mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-29 06:16:55 +01:00
Embedded fetch shader: Fix overlapping buffer loads (#133)
Fix overlapping buffer loads. Fixes many games
This commit is contained in:
@@ -1025,15 +1025,47 @@ void EmitDispatcherSwitch(EmitterState& state, const IR::Program& program) {
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EmitDispatcherExit(state);
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}
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size_t BufferLoadGroupSize(const IR::BasicBlock& block, size_t first_index) {
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const auto& first = block.instructions[first_index];
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if (first.op != IR::Opcode::BufferLoadDword || first.memory.component_index != 0u ||
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first.memory.component_count <= 1u) {
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return 1u;
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}
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size_t count = 1u;
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while (first_index + count < block.instructions.size() &&
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count < first.memory.component_count) {
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const auto& next = block.instructions[first_index + count];
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if (next.op != IR::Opcode::BufferLoadDword || next.pc != first.pc ||
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next.memory.component_index != count ||
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next.memory.component_count != first.memory.component_count) {
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break;
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}
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count++;
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}
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return count;
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}
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void EmitBlockInstructions(EmitterState& state, const IR::BasicBlock& block) {
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for (size_t i = 0; i < block.instructions.size();) {
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const auto count = BufferLoadGroupSize(block, i);
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if (count > 1u) {
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EmitBufferLoadDwordGroup(state, block.instructions.data() + i,
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static_cast<uint32_t>(count));
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} else {
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EmitInstruction(state, block.instructions[i]);
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}
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i += count;
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}
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}
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void EmitDispatcherBlocks(EmitterState& state, const IR::Program& program) {
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for (const auto& block: program.blocks) {
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if (block.id >= state.reachable_blocks.size() || !state.reachable_blocks[block.id]) {
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continue;
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}
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state.builder.AddFunction({OpLabel, BlockLabel(state, block.id)});
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for (const auto& inst: block.instructions) {
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EmitInstruction(state, inst);
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}
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EmitBlockInstructions(state, block);
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EmitDispatcherTerminator(state, block.terminator);
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}
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}
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@@ -1083,9 +1115,7 @@ void EmitFunction(EmitterState& state, const IR::Program& program) {
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continue;
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}
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state.builder.AddFunction({OpLabel, BlockLabel(state, block.id)});
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for (const auto& inst: block.instructions) {
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EmitInstruction(state, inst);
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}
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EmitBlockInstructions(state, block);
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EmitTerminator(state, block.terminator);
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}
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@@ -3,11 +3,11 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/BufferFormat.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include <algorithm>
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#include <array>
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@@ -990,11 +990,6 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
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uint32_t UnpackTBufferFormat(EmitterState& state, const IR::Instruction& inst,
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const Format::BufferFormatInfo& info);
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bool EmitTypedTBufferLoad(EmitterState& state, const IR::Instruction& inst,
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const Format::BufferFormatInfo& info);
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bool EmitFormattedBufferLoad(EmitterState& state, const IR::Instruction& inst);
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uint32_t FormattedBufferDwordStoreComponentCount(Prospero::BufferFormat format,
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uint32_t opcode_components);
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@@ -1020,6 +1015,9 @@ void EmitBufferLoadSshort(EmitterState& state, const IR::Instruction& inst);
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void EmitBufferLoadDword(EmitterState& state, const IR::Instruction& inst);
