mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
emulate dualsense touchpad + refactor (ps1 emulation)
This commit is contained in:
@@ -29,6 +29,7 @@ struct ControlInfo {
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uint32_t button = 0;
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Controller::Axis axis = Controller::Axis::AxisMax;
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bool positive = false;
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float touch_x = 0.0f;
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};
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static constexpr std::array CONTROL_INFO = {
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@@ -47,7 +48,10 @@ static constexpr std::array CONTROL_INFO = {
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ControlInfo {"Circle", Controller::PAD_BUTTON_CIRCLE},
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ControlInfo {"Cross", Controller::PAD_BUTTON_CROSS},
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ControlInfo {"Square", Controller::PAD_BUTTON_SQUARE},
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ControlInfo {"TouchPad", Controller::PAD_BUTTON_TOUCH_PAD},
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ControlInfo {"TouchPad", Controller::PAD_BUTTON_TOUCH_PAD, Controller::Axis::AxisMax, false,
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0.25f},
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ControlInfo {"TouchPadRight", Controller::PAD_BUTTON_TOUCH_PAD, Controller::Axis::AxisMax,
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false, 0.75f},
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ControlInfo {"LeftStickLeft", 0, Controller::Axis::LeftX, false},
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ControlInfo {"LeftStickRight", 0, Controller::Axis::LeftX, true},
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ControlInfo {"LeftStickUp", 0, Controller::Axis::LeftY, false},
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@@ -83,11 +87,6 @@ std::size_t ControlFromName(std::string_view name) {
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return static_cast<std::size_t>(std::distance(CONTROL_INFO.begin(), info));
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}
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const ControlInfo& Info(std::size_t control) {
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EXIT_IF(control >= CONTROL_INFO.size());
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return CONTROL_INFO[control];
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}
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SDL_Keycode NormalizeKey(SDL_Keycode key) {
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switch (key) {
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case SDLK_RSHIFT: return SDLK_LSHIFT;
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@@ -205,6 +204,10 @@ void SetButton(uint32_t button, bool down) {
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}
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}
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void SetTouchPad(float x, bool down) {
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Controller::ControllerTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
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}
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uint32_t DefaultKeyboardButton(int key_code) {
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switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
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case SDLK_UP: return Controller::PAD_BUTTON_UP;
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@@ -221,8 +224,6 @@ uint32_t DefaultKeyboardButton(int key_code) {
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case SDLK_LCTRL: return Controller::PAD_BUTTON_R3;
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case SDLK_RETURN:
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case SDLK_RETURN2: return Controller::PAD_BUTTON_OPTIONS;
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case SDLK_BACKSPACE:
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case SDLK_TAB: return Controller::PAD_BUTTON_TOUCH_PAD;
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default: return 0;
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}
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}
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@@ -235,7 +236,12 @@ struct StickKeys {
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};
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void SetStickAxis(Controller::Axis axis, bool negative, bool positive) {
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const int value = negative == positive ? 128 : negative ? 0 : 255;
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int value = 128;
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if (negative && !positive) {
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value = 0;
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} else if (positive && !negative) {
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value = 255;
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}
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Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
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}
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@@ -244,7 +250,11 @@ void SetControl(std::size_t control, bool down) {
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return;
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}
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const auto& info = Info(control);
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const auto& info = CONTROL_INFO[control];
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if (info.button == Controller::PAD_BUTTON_TOUCH_PAD) {
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SetTouchPad(info.touch_x, down);
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return;
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}
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if (info.button != 0) {
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SetButton(info.button, down);
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return;
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@@ -271,6 +281,8 @@ void DefaultKeyboardInput(int key_code, bool down) {
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static StickKeys right;
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switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
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case SDLK_BACKSPACE: SetTouchPad(0.25f, down); return;
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case SDLK_TAB: SetTouchPad(0.75f, down); return;
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case SDLK_a:
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left.left = down;
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SetStickAxis(Controller::Axis::LeftX, left.left, left.right);
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@@ -76,7 +76,6 @@ static uint32_t ControllerButtonToPadButton(int button) {
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case SDL_CONTROLLER_BUTTON_B: return Controller::PAD_BUTTON_CIRCLE;
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case SDL_CONTROLLER_BUTTON_X: return Controller::PAD_BUTTON_SQUARE;
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case SDL_CONTROLLER_BUTTON_Y: return Controller::PAD_BUTTON_TRIANGLE;
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case SDL_CONTROLLER_BUTTON_BACK: return Controller::PAD_BUTTON_TOUCH_PAD;
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case SDL_CONTROLLER_BUTTON_START: return Controller::PAD_BUTTON_OPTIONS;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK: return Controller::PAD_BUTTON_L3;
