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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
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@@ -9064,6 +9064,15 @@ ShaderTextureResource BasicUintArrayStorageTextureDescriptor() {
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0x00000000u, 0x00700000u, 0x00000000u, 0x00000000u}};
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}
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ShaderRecompiler::IR::ImageResource Ppsa14053DepthTileStorageTextureResource() {
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return BasicUintArrayStorageTextureResource();
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}
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ShaderTextureResource Ppsa14053DepthTileStorageTextureDescriptor() {
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return {{0x20144c00u, 0x00500000u, 0x00000000u, 0xd1800204u,
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0x00000000u, 0x00700000u, 0x00000000u, 0x00000000u}};
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}
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ShaderRecompiler::IR::ImageResource BasicUintVolumeStorageTextureResource() {
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auto resource = BasicStorageTextureResource();
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resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
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@@ -9127,6 +9136,14 @@ ShaderTextureResource BasicUintVolumeStorageTextureDescriptor() {
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} else if (std::strcmp(kind, "uint-resource-float-format") == 0) {
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resource = BasicUintArrayStorageTextureResource();
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descriptor = BasicArrayStorageTextureDescriptor();
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} else if (std::strcmp(kind, "depth-tile-read") == 0) {
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resource = Ppsa14053DepthTileStorageTextureResource();
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descriptor = Ppsa14053DepthTileStorageTextureDescriptor();
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resource.read = true;
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} else if (std::strcmp(kind, "depth-tile-extent") == 0) {
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resource = Ppsa14053DepthTileStorageTextureResource();
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descriptor = Ppsa14053DepthTileStorageTextureDescriptor();
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descriptor.fields[2] |= 1u;
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} else {
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std::_Exit(0x7e);
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}
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@@ -9207,6 +9224,21 @@ void CheckBasicStorageTextureDescriptor() {
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"PPSA21268 uint 3D storage descriptor fixture is malformed");
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ValidateStorageTexture(BasicUintVolumeStorageTextureResource(), uint_volume, 0x10000);
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const auto depth_tile = Ppsa14053DepthTileStorageTextureDescriptor();
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Require("BasicStorageTexture", "PPSA14053 depth-tile descriptor",
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depth_tile.Base40() == 0x20144c0000ull && depth_tile.Width5() + 1u == 1 &&
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depth_tile.Height5() + 1u == 1 && depth_tile.Depth() + 1u == 1 &&
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depth_tile.BaseArray5() == 0 &&
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depth_tile.Type() ==
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Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
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depth_tile.Format() ==
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Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt) &&
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depth_tile.TileMode() ==
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Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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depth_tile.DstSelXYZW() == DstSel(4, 0, 0, 1),
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"PPSA14053 write-only depth-tile storage descriptor fixture is malformed");
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ValidateStorageTexture(Ppsa14053DepthTileStorageTextureResource(), depth_tile, 0x10000);
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char path[MAX_PATH]{};
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Require("BasicStorageTexture", "host",
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GetModuleFileNameA(nullptr, path, MAX_PATH) != 0,
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@@ -9214,7 +9246,8 @@ void CheckBasicStorageTextureDescriptor() {
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for (const char *kind : {"resource", "type", "tile", "mip", "swizzle",
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"linear-rgb1-read", "bgra-read", "yzwx-read", "yzwx-format",
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"array-base-view", "reserved", "metadata", "uint-format",
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"uint-resource-float-format"}) {
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"uint-resource-float-format", "depth-tile-read",
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"depth-tile-extent"}) {
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std::string command = std::string("\"") + path +
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"\" --storage-texture-descriptor-death " + kind;
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std::vector<char> mutable_command(command.begin(), command.end());
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@@ -9268,6 +9301,45 @@ void CheckStorageTextureLinearUploadLayout() {
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std::printf("[host] %-32s ok\n", "StorageTextureLinearUpload");
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}
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void CheckStorageTextureDepthTileUploadLayout() {
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constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt);
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constexpr uint32_t width = 1;
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constexpr uint32_t height = 1;
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constexpr uint32_t depth = 1;
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constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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const auto pitch = TileGetTexturePitch(format, width, 1, tile);
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TileSizeAlign slice{};
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TileSizeAlign total{};
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TileSizeOffset level{};
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TilePaddedSize padded{};
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TileGetTextureSize(format, width, height, pitch, 1, tile, &slice, &level,
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&padded);
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TileGetTextureTotalSize(format, width, height, depth, pitch, 1, tile, false,
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&total);
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const auto layout = TextureCalcUploadLayout(
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format, width, height, 1, depth, pitch, tile, total.size, true, false,
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false, "StorageTextureDepthTileTest");
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const auto regions = TextureBuildUploadRegions(
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layout, VK_FORMAT_R8_UINT, width, height, depth, 1, true, false,
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TextureUploadDestination::MipLevels,
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TextureUploadSliceLayout::MipChainPerSlice);
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Require("StorageTextureDepthTileUpload", "PPSA14053 layout",
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pitch == 256 && padded.width == 256 && padded.height == 256 &&
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slice.size == 0x10000 && slice.align == 0x10000 &&
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level.size == slice.size && level.offset == 0 &&
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total.size == slice.size && total.align == slice.align &&
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layout.tile == tile && layout.fmt_tiled_depth &&
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!layout.fmt_tiled_render_target && layout.pitch == pitch &&
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layout.slice_stride == total.size && regions.size() == 1 &&
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regions[0].offset == 0 && regions[0].width == width &&
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regions[0].height == height && regions[0].pitch == pitch &&
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TextureCalcUploadSize(layout, regions, 1, depth,
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TextureUploadSliceLayout::MipChainPerSlice) ==
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total.size,
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"1x1 R8_UINT depth tile lost its PS5 64 KiB block footprint");
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std::printf("[host] %-32s ok\n", "StorageTextureDepthTileUpload");
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}
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void CheckStorageTextureLinearReadbackLayout() {
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ImageInfo info{};
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info.address = 0x4bcc40100ull;
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@@ -11049,6 +11121,7 @@ int main(int argc, char **argv) {
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CheckBufferCacheRangeMerge();
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CheckBasicStorageTextureDescriptor();
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CheckStorageTextureLinearUploadLayout();
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CheckStorageTextureDepthTileUploadLayout();
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CheckStorageTextureLinearReadbackLayout();
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CheckStorageImageSwizzleSpecializationId();
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CheckRenderTargetTileRoundTrip();
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