clear_enable;
depth.depth_load_clear_enable = depth.depth_clear_enable || depth.depth_meta_clear_enable;
if (depth.depth_meta_clear_enable &&
!cache.TouchMeta(depth.htile_buffer_vaddr, depth.desc.view_info.base_layer, false)) {
EXIT("failed to consume HTile clear state\n");
@@ -572,12 +569,12 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
if (attachment_samples == 0) {
attachment_samples = depth.samples;
} else if (attachment_samples != depth.samples) {
EXIT("mixed color/depth sample counts are unsupported: %u and %u\n",
attachment_samples, depth.samples);
EXIT("mixed color/depth sample counts are unsupported: %u and %u\n", attachment_samples,
depth.samples);
}
const auto layout = depth_attachment_layout(depth);
const auto writes = depth.AttachmentWriteAspects();
auto access = vk::AccessFlags2 {vk::AccessFlagBits2::eDepthStencilAttachmentRead};
auto access = vk::AccessFlags2 {vk::AccessFlagBits2::eDepthStencilAttachmentRead};
if (writes) {
access |= vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
}
@@ -586,21 +583,19 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
ImageSubresourceRange {view.base_level, view.level_count, view.base_layer,
view.layer_count},
buffer.Handle());
state.width = std::min(state.width, depth.width);
state.height = std::min(state.height, depth.height);
state.num_layers = std::min(state.num_layers, view.layer_count);
const auto aspects = ImageViewOps::DepthAspectMask(depth.format);
auto& attachment = state.depth_stencil_attachment;
state.width = std::min(state.width, depth.width);
state.height = std::min(state.height, depth.height);
state.num_layers = std::min(state.num_layers, view.layer_count);
const auto aspects = ImageViewOps::DepthAspectMask(depth.format);
auto& attachment = state.depth_stencil_attachment;
attachment.image_view = depth.image_view;
attachment.image_layout = layout;
attachment.clear_value[0] = std::bit_cast<uint32_t>(depth.depth_clear_value);
attachment.clear_value[1] = depth.stencil_clear_value;
attachment.has_depth =
static_cast<bool>(aspects & vk::ImageAspectFlagBits::eDepth);
attachment.depth_clear = depth.depth_load_clear_enable;
attachment.has_stencil =
static_cast<bool>(aspects & vk::ImageAspectFlagBits::eStencil);
attachment.stencil_clear = depth.stencil_clear_enable;
attachment.has_depth = static_cast<bool>(aspects & vk::ImageAspectFlagBits::eDepth);
attachment.depth_clear = depth.depth_load_clear_enable;
attachment.has_stencil = static_cast<bool>(aspects & vk::ImageAspectFlagBits::eStencil);
attachment.stencil_clear = depth.stencil_clear_enable;
}
if (attachment_samples == 0 ||
vulkan_sample_count(attachment_samples) == vk::SampleCountFlagBits {}) {
@@ -685,6 +680,85 @@ static uint64_t VertexBufferDescriptorSize(const ShaderVertexInputBuffer& buffer
: buffer.num_records);
}
struct VertexBufferRange {
uint64_t base_address = 0;
uint64_t requested_end = 0;
uint64_t acquired_end = 0;
BufferBinding binding;
[[nodiscard]] uint64_t RequestedSize() const { return requested_end - base_address; }
};
static std::vector<BufferBinding> AcquireVertexBuffers(RenderCommandBuffer& buffer,
const ShaderVertexInputInfo& vs_input_info) {
// Collect the non-empty guest vertex ranges.
std::vector<VertexBufferRange> ranges;
ranges.reserve(vs_input_info.buffers_num);
for (int i = 0; i < vs_input_info.buffers_num; i++) {
const auto& vertex = vs_input_info.buffers[i];
const auto size = VertexBufferDescriptorSize(vertex);
if (size == 0) {
continue;
}
if (vertex.addr == 0 || size > UINT64_MAX - vertex.addr) {
EXIT("invalid vertex buffer range: addr=0x%016" PRIx64 " size=0x%016" PRIx64 "\n",
vertex.addr, size);
}
ranges.push_back({vertex.addr, vertex.addr + size});
}
std::ranges::sort(ranges, [](const VertexBufferRange& left, const VertexBufferRange& right) {
return left.base_address < right.base_address;
});
// Merge overlapping or touching ranges before acquiring host buffers.
