shader: resolve workgroup-selected descriptor prefixes from dispatch arguments

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 20:29:48 +02:00
parent 82470c7181
commit ceccd746d8
9 changed files with 358 additions and 36 deletions
@@ -347,6 +347,7 @@ struct PipelineCache::ProgramCache {
};
if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
runtime.workgroup_counts = input_info.workgroup_counts;
runtime.indirect_args_address = input_info.indirect_args_address;
}
bool source_changed = false;
if (entry != programs.end()) {