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https://github.com/KytyPS5/KytyPS5.git
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videoout: add RGB10A2 PQ buffer support
Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
@@ -329,7 +329,9 @@ struct VideoOutFormatPolicy {
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VideoOutPixelFormatInfo info;
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};
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inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {{
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inline constexpr uint64_t VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ = 0x8100070422000000ull;
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inline constexpr std::array<VideoOutFormatPolicy, 7> VIDEO_OUT_FORMAT_POLICIES {{
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{0x8000000022000000ull,
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{vk::Format::eR8G8B8A8Srgb, Prospero::BufferFormat::k8_8_8_8Srgb, 4, false}},
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{0x8000000000000000ull,
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@@ -338,6 +340,8 @@ inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {
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{vk::Format::eA2B10G10R10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
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{0x8100000000000000ull,
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{vk::Format::eA2R10G10B10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
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{VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ,
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{vk::Format::eA2B10G10R10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
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{0xc001000622000000ull,
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{vk::Format::eR16G16B16A16Sfloat, Prospero::BufferFormat::k16_16_16_16Float, 8, false}},
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{0xc001000600000000ull,
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@@ -24,6 +24,8 @@
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <fmt/format.h>
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#include <list>
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#include <thread>
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#include <vector>
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@@ -541,6 +543,14 @@ Graphics::ImageInfo BufferAttributeGroup::ImageInfo(const VideoOutBuffer& buffer
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if (!Graphics::DecodeVideoOutPixelFormat(attribute.pixel_format, pixel_format)) {
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EXIT("unsupported video-out pixel format: 0x%016" PRIx64 "\n", attribute.pixel_format);
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}
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if (attribute.pixel_format == Graphics::VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ) {
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static std::atomic_flag warned = ATOMIC_FLAG_INIT;
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if (!warned.test_and_set(std::memory_order_relaxed)) {
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Log::WriteToConsoleAndLog(fmt::format(
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"Warning: HDR-to-SDR conversion is not implemented; displaying PQ video-out "
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"pixels unchanged (format=0x{:016x}).\n", attribute.pixel_format));
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}
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}
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const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
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const auto pitch =
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Graphics::TileGetTexturePitch(pixel_format.guest_format, attribute.width, tile_mode);
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