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return Controller::PAD_BUTTON_R3;
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@@ -86,6 +85,7 @@ static uint32_t ControllerButtonToPadButton(int button) {
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return Controller::PAD_BUTTON_DOWN;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return Controller::PAD_BUTTON_LEFT;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return Controller::PAD_BUTTON_RIGHT;
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case SDL_CONTROLLER_BUTTON_TOUCHPAD: return Controller::PAD_BUTTON_TOUCH_PAD;
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default: return 0;
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}
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}
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@@ -705,6 +705,16 @@ void WindowContext::ProcessEvent(double time_s) {
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break;
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}
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case SDL_CONTROLLERTOUCHPADDOWN:
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case SDL_CONTROLLERTOUCHPADMOTION:
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case SDL_CONTROLLERTOUCHPADUP:
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if (event->ctouchpad.touchpad == 0) {
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Controller::ControllerTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
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event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
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event->ctouchpad.x, event->ctouchpad.y);
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}
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break;
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case SDL_CONTROLLERDEVICEADDED:
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case SDL_CONTROLLERDEVICEREMOVED:
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case SDL_CONTROLLERDEVICEREMAPPED: {
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@@ -51,7 +51,8 @@ constexpr PadControl PAD_CONTROLS[] = {
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{"L3", "L3", "Left Shift"},
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{"R3", "R3", "Left Ctrl"},
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{"Options", "Options", "Return"},
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{"TouchPad", "Touch pad", "Backspace"},
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{"TouchPad", "Touch pad left (SELECT)", "Backspace"},
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{"TouchPadRight", "Touch pad right (START)", "Tab"},
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};
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QString KeypadName(int key) {
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+105
-101
@@ -45,15 +45,22 @@ struct PadVibrationParam {
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};
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struct ControllerState {
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struct Touch {
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uint8_t id = 0;
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bool down = false;
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uint16_t x = 0;
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uint16_t y = 0;
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};
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uint64_t time = 0;
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uint32_t buttons = 0;
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int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
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Touch touch[2];
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};
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class GameController {
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public:
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GameController() = default;
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virtual ~GameController() = default;
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GameController() = default;
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KYTY_CLASS_NO_COPY(GameController);
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@@ -62,6 +69,7 @@ public:
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void Button(int id, uint32_t button, bool down);
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void Axis(int id, Axis axis, int value);
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void RightStick(int id, int x, int y);
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void TouchPad(int id, int finger, bool down, float x, float y);
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void ResetInputState();
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void GetConnectionInfo(bool* flag, int* count);
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void SetVibration(uint8_t large_motor, uint8_t small_motor);
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@@ -71,51 +79,49 @@ public:
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private:
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static constexpr uint32_t STATES_MAX = 64;
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struct StatePrivate {
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bool obtained = false;
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};
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void CheckActive();
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[[nodiscard]] ControllerState GetLastState() const;
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void AddState(const ControllerState& state);
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void CheckActive();
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void AddState();
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Common::Mutex m_mutex;
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std::vector<int> m_connected_ids;
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int m_active_id = -1;
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bool m_connected = false;
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int m_connected_count = 0;
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ControllerState m_state;
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ControllerState m_states[STATES_MAX];
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StatePrivate m_private[STATES_MAX];
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ControllerState m_last_state;
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uint32_t m_states_num = 0;
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uint32_t m_first_state = 0;
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bool m_obtained[STATES_MAX] {};
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uint32_t m_states_num = 0;
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uint32_t m_first_state = 0;
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uint8_t m_next_touch_id = 1;
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};
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static GameController* g_controller = nullptr;
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static uint8_t pad_connected_count_to_u8(int connected_count) {
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return static_cast<uint8_t>(connected_count > 255 ? 255 : connected_count);
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}
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static void pad_fill_data(PadData* data, const ControllerState& state, bool connected,
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int connected_count) {