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void EmitBufferLoadDwordGroup(EmitterState& state, const IR::Instruction* instructions,
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uint32_t count);
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void EmitBufferStoreDword(EmitterState& state, const IR::Instruction& inst);
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void EmitFlatLoadUbyte(EmitterState& state, const IR::Instruction& inst);
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@@ -34,16 +34,15 @@ uint32_t EmitDppWriteActiveBool(EmitterState& state, const IR::Operand& dst) {
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{OpShiftLeftLogical, state.uint_type, bank_bit, ConstantU32(state, 1), bank});
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state.builder.AddFunction(
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{OpShiftLeftLogical, state.uint_type, row_bit, ConstantU32(state, 1), row});
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, bank_hit,
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ConstantU32(state, dst.dpp_bank_mask), bank_bit});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, bank_hit, ConstantU32(state, dst.dpp_bank_mask), bank_bit});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, row_hit, ConstantU32(state, dst.dpp_row_mask), row_bit});
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, bank_active, bank_hit, ConstantU32(state, 0)});
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, row_active, row_hit, ConstantU32(state, 0)});
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state.builder.AddFunction(
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{OpLogicalAnd, state.bool_type, dpp_active, bank_active, row_active});
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state.builder.AddFunction({OpLogicalAnd, state.bool_type, dpp_active, bank_active, row_active});
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uint32_t write_active = dpp_active;
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if (!dst.dpp_bound_ctrl) {
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const auto target = EmitDppTargetLane(state, dst.dpp_ctrl);
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@@ -131,8 +130,7 @@ uint32_t EmitNotEqualZeroBool(EmitterState& state, uint32_t value) {
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uint32_t EmitSelectU32Value(EmitterState& state, uint32_t condition, uint32_t true_value,
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uint32_t false_value) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, condition, true_value, false_value});
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state.builder.AddFunction({OpSelect, state.uint_type, ret, condition, true_value, false_value});
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return ret;
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}
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@@ -212,12 +210,12 @@ bool IsStorageBufferMemoryKind(IR::ResourceKind kind) {
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void EmitStorageBufferOffsets(EmitterState& state) {
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for (uint32_t i = 0; i < state.program.bindings.buffer_offset_count; i++) {
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const auto word = EmitShaderDataDwordLoad(
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state, state.program.bindings.buffer_offset_dword + i / 4u);
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const auto word =
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EmitShaderDataDwordLoad(state, state.program.bindings.buffer_offset_dword + i / 4u);
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const auto shift = ConstantU32(state, (i % 4u) * 8u + 2u);
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state.storage_buffer_offsets[i] = EmitBinaryU32(
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state, OpBitwiseAnd,
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EmitBinaryU32(state, OpShiftRightLogical, word, shift), ConstantU32(state, 0x3fu));
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state, OpBitwiseAnd, EmitBinaryU32(state, OpShiftRightLogical, word, shift),
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ConstantU32(state, 0x3fu));
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}
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}
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@@ -329,8 +327,7 @@ uint32_t EmitRelativeAddress(EmitterState& state, const IR::Instruction& inst, u
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uint32_t EmitFlatVirtualAddress(EmitterState& state, const IR::Instruction& inst,
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uint32_t first_src, uint32_t src_count) {
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if (inst.memory.resource >= state.resources.addresses.size() ||
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src_count < 2) {
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if (inst.memory.resource >= state.resources.addresses.size() || src_count < 2) {
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ExitDescriptorBindingFailure(state, IR::DescriptorBindingKind::AddressMemory,
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inst.memory.resource, "flat address snapshot is missing");
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}
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@@ -659,8 +656,7 @@ void EmitAtomicUpdateU32(EmitterState& state, uint32_t pointer, IR::ResourceKind
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state.builder.AddFunction({OpBranch, preheader});
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state.builder.AddFunction({OpLabel, preheader});
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state.builder.AddFunction({OpAtomicLoad, state.uint_type, initial, pointer,
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ConstantU32(state, scope),
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ConstantU32(state, MemorySemanticsNone)});
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ConstantU32(state, scope), ConstantU32(state, MemorySemanticsNone)});
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state.builder.AddFunction({OpBranch, header});
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state.builder.AddFunction({OpLabel, header});
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state.builder.AddFunction(
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@@ -793,8 +789,7 @@ uint32_t EmitTBufferBitcastU32ToI32(EmitterState& state, uint32_t value) {
