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Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum Co-authored-by: foufouadi <attar.foued@gmail.com> Co-authored-by: frans <francois.att@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
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@@ -198,6 +198,8 @@ constexpr Detail::OpcodeMap MIMG_ATOMIC_OPCODE_LIST[] = {
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{0x18u, Opcode::IMAGE_ATOMIC_AND},
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{0x19u, Opcode::IMAGE_ATOMIC_OR},
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{0x1au, Opcode::IMAGE_ATOMIC_XOR},
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{0x1eu, Opcode::IMAGE_ATOMIC_FMIN},
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{0x1fu, Opcode::IMAGE_ATOMIC_FMAX},
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};
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constexpr auto MIMG_SAMPLE_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_SAMPLE_OPCODE_LIST);
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