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EXIT_IF(data == nullptr);
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std::memset(data, 0, sizeof(*data));
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data->buttons = state.buttons;
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data->left_stick_x = state.axes[static_cast<int>(Axis::LeftX)];
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data->left_stick_y = state.axes[static_cast<int>(Axis::LeftY)];
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data->right_stick_x = state.axes[static_cast<int>(Axis::RightX)];
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data->right_stick_y = state.axes[static_cast<int>(Axis::RightY)];
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data->analog_buttons_l2 = state.axes[static_cast<int>(Axis::TriggerLeft)];
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data->analog_buttons_r2 = state.axes[static_cast<int>(Axis::TriggerRight)];
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data->orientation_w = 1.0f;
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data->touch_data_touch0_id = 1;
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data->touch_data_touch1_id = 2;
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data->buttons = state.buttons;
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data->left_stick_x = state.axes[static_cast<int>(Axis::LeftX)];
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data->left_stick_y = state.axes[static_cast<int>(Axis::LeftY)];
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data->right_stick_x = state.axes[static_cast<int>(Axis::RightX)];
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data->right_stick_y = state.axes[static_cast<int>(Axis::RightY)];
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data->analog_buttons_l2 = state.axes[static_cast<int>(Axis::TriggerLeft)];
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data->analog_buttons_r2 = state.axes[static_cast<int>(Axis::TriggerRight)];
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data->orientation_w = 1.0f;
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for (const auto& touch: state.touch) {
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if (touch.down) {
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auto& output = data->touch_data.touch[data->touch_data.touch_num++];
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output.x = touch.x;
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output.y = touch.y;
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output.id = touch.id;
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}
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}
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data->connected = connected;
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data->timestamp = state.time;
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data->connected_count = pad_connected_count_to_u8(connected_count);
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data->connected_count = static_cast<uint8_t>(std::min(connected_count, 255));
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data->device_unique_data_len = 0;
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}
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@@ -155,7 +161,6 @@ void GameController::Disconnect(int id) {
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}
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void GameController::CheckActive() {
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bool reset = false;
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int new_active_id = -1;
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bool new_connected = false;
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@@ -170,46 +175,29 @@ void GameController::CheckActive() {
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new_connected = true;
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}
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const bool was_connected = m_connected;
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if (m_connected != new_connected || m_active_id != new_active_id) {
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m_active_id = new_active_id;
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m_connected = new_connected;
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if (!was_connected && new_connected) {
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m_connected_count++;
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}
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reset = true;
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if (m_connected == new_connected && m_active_id == new_active_id) {
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return;
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}
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if (reset) {
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m_states_num = 0;
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m_last_state = ControllerState();
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if (!m_connected && new_connected) {
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m_connected_count++;
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}
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m_active_id = new_active_id;
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m_connected = new_connected;
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m_state = {};
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m_states_num = 0;
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m_first_state = 0;
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m_next_touch_id = 1;
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}
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ControllerState GameController::GetLastState() const {
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if (m_states_num == 0) {
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return m_last_state;
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}
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auto last = (m_first_state + m_states_num - 1) % STATES_MAX;
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return m_states[last];
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}
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void GameController::AddState(const ControllerState& state) {
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void GameController::AddState() {
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if (m_states_num >= STATES_MAX) {
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m_states_num = STATES_MAX - 1;
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m_first_state = (m_first_state + 1) % STATES_MAX;
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}
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auto index = (m_first_state + m_states_num) % STATES_MAX;
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m_states[index] = state;
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m_last_state = state;
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m_private[index].obtained = false;
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const auto index = (m_first_state + m_states_num) % STATES_MAX;
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m_states[index] = m_state;
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m_obtained[index] = false;
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m_states_num++;
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}
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@@ -218,17 +206,11 @@ void GameController::Button(int id, uint32_t button, bool down) {
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// The keyboard shares the player-1 pad with the active gamepad.