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uint32_t EmitTBufferCompareU32Constant(EmitterState& state, uint32_t opcode, uint32_t value,
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uint32_t constant) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{opcode, state.bool_type, ret, value, ConstantU32(state, constant)});
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state.builder.AddFunction({opcode, state.bool_type, ret, value, ConstantU32(state, constant)});
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return ret;
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}
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@@ -961,18 +956,8 @@ uint32_t UnpackTBufferFormat(EmitterState& state, const IR::Instruction& inst,
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return NormalizeFormatComponent(state, info, inst.memory.component_index, raw);
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}
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bool EmitTypedTBufferLoad(EmitterState& state, const IR::Instruction& inst,
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const Format::BufferFormatInfo& info) {
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if (!Format::CanUseTypedBufferLoad(info.format)) {
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return false;
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}
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const auto value = EmitMemoryLoadDwordValueU32(state, inst, IR::ResourceKind::Buffer, 0,
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AddressSourceCount(inst, 0));
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EmitStoreU32(state, inst.dst, value);
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return true;
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}
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bool EmitFormattedBufferLoad(EmitterState& state, const IR::Instruction& inst) {
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bool EmitFormattedBufferLoadValueU32(EmitterState& state, const IR::Instruction& inst,
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uint32_t& value) {
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if (!IsFormattedBufferComponent(inst)) {
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return false;
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}
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@@ -984,18 +969,29 @@ bool EmitFormattedBufferLoad(EmitterState& state, const IR::Instruction& inst) {
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const auto info = Format::GetFormatInfo(format);
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if (inst.memory.component_index >= info.component_count) {
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EmitStoreU32(state, inst.dst, ConstantU32(state, 0));
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value = ConstantU32(state, 0);
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return true;
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}
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if (EmitTypedTBufferLoad(state, inst, info)) {
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if (Format::CanUseTypedBufferLoad(info.format)) {
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value = EmitMemoryLoadDwordValueU32(state, inst, IR::ResourceKind::Buffer, 0,
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AddressSourceCount(inst, 0));
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return true;
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}
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EmitStoreU32(state, inst.dst, UnpackTBufferFormat(state, inst, info));
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value = UnpackTBufferFormat(state, inst, info);
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return true;
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}
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uint32_t EmitBufferLoadDwordValueU32(EmitterState& state, const IR::Instruction& inst) {
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uint32_t value = 0;
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if (EmitFormattedBufferLoadValueU32(state, inst, value)) {
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return value;
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}
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return EmitMemoryLoadDwordValueU32(state, inst, IR::ResourceKind::Buffer, 0,
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AddressSourceCount(inst, 0));
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}
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uint32_t FormattedBufferDwordStoreComponentCount(Prospero::BufferFormat format,
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uint32_t opcode_components) {
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switch (format) {
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@@ -1262,11 +1258,27 @@ void EmitBufferLoadSshort(EmitterState& state, const IR::Instruction& inst) {
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}
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void EmitBufferLoadDword(EmitterState& state, const IR::Instruction& inst) {
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EmitGuardedByExec(state, [&]() {
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if (EmitFormattedBufferLoad(state, inst)) {
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EmitGuardedByExec(
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state, [&]() { EmitStoreU32(state, inst.dst, EmitBufferLoadDwordValueU32(state, inst)); });
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}
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void EmitBufferLoadDwordGroup(EmitterState& state, const IR::Instruction* instructions,
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uint32_t count) {
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if (instructions == nullptr || count == 0u) {
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return;
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}
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EmitMemoryLoadU32(state, inst, IR::ResourceKind::Buffer, 0, AddressSourceCount(inst, 0));
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EmitGuardedByExec(state, [&]() {
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// RDNA VMEM captures every VADDR component before making overlapping VDATA writes
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// visible. Keep the split IR components instruction-atomic by deferring all stores.