std::vector<VertexBufferRange> merged_ranges;
merged_ranges.reserve(ranges.size());
for (const auto& range: ranges) {
if (!merged_ranges.empty() && merged_ranges.back().requested_end >= range.base_address) {
merged_ranges.back().requested_end =
std::max(merged_ranges.back().requested_end, range.requested_end);
continue;
}
merged_ranges.push_back(range);
}
auto& cache = buffer.GetContext().GetBufferCache();
for (auto& range: merged_ranges) {
// PPSA20298
const auto size =
Libs::LibKernel::Memory::ClampRangeSize(range.base_address, range.RequestedSize());
range.acquired_end = range.base_address + size;
range.binding = cache.ObtainBuffer(buffer, range.base_address, size);
}
// Rebuild slot bindings, offsetting non-empty slots into their acquired merged range.
std::vector<BufferBinding> bindings;
bindings.reserve(vs_input_info.buffers_num);
for (int i = 0; i < vs_input_info.buffers_num; i++) {
const auto& vertex = vs_input_info.buffers[i];
const auto size = VertexBufferDescriptorSize(vertex);
if (size == 0) {
auto owner = cache.ObtainNullBuffer();
bindings.push_back({owner, owner->Handle(), 0});
continue;
}
const auto range = std::ranges::find_if(merged_ranges, [&](const VertexBufferRange& value) {
return vertex.addr >= value.base_address && vertex.addr < value.acquired_end;
});
if (range == merged_ranges.end()) {
EXIT("vertex buffer address is outside the acquired range: addr=0x%016" PRIx64 "\n",
vertex.addr);
}
auto binding = range->binding;
binding.offset += vertex.addr - range->base_address;
bindings.push_back(std::move(binding));
}
return bindings;
}
static void SetDrawDebugPhase(RenderCommandBuffer& buffer, uint64_t submit_id,
const DrawCallInfo& draw, uint32_t phase) {
EXIT_IF(draw.name == nullptr);
@@ -736,9 +810,9 @@ static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw, bool use
}
bool RenderExecutor::PrepareDrawRenderState(uint64_t submit_id, RenderCommandBuffer& buffer,
const DrawCallInfo& draw,
uint32_t render_target_slice_offset,
bool log_setup_phases, DrawRenderState& state) {
const DrawCallInfo& draw,
uint32_t render_target_slice_offset,
bool log_setup_phases, DrawRenderState& state) {
EXIT_IF(draw.name == nullptr);
auto& ctx = buffer.GetRegisters();
@@ -823,37 +897,13 @@ static std::vector<BufferBinding> PrepareVertexBuffers(uint64_t
(void)submit_id;
LogDrawPhase(draw.name, "PrepareVertexBuffers");
std::vector<BufferBinding> bindings;
bindings.reserve(vs_input_info.buffers_num);
for (int i = 0; i < vs_input_info.buffers_num; i++) {
const auto& b = vs_input_info.buffers[i];
const auto size = VertexBufferDescriptorSize(b);
if (size == 0) {
auto owner = buffer.GetContext().GetBufferCache().ObtainNullBuffer();
bindings.push_back({owner, owner->Handle(), 0});
} else {
bindings.push_back(
buffer.GetContext().GetBufferCache().ObtainBuffer(buffer, b.addr, size));
}
}
return bindings;
return AcquireVertexBuffers(buffer, vs_input_info);
}
static void RebindVertexBuffers(RenderCommandBuffer& buffer,
const ShaderVertexInputInfo& vs_input_info,
std::vector<BufferBinding>& bindings) {
EXIT_IF(bindings.size() != static_cast<size_t>(vs_input_info.buffers_num));
for (int i = 0; i < vs_input_info.buffers_num; i++) {
const auto& vertex = vs_input_info.buffers[i];
const auto size = VertexBufferDescriptorSize(vertex);
if (size == 0) {
auto owner = buffer.GetContext().GetBufferCache().ObtainNullBuffer();
bindings[i] = {owner, owner->Handle(), 0};
} else {
bindings[i] =
buffer.GetContext().GetBufferCache().ObtainBuffer(buffer, vertex.addr, size);
}
}
bindings = AcquireVertexBuffers(buffer, vs_input_info);
}
static PreparedIndexBuffer PrepareIndexBuffer(RenderCommandBuffer& buffer,