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if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
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auto state = GetLastState();
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m_state.time = LibKernel::KernelGetProcessTime();
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state.time = LibKernel::KernelGetProcessTime();
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m_state.buttons = down ? m_state.buttons | button : m_state.buttons & ~button;
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if (down) {
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state.buttons |= button;
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} else {
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state.buttons &= ~button;
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}
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AddState(state);
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AddState();
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}
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}
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@@ -236,33 +218,25 @@ void GameController::Axis(int id, Controller::Axis axis, int value) {
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Common::LockGuard lock(m_mutex);
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if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
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auto state = GetLastState();
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state.time = LibKernel::KernelGetProcessTime();
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m_state.time = LibKernel::KernelGetProcessTime();
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int axis_id = static_cast<int>(axis);
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EXIT_IF(axis_id < 0 || axis_id >= static_cast<int>(Controller::Axis::AxisMax));
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state.axes[axis_id] = value;
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m_state.axes[axis_id] = value;
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uint32_t trigger = 0;
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if (axis == Controller::Axis::TriggerLeft) {
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if (value > 0) {
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state.buttons |= PAD_BUTTON_L2;
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} else {
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state.buttons &= ~PAD_BUTTON_L2;
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}
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trigger = PAD_BUTTON_L2;
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} else if (axis == Controller::Axis::TriggerRight) {
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trigger = PAD_BUTTON_R2;
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}
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if (trigger != 0) {
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m_state.buttons = value > 0 ? m_state.buttons | trigger : m_state.buttons & ~trigger;
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}
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if (axis == Controller::Axis::TriggerRight) {
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if (value > 0) {
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state.buttons |= PAD_BUTTON_R2;
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} else {
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state.buttons &= ~PAD_BUTTON_R2;
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}
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}
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AddState(state);
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AddState();
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}
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}
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@@ -270,21 +244,45 @@ void GameController::RightStick(int id, int x, int y) {
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Common::LockGuard lock(m_mutex);
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if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
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auto state = GetLastState();
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state.time = LibKernel::KernelGetProcessTime();
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state.axes[static_cast<int>(Axis::RightX)] = x;