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std::vector<uint32_t> values;
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values.reserve(count);
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for (uint32_t i = 0; i < count; i++) {
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values.push_back(EmitBufferLoadDwordValueU32(state, instructions[i]));
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}
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for (uint32_t i = 0; i < count; i++) {
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EmitStoreU32(state, instructions[i].dst, values[i]);
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}
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});
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}
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@@ -1482,8 +1494,7 @@ void EmitDsAppendConsume(EmitterState& state, const IR::Instruction& inst, uint3
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const auto do_atomic = state.builder.AllocateId();
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state.builder.AddFunction({OpIEqual, state.bool_type, first_lane, subid, exec.first_lane});
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const auto first_active = EmitLogicalAndBool(state, first_lane, exec.any_active);
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state.builder.AddFunction(
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{OpLogicalAnd, state.bool_type, do_atomic, first_active, in_bounds});
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state.builder.AddFunction({OpLogicalAnd, state.bool_type, do_atomic, first_active, in_bounds});
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const auto atomic_value = EmitValueOrZeroIfCondition(state, do_atomic, [&]() {
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const auto pointer = gds ? EmitGdsElementPointer(state, address.index)
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@@ -1575,14 +1586,13 @@ uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t c
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const auto xored = state.builder.AllocateId();
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const auto base = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 31)});
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 31)});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, masked, lane, ConstantU32(state, control & 0x1fu)});
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state.builder.AddFunction(
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{OpBitwiseOr, state.uint_type, ored, masked, ConstantU32(state, (control >> 5u) & 0x1fu)});
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state.builder.AddFunction({OpBitwiseXor, state.uint_type, xored, ored,
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ConstantU32(state, (control >> 10u) & 0x1fu)});
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state.builder.AddFunction(
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{OpBitwiseXor, state.uint_type, xored, ored, ConstantU32(state, (control >> 10u) & 0x1fu)});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, base, subid, ConstantU32(state, 0xffffffe0u)});
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, base, xored});
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@@ -12129,6 +12129,84 @@ TestCase BufferLoadVariants() {
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O::BufferLoadDwordx4, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
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}
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TestCase BufferLoadDwordx4SnapshotsOverlappingAddress() {
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using O = ShaderOpcode;
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std::vector<u32> code;
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AppendVMovU32(&code, 21, 0);
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AppendVMovU32(&code, 22, 0);
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code.push_back(EncodeMubuf0(0x0eu, 0, true, true));
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code.push_back(EncodeMubuf1(21, 0, 21));
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for (u32 i = 0; i < 4; i++) {
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AppendStoreVgpr(&code, 21 + i, 4 + i);
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}
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AppendEnd(&code);
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TestCase test;
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test.name = "BufferLoadDwordx4SnapshotsOverlappingAddress";
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test.code = std::move(code);
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test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u,
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0, 0, 0, 0};
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test.expected = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u,
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0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u};
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test.opcodes = {O::VMovB32, O::BufferLoadDwordx4, O::BufferStoreDword,
