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shader: align address-memory buffer bindings
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@@ -620,7 +620,7 @@ bool EmitValueProgram(EmitterState& state, const IR::ValueProgram& program, std:
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state.builder.AddFunction(
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{OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
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}
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EmitStorageBufferOffsets(state);
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EmitMemoryOffsets(state);
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if (program.blocks.empty()) {
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EmitReturn(ctx);
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} else if (state.program.dispatcher_fallback) {
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