shader: align address-memory buffer bindings

This commit is contained in:
nmzik
2026-08-21 02:29:23 +02:00
parent 61dd8a3031
commit d0a4c908a1
12 changed files with 152 additions and 51 deletions
@@ -620,7 +620,7 @@ bool EmitValueProgram(EmitterState& state, const IR::ValueProgram& program, std:
state.builder.AddFunction(
{OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
}
EmitStorageBufferOffsets(state);
EmitMemoryOffsets(state);
if (program.blocks.empty()) {
EmitReturn(ctx);
} else if (state.program.dispatcher_fallback) {