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state.axes[static_cast<int>(Axis::RightY)] = y;
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AddState(state);
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m_state.time = LibKernel::KernelGetProcessTime();
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m_state.axes[static_cast<int>(Axis::RightX)] = x;
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m_state.axes[static_cast<int>(Axis::RightY)] = y;
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AddState();
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}
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}
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void GameController::TouchPad(int id, int finger, bool down, float x, float y) {
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if (finger < 0 || finger >= 2) {
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return;
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}
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Common::LockGuard lock(m_mutex);
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if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
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auto& touch = m_state.touch[finger];
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m_state.time = LibKernel::KernelGetProcessTime();
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if (down && !touch.down) {
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touch.id = m_next_touch_id;
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m_next_touch_id = m_next_touch_id == 127 ? 1 : m_next_touch_id + 1;
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}
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touch.down = down;
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touch.x = static_cast<uint16_t>(std::clamp(x, 0.0f, 1.0f) * 1920.0f);
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touch.y = static_cast<uint16_t>(std::clamp(y, 0.0f, 1.0f) * 943.0f);
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if (id == HOST_INPUT_CONTROLLER_ID) {
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m_state.buttons = down ? m_state.buttons | PAD_BUTTON_TOUCH_PAD
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: m_state.buttons & ~PAD_BUTTON_TOUCH_PAD;
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}
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AddState();
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}
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}
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void GameController::ResetInputState() {
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Common::LockGuard lock(m_mutex);
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ControllerState state {};
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state.time = LibKernel::KernelGetProcessTime();
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m_states_num = 0;
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m_first_state = 0;
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AddState(state);
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m_state = {};
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m_state.time = LibKernel::KernelGetProcessTime();
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m_states_num = 0;
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m_first_state = 0;
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m_next_touch_id = 1;
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AddState();
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}
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void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
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@@ -325,7 +323,7 @@ void GameController::ReadState(ControllerState* state, bool* flag, int* count) {
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*flag = m_connected;
|
||||
*count = m_connected_count;
|
||||
*state = GetLastState();
|
||||
*state = m_state;
|
||||
}
|
||||
|
||||
int GameController::ReadStates(ControllerState* states, int states_num, bool* flag, int* count) {
|
||||
@@ -348,8 +346,8 @@ int GameController::ReadStates(ControllerState* states, int states_num, bool* fl
|
||||
break;
|
||||
}
|
||||
auto index = (m_first_state + i) % STATES_MAX;
|
||||
if (!m_private[index].obtained) {
|
||||
m_private[index].obtained = true;
|
||||
if (!m_obtained[index]) {
|
||||
m_obtained[index] = true;
|
||||
|
||||
states[ret_num++] = m_states[index];
|
||||
