shader: resolve workgroup-selected descriptor prefixes from dispatch arguments

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 20:29:48 +02:00
parent 82470c7181
commit ceccd746d8
9 changed files with 358 additions and 36 deletions
@@ -457,6 +457,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
}
ShaderComputeInputInfo input_info {};
input_info.async_compute = async_compute;
input_info.indirect_args_address = args_addr;
const auto compute_program = m_context.GetPipelineCache().GetComputeProgram(
cs_regs, buffer.GetRegisters().GetShaderRegisters(), input_info);
buffer.EndRendering();