mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 13:56:59 +01:00
Embedded fetch shader: Fix overlapping buffer loads (#133)
Fix overlapping buffer loads. Fixes many games
This commit is contained in:
@@ -3,11 +3,11 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/BufferFormat.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include <algorithm>
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#include <array>
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@@ -312,117 +312,117 @@ struct EmitterState {
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EmitterState(const IR::Program& program_, const IR::ResourceSnapshot& resources_)
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: program(program_), resources(resources_) {}
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Builder builder;
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const IR::Program& program;
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const IR::ResourceSnapshot& resources;
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const ShaderVertexInputInfo* vertex_input_info = nullptr;
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const ShaderPixelInputInfo* pixel_input_info = nullptr;
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const ShaderComputeInputInfo* compute_input_info = nullptr;
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ShaderType stage = ShaderType::Unknown;
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uint32_t wave_size = 64;
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bool exact_subgroup_operations = false;
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bool per_invocation_masks = false;
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uint32_t void_type = 0;
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uint32_t bool_type = 0;
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uint32_t uint_type = 0;
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uint32_t uint_pair_type = 0;
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uint32_t int_pair_type = 0;
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uint32_t int_type = 0;
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uint32_t float_type = 0;
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uint32_t vec2_uint_type = 0;
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uint32_t vec3_uint_type = 0;
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uint32_t vec4_uint_type = 0;
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uint32_t vec2_int_type = 0;
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uint32_t vec3_int_type = 0;
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uint32_t vec4_int_type = 0;
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uint32_t vec2_float_type = 0;
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uint32_t vec3_float_type = 0;
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uint32_t vec4_float_type = 0;
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uint32_t ptr_func_uint = 0;
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uint32_t ptr_input_float = 0;
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uint32_t ptr_input_bool = 0;
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uint32_t ptr_input_int = 0;
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uint32_t ptr_input_uint = 0;
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uint32_t ptr_input_vec2_float = 0;
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uint32_t ptr_input_vec3_float = 0;
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uint32_t ptr_input_vec2_int = 0;
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uint32_t ptr_input_vec3_int = 0;
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uint32_t ptr_input_vec4_int = 0;
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uint32_t ptr_input_vec2_uint = 0;
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uint32_t ptr_input_vec3_uint = 0;
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uint32_t ptr_input_vec4_uint = 0;
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uint32_t ptr_input_vec4_float = 0;
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uint32_t sample_mask_array_type = 0;
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uint32_t ptr_output_int = 0;
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uint32_t ptr_output_sample_mask_array = 0;
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uint32_t ptr_output_float = 0;
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uint32_t ptr_output_vec4_float = 0;
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uint32_t per_vertex_type = 0;
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uint32_t ptr_output_per_vertex = 0;
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uint32_t storage_runtime_array_type = 0;
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uint32_t storage_buffer_type = 0;
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uint32_t ptr_storage_buffer = 0;
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uint32_t ptr_storage_buffer_uint = 0;
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uint32_t storage_buffer_array_type = 0;
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uint32_t ptr_storage_buffer_array = 0;
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uint32_t storage_buffer_variable = 0;
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Builder builder;
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const IR::Program& program;
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const IR::ResourceSnapshot& resources;
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const ShaderVertexInputInfo* vertex_input_info = nullptr;
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const ShaderPixelInputInfo* pixel_input_info = nullptr;
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const ShaderComputeInputInfo* compute_input_info = nullptr;
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ShaderType stage = ShaderType::Unknown;
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uint32_t wave_size = 64;
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bool exact_subgroup_operations = false;
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bool per_invocation_masks = false;
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uint32_t void_type = 0;
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uint32_t bool_type = 0;
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uint32_t uint_type = 0;
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uint32_t uint_pair_type = 0;
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uint32_t int_pair_type = 0;
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uint32_t int_type = 0;
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uint32_t float_type = 0;
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uint32_t vec2_uint_type = 0;
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uint32_t vec3_uint_type = 0;
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uint32_t vec4_uint_type = 0;
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uint32_t vec2_int_type = 0;
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uint32_t vec3_int_type = 0;
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uint32_t vec4_int_type = 0;