@@ -1011,17 +1061,17 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
}
void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, RenderCommandBuffer& buffer,
const DrawCallInfo& draw, DrawRenderState& state,
vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
const DrawIndexBufferSource& index_source,
bool log_pipeline_phase, bool set_bind_debug,
bool set_auto_debug) {
const DrawCallInfo& draw, DrawRenderState& state,
vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
const DrawIndexBufferSource& index_source,
bool log_pipeline_phase, bool set_bind_debug,
bool set_auto_debug) {
EXIT_IF(draw.name == nullptr);
auto& ucfg = buffer.GetUserConfig();
LogDrawPhase(draw.name, "PrepareBindings");
auto bindings = PrepareGraphicsBindings(buffer, state.vs_input_info.stage,
state.ps_input_info.stage, state.ps_active);
auto bindings = PrepareGraphicsBindings(buffer, state.vs_input_info.stage,
state.ps_input_info.stage, state.ps_active);
auto vertex_bindings = PrepareVertexBuffers(submit_id, buffer, draw, state.vs_input_info);
auto index_binding = PrepareIndexBuffer(buffer, index_source);
RebindVertexBuffers(buffer, state.vs_input_info, vertex_bindings);
@@ -1094,10 +1144,10 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, RenderCommandBuffer
}
void RenderExecutor::DrawIndex(uint64_t submit_id, RenderCommandBuffer& buffer,
uint32_t index_type_and_size, uint32_t index_count,
const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count, uint32_t render_target_slice_offset,
int32_t vertex_offset_add, uint32_t first_instance) {
uint32_t index_type_and_size, uint32_t index_count,
const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count, uint32_t render_target_slice_offset,
int32_t vertex_offset_add, uint32_t first_instance) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(buffer.IsInvalid());
@@ -1228,11 +1278,10 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, RenderCommandBuffer& buffer,
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::DrawAuto(uint64_t submit_id, RenderCommandBuffer& buffer,
uint32_t index_count,
uint32_t flags, uint32_t render_target_slice_offset,
uint32_t instance_count, uint32_t first_vertex,
uint32_t first_instance) {
void RenderExecutor::DrawAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_count,
uint32_t flags, uint32_t render_target_slice_offset,
uint32_t instance_count, uint32_t first_vertex,
uint32_t first_instance) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(buffer.IsInvalid());
@@ -1290,7 +1339,8 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, RenderCommandBuffer& buffer,
instance_count, first_instance};
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, false, state)) {
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, false,
state)) {
ResetBindings();
return;
}
@@ -1340,7 +1390,7 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, RenderCommandBuffer& buffer,
}
bool RenderExecutor::ResolveColorTargets(uint64_t submit_id, RenderCommandBuffer& buffer,
uint32_t render_target_slice_offset) {
uint32_t render_target_slice_offset) {
const auto& hw = buffer.GetRegisters();
if (hw.GetColorControl().mode != 3) {
return false;
@@ -1369,8 +1419,7 @@ bool RenderExecutor::ResolveColorTargets(uint64_t submit_id, RenderCommandBuffer
cache.MarkGpuWritten(dst.image_id);
auto& source = cache.GetImage(src.image_id);
auto& destination = cache.GetImage(dst.image_id);
destination.Resolve(source,
{src.base_mip_level, 1, src.base_array_layer, 1},
destination.Resolve(source, {src.base_mip_level, 1, src.base_array_layer, 1},
{dst.base_mip_level, 1, dst.base_array_layer, 1});
return true;
}