}
|
||||
@@ -390,6 +388,12 @@ void ControllerRightStick(int id, int x, int y) {
|
||||
g_controller->RightStick(id, x, y);
|
||||
}
|
||||
|
||||
void ControllerTouchPad(int id, int finger, bool down, float x, float y) {
|
||||
EXIT_IF(g_controller == nullptr);
|
||||
|
||||
g_controller->TouchPad(id, finger, down, x, y);
|
||||
}
|
||||
|
||||
void ControllerResetInputState() {
|
||||
EXIT_IF(g_controller == nullptr);
|
||||
g_controller->ResetInputState();
|
||||
@@ -508,7 +512,7 @@ int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformati
|
||||
info->stick_dead_zone_left = controller_get_axis(-32768, 32767, 8000) - 128;
|
||||
info->stick_dead_zone_right = controller_get_axis(-32768, 32767, 8000) - 128;
|
||||
info->connection_type = 0;
|
||||
info->connected_count = pad_connected_count_to_u8(connected_count);
|
||||
info->connected_count = static_cast<uint8_t>(std::min(connected_count, 255));
|
||||
info->connected = connected;
|
||||
info->device_class = 0;
|
||||
|
||||
|
||||
@@ -51,7 +51,13 @@ struct PadLightBarParam;
|
||||
|
||||
inline int controller_get_axis(int min, int max, int value) {
|
||||
int v = (255 * (value - min)) / (max - min);
|
||||
return (v < 0 ? 0 : (v > 255 ? 255 : v));
|
||||
if (v < 0) {
|
||||
return 0;
|
||||
}
|
||||
if (v > 255) {
|
||||
return 255;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void ControllerConnect(int id);
|
||||
@@ -59,6 +65,7 @@ void ControllerDisconnect(int id);
|
||||
void ControllerButton(int id, uint32_t button, bool down);
|
||||
void ControllerAxis(int id, Axis axis, int value);
|
||||
void ControllerRightStick(int id, int x, int y);
|
||||
void ControllerTouchPad(int id, int finger, bool down, float x, float y);
|
||||
void ControllerResetInputState();
|
||||
|
||||
int KYTY_SYSV_ABI PadInit();
|
||||
|
||||
+43
-39
@@ -5,46 +5,50 @@
|
||||
|
||||
namespace Libs::Controller {
|
||||
|
||||
struct PadTouch {
|
||||
uint16_t x;
|
||||
uint16_t y;
|
||||
uint8_t id;
|
||||
uint8_t reserve[3];
|
||||
};
|
||||
|
||||
struct PadTouchData {
|
||||
uint8_t touch_num;
|
||||
uint8_t reserve[3];
|
||||
uint32_t reserve1;
|
||||
PadTouch touch[2];
|
||||
};
|
||||
|
||||
struct PadData {
|
||||
uint32_t buttons;
|
||||
uint8_t left_stick_x;
|
||||
uint8_t left_stick_y;
|
||||
uint8_t right_stick_x;
|
||||
uint8_t right_stick_y;
|
||||
uint8_t analog_buttons_l2;
|
||||
uint8_t analog_buttons_r2;
|
||||
uint8_t padding[2];
|
||||
float orientation_x;
|
||||
float orientation_y;
|
||||
float orientation_z;
|
||||
float orientation_w;
|
||||
float acceleration_x;
|
||||
float acceleration_y;
|
||||
float acceleration_z;
|
||||
float angular_velocity_x;
|
||||
float angular_velocity_y;
|
||||
float angular_velocity_z;
|
||||
uint8_t touch_data_touch_num;
|
||||
uint8_t touch_data_reserve[3];
|
||||
uint32_t touch_data_reserve1;
|
||||
uint16_t touch_data_touch0_x;
|
||||
uint16_t touch_data_touch0_y;
|
||||
uint8_t touch_data_touch0_id;
|
||||
uint8_t touch_data_touch0_reserve[3];
|
||||
uint16_t touch_data_touch1_x;
|
||||
uint16_t touch_data_touch1_y;
|
||||
uint8_t touch_data_touch1_id;
|
||||
uint8_t touch_data_touch1_reserve[3];
|
||||
bool connected;
|
||||
uint64_t timestamp;
|
||||
uint32_t extension_unit_data_extension_unit_id;
|
||||
uint8_t extension_unit_data_reserve[1];
|
||||
uint8_t extension_unit_data_data_length;
|
||||
uint8_t extension_unit_data_data[10];
|
||||
uint8_t connected_count;
|
||||
uint8_t reserve[2];
|
||||
uint8_t device_unique_data_len;
|
||||
uint8_t device_unique_data[12];
|
||||
uint32_t buttons;
|
||||
uint8_t left_stick_x;
|
||||
uint8_t left_stick_y;
|
||||
uint8_t right_stick_x;
|
||||
uint8_t right_stick_y;
|
||||
uint8_t analog_buttons_l2;
|
||||
uint8_t analog_buttons_r2;
|
||||
uint8_t padding[2];
|
||||
float orientation_x;
|
||||
float orientation_y;
|
||||
float orientation_z;
|
||||
float orientation_w;
|
||||
float acceleration_x;
|
||||
float acceleration_y;
|
||||
float acceleration_z;
|
||||
float angular_velocity_x;
|
||||
float angular_velocity_y;
|
||||
float angular_velocity_z;
|
||||
PadTouchData touch_data;
|
||||
bool connected;
|
||||
uint64_t timestamp;
|
||||
uint32_t extension_unit_data_extension_unit_id;
|
||||
uint8_t extension_unit_data_reserve[1];
|
||||
uint8_t extension_unit_data_data_length;
|
||||
uint8_t extension_unit_data_data[10];
|
||||
uint8_t connected_count;
|
||||
uint8_t reserve[2];
|
||||
uint8_t device_unique_data_len;
|
||||
uint8_t device_unique_data[12];
|
||||
};
|
||||
|
||||
static_assert(sizeof(PadData) == 120);
|
||||
|
||||
Reference in New Issue
Block a user