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O::SEndpgm};
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test.user_data = MakeStructuredStorageBufferData(16, 2);
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test.has_user_data = true;
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return test;
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}
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TestCase BufferLoadDwordx2SnapshotsOverlappingAddress() {
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using O = ShaderOpcode;
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std::vector<u32> code;
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AppendVMovU32(&code, 21, 0);
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AppendVMovU32(&code, 22, 0);
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code.push_back(EncodeMubuf0(0x0du, 0, true, true));
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code.push_back(EncodeMubuf1(21, 0, 21));
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for (u32 i = 0; i < 2; i++) {
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AppendStoreVgpr(&code, 21 + i, 2 + i);
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}
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AppendEnd(&code);
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TestCase test;
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test.name = "BufferLoadDwordx2SnapshotsOverlappingAddress";
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test.code = std::move(code);
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test.initial = {0x11111111u, 0x22222222u, 0, 0};
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test.expected = {0x11111111u, 0x22222222u, 0x11111111u, 0x22222222u};
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test.opcodes = {O::VMovB32, O::BufferLoadDwordx2, O::BufferStoreDword,
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O::SEndpgm};
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test.user_data = MakeStructuredStorageBufferData(8, 2);
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test.has_user_data = true;
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return test;
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}
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TestCase BufferLoadDwordx3SnapshotsOverlappingAddress() {
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using O = ShaderOpcode;
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std::vector<u32> code;
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AppendVMovU32(&code, 21, 0);
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AppendVMovU32(&code, 22, 0);
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code.push_back(EncodeMubuf0(0x0fu, 0, true, true));
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code.push_back(EncodeMubuf1(21, 0, 21));
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for (u32 i = 0; i < 3; i++) {
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AppendStoreVgpr(&code, 21 + i, 3 + i);
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}
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AppendEnd(&code);
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TestCase test;
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test.name = "BufferLoadDwordx3SnapshotsOverlappingAddress";
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test.code = std::move(code);
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test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0, 0, 0};
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test.expected = {0x11111111u, 0x22222222u, 0x33333333u,
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0x11111111u, 0x22222222u, 0x33333333u};
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test.opcodes = {O::VMovB32, O::BufferLoadDwordx3, O::BufferStoreDword,
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O::SEndpgm};
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test.user_data = MakeStructuredStorageBufferData(12, 2);
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test.has_user_data = true;
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return test;
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}
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TestCase BufferStoreVariants() {
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using O = ShaderOpcode;
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@@ -12197,6 +12275,69 @@ TestCase BufferFormatVariants() {
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return load;
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}
|
||||
|
||||
TestCase BufferLoadFormatXyzwSnapshotsOverlappingAddress() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendVMovU32(&code, 21, 0);
|
||||
AppendVMovU32(&code, 22, 0);
|
||||
code.push_back(EncodeMubuf0(0x03u, 0, true, true));
|
||||
code.push_back(EncodeMubuf1(21, 0, 21));
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
AppendStoreVgpr(&code, 21 + i, 4 + i);
|
||||
}
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "BufferLoadFormatXyzwSnapshotsOverlappingAddress";
|
||||
test.code = std::move(code);
|
||||
test.initial = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
|
||||
0, 0, 0, 0};
|
||||
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