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uint32_t vec2_float_type = 0;
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uint32_t vec3_float_type = 0;
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uint32_t vec4_float_type = 0;
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uint32_t ptr_func_uint = 0;
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uint32_t ptr_input_float = 0;
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uint32_t ptr_input_bool = 0;
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uint32_t ptr_input_int = 0;
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uint32_t ptr_input_uint = 0;
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uint32_t ptr_input_vec2_float = 0;
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uint32_t ptr_input_vec3_float = 0;
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uint32_t ptr_input_vec2_int = 0;
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uint32_t ptr_input_vec3_int = 0;
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uint32_t ptr_input_vec4_int = 0;
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uint32_t ptr_input_vec2_uint = 0;
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uint32_t ptr_input_vec3_uint = 0;
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uint32_t ptr_input_vec4_uint = 0;
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uint32_t ptr_input_vec4_float = 0;
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uint32_t sample_mask_array_type = 0;
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uint32_t ptr_output_int = 0;
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uint32_t ptr_output_sample_mask_array = 0;
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uint32_t ptr_output_float = 0;
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uint32_t ptr_output_vec4_float = 0;
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uint32_t per_vertex_type = 0;
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uint32_t ptr_output_per_vertex = 0;
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uint32_t storage_runtime_array_type = 0;
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uint32_t storage_buffer_type = 0;
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uint32_t ptr_storage_buffer = 0;
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uint32_t ptr_storage_buffer_uint = 0;
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uint32_t storage_buffer_array_type = 0;
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uint32_t ptr_storage_buffer_array = 0;
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uint32_t storage_buffer_variable = 0;
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers> storage_buffer_offsets {};
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uint32_t address_memory_array_type = 0;
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uint32_t ptr_address_memory_array = 0;
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uint32_t address_memory_variable = 0;
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uint32_t gds_variable = 0;
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uint32_t push_constant_array_type = 0;
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uint32_t push_constant_block_type = 0;
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uint32_t ptr_push_constant_block = 0;
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uint32_t ptr_push_constant_uint = 0;
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uint32_t push_constant_variable = 0;
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uint32_t vsharp_storage_variable = 0;
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uint32_t flattened_srt_variable = 0;
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uint32_t lds_array_type = 0;
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uint32_t ptr_workgroup_array = 0;
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uint32_t ptr_workgroup_uint = 0;
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uint32_t lds_variable = 0;
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std::array<SampledImageDescriptors, 10> sampled_images;
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std::array<StorageImageDescriptors, 10> storage_images;
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uint32_t sampler_type = 0;
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uint32_t sampler_array_type = 0;
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uint32_t ptr_uniform_sampler = 0;
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uint32_t ptr_uniform_sampler_array = 0;
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uint32_t sampler_variable = 0;
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uint32_t ptr_image_uint = 0;
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uint32_t func_type = 0;
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uint32_t main_func = 0;
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uint32_t entry_label = 0;
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uint32_t pixel_valid_mask_variable = 0;
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bool dispatcher_fallback = false;
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uint32_t dispatch_pc_variable = 0;
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uint32_t dispatch_header_label = 0;
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uint32_t dispatch_select_label = 0;
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uint32_t dispatch_default_label = 0;
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uint32_t dispatch_after_switch_label = 0;
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uint32_t dispatch_continue_label = 0;
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uint32_t dispatch_merge_label = 0;
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uint32_t glsl_std450 = 0;
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uint32_t subgroup_local_invocation_id_variable = 0;
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uint32_t per_vertex_variable = 0;
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uint32_t depth_variable = 0;
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uint32_t sample_mask_variable = 0;
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bool needs_subgroup_ballot = false;
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bool needs_subgroup_shuffle = false;
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bool needs_subgroup_local_invocation_id = false;
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bool needs_compute_derivatives = false;
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bool needs_image_gather_extended = false;
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bool needs_function_lds = false;
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bool needs_pixel_valid_mask = false;
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std::vector<RegisterBinding> registers;
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std::vector<InputBinding> inputs;
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std::vector<OutputBinding> outputs;
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std::vector<uint32_t> interface_variables;
