mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
shader: align address-memory buffer bindings
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@@ -109,8 +109,9 @@ bool ValidateNativeProgram(const IR::Program& program, std::string* error) {
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}
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}
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const auto has_user_storage = present[static_cast<size_t>(Kind::UserData)];
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if (program.bindings.buffer_offset_dword != program.bindings.user_data_registers.size() ||
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program.bindings.buffer_offset_count != program.info.buffers.size() ||
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if (program.bindings.memory_offset_dword != program.bindings.user_data_registers.size() ||
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program.bindings.memory_offset_count !=
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program.info.buffers.size() + program.info.addresses.size() ||
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(!has_user_storage &&
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program.bindings.push_constant_size != program.bindings.ShaderDataDwords() * 4u) ||
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(has_user_storage && program.bindings.push_constant_size != 0) ||
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@@ -333,7 +333,8 @@ struct EmitterState {
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uint32_t wave_size = 64;
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bool per_invocation_masks = false;
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uint32_t storage_buffer_variable = 0;
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers> storage_buffer_offsets {};
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers + IR::ShaderInfo::MaxAddresses>
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memory_byte_offsets {};
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uint32_t address_memory_variable = 0;
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uint32_t gds_variable = 0;
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uint32_t gds_length = 0;
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@@ -713,7 +714,7 @@ uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryIn
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Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
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void EmitStorageBufferOffsets(EmitterState& state);
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void EmitMemoryOffsets(EmitterState& state);
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uint32_t LdsDwordCount(const EmitterState& state);
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@@ -135,6 +135,22 @@ uint32_t AddressByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const I
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return Select(state, TypeU32(state), valid, relative, ConstantU32(state, UINT32_MAX));
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}
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uint32_t AddAddressMemoryOffset(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
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uint32_t address) {
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auto& state = ctx.state;
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const auto binding =
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ResourceForDescriptor(state, IR::DescriptorBindingKind::AddressMemory, mem.resource);
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const auto offset =
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state.memory_byte_offsets[state.program.info.buffers.size() + binding.array_index];
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const auto corrected = Binary(state, OpIAdd, TypeU32(state), address, offset);
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const auto not_invalid =
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Binary(state, OpINotEqual, TypeBool(state), address, ConstantU32(state, UINT32_MAX));
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const auto no_overflow =
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Binary(state, OpUGreaterThanEqual, TypeBool(state), corrected, address);
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return Select(state, TypeU32(state), AndCondition(state, not_invalid, no_overflow), corrected,
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ConstantU32(state, UINT32_MAX));
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}
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uint32_t ByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem) {
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if (mem.kind == IR::ResourceKind::Buffer) {
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return BufferByteAddress(ctx, inst, mem, ctx.Arg(inst, 1), ctx.Arg(inst, 2),
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@@ -147,7 +163,11 @@ uint32_t ByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Memo
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return Binary(ctx.state, OpIAdd, TypeU32(ctx.state), ctx.Arg(inst, 0),
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ConstantU32(ctx.state, mem.offset));
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}
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return AddressByteAddress(ctx, inst, mem, ctx.Arg(inst, 1), ctx.Arg(inst, 2));
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const auto address = AddressByteAddress(ctx, inst, mem, ctx.Arg(inst, 1), ctx.Arg(inst, 2));
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if (mem.kind == IR::ResourceKind::Scratch) {
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return address;
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}
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return AddAddressMemoryOffset(ctx, mem, address);
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}
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uint32_t DwordIndex(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem) {
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@@ -52,14 +52,14 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
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return state.program.info.buffers[mem.resource].descriptor_format;
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}
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void EmitStorageBufferOffsets(EmitterState& state) {
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for (uint32_t i = 0; i < state.program.bindings.buffer_offset_count; i++) {
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void EmitMemoryOffsets(EmitterState& state) {
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for (uint32_t i = 0; i < state.program.bindings.memory_offset_count; i++) {
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const auto word =
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EmitShaderDataDwordLoad(state, state.program.bindings.buffer_offset_dword + i / 4u);
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const auto shift = ConstantU32(state, (i % 4u) * 8u + 2u);
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state.storage_buffer_offsets[i] = EmitBinaryU32(
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EmitShaderDataDwordLoad(state, state.program.bindings.memory_offset_dword + i / 4u);
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const auto shift = ConstantU32(state, (i % 4u) * 8u);
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state.memory_byte_offsets[i] = EmitBinaryU32(
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state, OpBitwiseAnd, EmitBinaryU32(state, OpShiftRightLogical, word, shift),
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ConstantU32(state, 0x3fu));
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ConstantU32(state, 0xffu));
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}
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}
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@@ -135,7 +135,9 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
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state.builder.AddFunction({OpAccessChain, TypeStorageBufferPointer(state),
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access.object_pointer, state.storage_buffer_variable,
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ConstantU32(state, binding.array_index)});
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access.index_offset = state.storage_buffer_offsets[binding.array_index];
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access.index_offset = EmitBinaryU32(state, OpShiftRightLogical,
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state.memory_byte_offsets[binding.array_index],
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ConstantU32(state, 2u));
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access.add_index_offset = true;
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break;
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}
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@@ -620,7 +620,7 @@ bool EmitValueProgram(EmitterState& state, const IR::ValueProgram& program, std:
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state.builder.AddFunction(
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{OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
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}
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EmitStorageBufferOffsets(state);
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EmitMemoryOffsets(state);
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if (program.blocks.empty()) {
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EmitReturn(ctx);
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} else if (state.program.dispatcher_fallback) {
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@@ -423,13 +423,13 @@ struct BindingLayout {
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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uint32_t push_constant_size = 0;
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uint32_t buffer_offset_dword = 0;
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uint32_t buffer_offset_count = 0;
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uint32_t memory_offset_dword = 0;
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uint32_t memory_offset_count = 0;
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std::vector<uint32_t> user_data_registers;
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std::vector<DescriptorBinding> descriptors;
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[[nodiscard]] uint32_t ShaderDataDwords() const {
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return buffer_offset_dword + (buffer_offset_count + 3u) / 4u;
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return memory_offset_dword + (memory_offset_count + 3u) / 4u;
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}
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bool operator==(const BindingLayout& other) const = default;
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@@ -130,8 +130,9 @@ bool AllocateBindings(Program& program, const BindingLayoutOptions& options, std
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}
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return false;
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}
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next.buffer_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
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next.buffer_offset_count = static_cast<uint32_t>(program.info.buffers.size());
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next.memory_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
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next.memory_offset_count =
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static_cast<uint32_t>(program.info.buffers.size() + program.info.addresses.size());
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if (!program.info.buffers.empty()) {
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std::vector<uint32_t> resources(program.info.buffers.size());
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@@ -1059,8 +1059,8 @@ static void ShaderAppendNativeSpecialization(std::vector<uint32_t>&
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ids.push_back(program.bindings.descriptor_set);
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ids.push_back(program.bindings.push_constant_offset);
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ids.push_back(program.bindings.push_constant_size);
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ids.push_back(program.bindings.buffer_offset_dword);
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ids.push_back(program.bindings.buffer_offset_count);
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ids.push_back(program.bindings.memory_offset_dword);
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ids.push_back(program.bindings.memory_offset_count);
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ids.push_back(static_cast<uint32_t>(program.bindings.user_data_registers.size()));
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ids.insert(ids.end(), program.bindings.user_data_registers.begin(),
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program.bindings.user_data_registers.end());
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