|
||||
0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
|
||||
test.opcodes = {O::VMovB32, O::BufferLoadFormatXyzw, O::BufferStoreDword,
|
||||
O::SEndpgm};
|
||||
test.user_data = MakeStructuredStorageBufferData(
|
||||
16, 2, false,
|
||||
BufferFormat(Prospero::BufferFormat::k32_32_32_32Float));
|
||||
test.has_user_data = true;
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendVMovLiteral(&code, 21, 0x11111111u);
|
||||
AppendVMovLiteral(&code, 22, 0x22222222u);
|
||||
AppendVMovLiteral(&code, 23, 0x33333333u);
|
||||
AppendVMovLiteral(&code, 24, 0x44444444u);
|
||||
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
|
||||
code.push_back(EncodeMubuf0(0x03u, 0, true, true));
|
||||
code.push_back(EncodeMubuf1(21, 0, 21));
|
||||
code.push_back(EncodeSMovB32(126, InlineU32(1)));
|
||||
code.push_back(EncodeSMovB32(127, InlineU32(0)));
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
AppendStoreVgpr(&code, 21 + i, 4 + i);
|
||||
}
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress";
|
||||
test.code = std::move(code);
|
||||
test.initial = {0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd,
|
||||
0, 0, 0, 0};
|
||||
test.expected = {0xaaaaaaaau, 0xbbbbbbbbu, 0xccccccccu, 0xddddddddu,
|
||||
0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u};
|
||||
test.opcodes = {O::VMovB32, O::SMovB64, O::BufferLoadFormatXyzw,
|
||||
O::SMovB32, O::BufferStoreDword, O::SEndpgm};
|
||||
test.user_data = MakeStructuredStorageBufferData(
|
||||
16, 2, false,
|
||||
BufferFormat(Prospero::BufferFormat::k32_32_32_32Float));
|
||||
test.has_user_data = true;
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase BufferFormatStoreVariants() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
@@ -12505,6 +12646,63 @@ TestCase TBufferLoadVariants() {
|
||||
O::BufferStoreDword, O::SEndpgm}};
|
||||
}
|
||||
|
||||
TestCase TBufferLoadFormatXyzwSnapshotsOverlappingAddress() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendVMovU32(&code, 21, 0);
|
||||
AppendVMovU32(&code, 22, 0);
|
||||
constexpr auto format =
|
||||
BufferFormat(Prospero::BufferFormat::k32_32_32_32Float);
|
||||
code.push_back(
|
||||
EncodeMtbuf0(0x03u, format & 0xfu, (format >> 4u) & 0x7u, 0, true, true));
|
||||
code.push_back(EncodeMtbuf1(0x03u, 21, 0, 21));
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
AppendStoreVgpr(&code, 21 + i, 4 + i);
|
||||
}
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "TBufferLoadFormatXyzwSnapshotsOverlappingAddress";
|
||||
test.code = std::move(code);
|
||||
test.initial = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
|
||||
0, 0, 0, 0};
|
||||
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
|
||||
0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
|
||||
test.opcodes = {O::VMovB32, O::TBufferLoadFormatXyzw,
|
||||
O::BufferStoreDword, O::SEndpgm};
|
||||
test.user_data = MakeStructuredStorageBufferData(16, 2);
|
||||
test.has_user_data = true;
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendVMovU32(&code, 21, 0);
|
||||
AppendVMovU32(&code, 22, 0);
|
||||
constexpr auto format = BufferFormat(Prospero::BufferFormat::k8_8_8_8UInt);
|
||||
code.push_back(
|
||||
EncodeMtbuf0(0x03u, format & 0xfu, (format >> 4u) & 0x7u, 0, true, true));
|
||||
code.push_back(EncodeMtbuf1(0x03u, 21, 0, 21));
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
AppendStoreVgpr(&code, 21 + i, 4 + i);
|
||||
}
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress";
|
||||
test.code = std::move(code);
|
||||
test.initial = {0x44332211u, 0, 0, 0, 0, 0, 0, 0};
|
||||
test.expected = {0x44332211u, 0, 0, 0, 0x11u, 0x22u, 0x33u, 0x44u};
|
||||
test.opcodes = {O::VMovB32, O::TBufferLoadFormatXyzw,
|
||||
O::BufferStoreDword, O::SEndpgm};
|
||||
test.user_data = MakeStructuredStorageBufferData(4, 8);
|
||||
test.has_user_data = true;
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase TBufferStoreFormatX8UintWritesOneByte() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
@@ -14839,8 +15037,13 @@ std::vector<TestCase> MakeCases() {
|
||||
AddCase(BufferStoreDwordAppliesHostOffset);
|
||||
AddCase(BufferOffsetsUsePackedLaneAndStorageFallback);
|
||||
AddCase(BufferLoadVariants);
|
||||
AddCase(BufferLoadDwordx2SnapshotsOverlappingAddress);
|
||||
AddCase(BufferLoadDwordx3SnapshotsOverlappingAddress);
|
||||
AddCase(BufferLoadDwordx4SnapshotsOverlappingAddress);
|
||||
AddCase(BufferStoreVariants);
|
||||
AddCase(BufferFormatVariants);
|
||||
AddCase(BufferLoadFormatXyzwSnapshotsOverlappingAddress);
|
||||
AddCase(BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress);
|
||||
AddCase(BufferFormatStoreVariants);
|
||||
AddCase(BufferStoreFormatXResource16UintWritesHalfword);
|
||||
AddCase(BufferLoadFormatXResource8UintZeroExtendsByte);
|
||||
@@ -14854,6 +15057,8 @@ std::vector<TestCase> MakeCases() {
|
||||
AddCase(BufferStoreFormatXAddTidUsesLaneIndex);
|
||||
AddCase(BufferStoreFormatXDropsOutOfRangeRecord);
|
||||
AddCase(TBufferLoadVariants);
|
||||
AddCase(TBufferLoadFormatXyzwSnapshotsOverlappingAddress);
|
||||
AddCase(TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress);
|
||||
AddCase(TBufferLoadFormatX8UintZeroExtendsByte);
|
||||
AddCase(TBufferLoadFormatX8888UintExtractsFirstByte);
|
||||
AddCase(TBufferLoadFormatXIdxenUsesDescriptorStride);
|
||||
|
||||
Reference in New Issue
Block a user