shader: align address-memory buffer bindings

This commit is contained in:
nmzik
2026-08-21 02:29:23 +02:00
parent 61dd8a3031
commit d0a4c908a1
12 changed files with 152 additions and 51 deletions
@@ -130,8 +130,9 @@ bool AllocateBindings(Program& program, const BindingLayoutOptions& options, std
}
return false;
}
next.buffer_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
next.buffer_offset_count = static_cast<uint32_t>(program.info.buffers.size());
next.memory_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
next.memory_offset_count =
static_cast<uint32_t>(program.info.buffers.size() + program.info.addresses.size());
if (!program.info.buffers.empty()) {
std::vector<uint32_t> resources(program.info.buffers.size());