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Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum Co-authored-by: foufouadi <attar.foued@gmail.com> Co-authored-by: frans <francois.att@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
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@@ -284,6 +284,8 @@ VALUE_OPCODE(ImageAtomicUMax32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(ImageAtomicAnd32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(ImageAtomicOr32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(ImageAtomicXor32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(ImageAtomicFMin32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(ImageAtomicFMax32, U32, ImageResource, ImageAddress, U32, U1)
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VALUE_OPCODE(GetAttribute, U32, U32, U32)
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VALUE_OPCODE(GetInterpolationParameter, U32, U32, U32, U32)
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VALUE_OPCODE(SetAttribute, Void, U32x4, U1)
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