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std::vector<bool> reachable_blocks;
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std::map<uint32_t, uint32_t> block_labels;
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std::map<uint32_t, uint32_t> constants;
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std::map<uint32_t, uint32_t> signed_constants;
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std::map<uint32_t, uint32_t> float_constants;
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uint32_t address_memory_array_type = 0;
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uint32_t ptr_address_memory_array = 0;
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uint32_t address_memory_variable = 0;
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uint32_t gds_variable = 0;
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uint32_t push_constant_array_type = 0;
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uint32_t push_constant_block_type = 0;
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uint32_t ptr_push_constant_block = 0;
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uint32_t ptr_push_constant_uint = 0;
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uint32_t push_constant_variable = 0;
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uint32_t vsharp_storage_variable = 0;
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uint32_t flattened_srt_variable = 0;
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uint32_t lds_array_type = 0;
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uint32_t ptr_workgroup_array = 0;
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uint32_t ptr_workgroup_uint = 0;
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uint32_t lds_variable = 0;
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std::array<SampledImageDescriptors, 10> sampled_images;
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std::array<StorageImageDescriptors, 10> storage_images;
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uint32_t sampler_type = 0;
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uint32_t sampler_array_type = 0;
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uint32_t ptr_uniform_sampler = 0;
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uint32_t ptr_uniform_sampler_array = 0;
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uint32_t sampler_variable = 0;
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uint32_t ptr_image_uint = 0;
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uint32_t func_type = 0;
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uint32_t main_func = 0;
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uint32_t entry_label = 0;
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uint32_t pixel_valid_mask_variable = 0;
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bool dispatcher_fallback = false;
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uint32_t dispatch_pc_variable = 0;
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uint32_t dispatch_header_label = 0;
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uint32_t dispatch_select_label = 0;
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uint32_t dispatch_default_label = 0;
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uint32_t dispatch_after_switch_label = 0;
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uint32_t dispatch_continue_label = 0;
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uint32_t dispatch_merge_label = 0;
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uint32_t glsl_std450 = 0;
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uint32_t subgroup_local_invocation_id_variable = 0;
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uint32_t per_vertex_variable = 0;
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uint32_t depth_variable = 0;
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uint32_t sample_mask_variable = 0;
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bool needs_subgroup_ballot = false;
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bool needs_subgroup_shuffle = false;
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bool needs_subgroup_local_invocation_id = false;
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bool needs_compute_derivatives = false;
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bool needs_image_gather_extended = false;
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bool needs_function_lds = false;
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bool needs_pixel_valid_mask = false;
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std::vector<RegisterBinding> registers;
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std::vector<InputBinding> inputs;
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std::vector<OutputBinding> outputs;
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std::vector<uint32_t> interface_variables;
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std::vector<bool> reachable_blocks;
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std::map<uint32_t, uint32_t> block_labels;
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std::map<uint32_t, uint32_t> constants;
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std::map<uint32_t, uint32_t> signed_constants;
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std::map<uint32_t, uint32_t> float_constants;
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};
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constexpr uint32_t PsInputOffsetMask = 0x0000001fu;
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@@ -990,11 +990,6 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
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uint32_t UnpackTBufferFormat(EmitterState& state, const IR::Instruction& inst,
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const Format::BufferFormatInfo& info);
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bool EmitTypedTBufferLoad(EmitterState& state, const IR::Instruction& inst,
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const Format::BufferFormatInfo& info);
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bool EmitFormattedBufferLoad(EmitterState& state, const IR::Instruction& inst);
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uint32_t FormattedBufferDwordStoreComponentCount(Prospero::BufferFormat format,
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uint32_t opcode_components);
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@@ -1020,6 +1015,9 @@ void EmitBufferLoadSshort(EmitterState& state, const IR::Instruction& inst);
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void EmitBufferLoadDword(EmitterState& state, const IR::Instruction& inst);
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void EmitBufferLoadDwordGroup(EmitterState& state, const IR::Instruction* instructions,
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uint32_t count);
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void EmitBufferStoreDword(EmitterState& state, const IR::Instruction& inst);
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void EmitFlatLoadUbyte(EmitterState& state, const IR::Instruction& inst);
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