emulate dualsense touchpad + refactor (ps1 emulation)

This commit is contained in:
nmzik
2026-09-01 01:56:53 +04:00
parent 1342c6f1e1
commit d1eee7b3a9
6 changed files with 191 additions and 153 deletions
+22 -10
View File
@@ -29,6 +29,7 @@ struct ControlInfo {
uint32_t button = 0;
Controller::Axis axis = Controller::Axis::AxisMax;
bool positive = false;
float touch_x = 0.0f;
};
static constexpr std::array CONTROL_INFO = {
@@ -47,7 +48,10 @@ static constexpr std::array CONTROL_INFO = {
ControlInfo {"Circle", Controller::PAD_BUTTON_CIRCLE},
ControlInfo {"Cross", Controller::PAD_BUTTON_CROSS},
ControlInfo {"Square", Controller::PAD_BUTTON_SQUARE},
ControlInfo {"TouchPad", Controller::PAD_BUTTON_TOUCH_PAD},
ControlInfo {"TouchPad", Controller::PAD_BUTTON_TOUCH_PAD, Controller::Axis::AxisMax, false,
0.25f},
ControlInfo {"TouchPadRight", Controller::PAD_BUTTON_TOUCH_PAD, Controller::Axis::AxisMax,
false, 0.75f},
ControlInfo {"LeftStickLeft", 0, Controller::Axis::LeftX, false},
ControlInfo {"LeftStickRight", 0, Controller::Axis::LeftX, true},
ControlInfo {"LeftStickUp", 0, Controller::Axis::LeftY, false},
@@ -83,11 +87,6 @@ std::size_t ControlFromName(std::string_view name) {
return static_cast<std::size_t>(std::distance(CONTROL_INFO.begin(), info));
}
const ControlInfo& Info(std::size_t control) {
EXIT_IF(control >= CONTROL_INFO.size());
return CONTROL_INFO[control];
}
SDL_Keycode NormalizeKey(SDL_Keycode key) {
switch (key) {
case SDLK_RSHIFT: return SDLK_LSHIFT;
@@ -205,6 +204,10 @@ void SetButton(uint32_t button, bool down) {
}
}
void SetTouchPad(float x, bool down) {
Controller::ControllerTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
}
uint32_t DefaultKeyboardButton(int key_code) {
switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
case SDLK_UP: return Controller::PAD_BUTTON_UP;
@@ -221,8 +224,6 @@ uint32_t DefaultKeyboardButton(int key_code) {
case SDLK_LCTRL: return Controller::PAD_BUTTON_R3;
case SDLK_RETURN:
case SDLK_RETURN2: return Controller::PAD_BUTTON_OPTIONS;
case SDLK_BACKSPACE:
case SDLK_TAB: return Controller::PAD_BUTTON_TOUCH_PAD;
default: return 0;
}
}
@@ -235,7 +236,12 @@ struct StickKeys {
};
void SetStickAxis(Controller::Axis axis, bool negative, bool positive) {
const int value = negative == positive ? 128 : negative ? 0 : 255;
int value = 128;
if (negative && !positive) {
value = 0;
} else if (positive && !negative) {
value = 255;
}
Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
}
@@ -244,7 +250,11 @@ void SetControl(std::size_t control, bool down) {
return;
}
const auto& info = Info(control);
const auto& info = CONTROL_INFO[control];
if (info.button == Controller::PAD_BUTTON_TOUCH_PAD) {
SetTouchPad(info.touch_x, down);
return;
}
if (info.button != 0) {
SetButton(info.button, down);
return;
@@ -271,6 +281,8 @@ void DefaultKeyboardInput(int key_code, bool down) {
static StickKeys right;
switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
case SDLK_BACKSPACE: SetTouchPad(0.25f, down); return;
case SDLK_TAB: SetTouchPad(0.75f, down); return;
case SDLK_a:
left.left = down;
SetStickAxis(Controller::Axis::LeftX, left.left, left.right);
+11 -1
View File
@@ -76,7 +76,6 @@ static uint32_t ControllerButtonToPadButton(int button) {
case SDL_CONTROLLER_BUTTON_B: return Controller::PAD_BUTTON_CIRCLE;
case SDL_CONTROLLER_BUTTON_X: return Controller::PAD_BUTTON_SQUARE;
case SDL_CONTROLLER_BUTTON_Y: return Controller::PAD_BUTTON_TRIANGLE;
case SDL_CONTROLLER_BUTTON_BACK: return Controller::PAD_BUTTON_TOUCH_PAD;
case SDL_CONTROLLER_BUTTON_START: return Controller::PAD_BUTTON_OPTIONS;
case SDL_CONTROLLER_BUTTON_LEFTSTICK: return Controller::PAD_BUTTON_L3;
case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return Controller::PAD_BUTTON_R3;
@@ -86,6 +85,7 @@ static uint32_t ControllerButtonToPadButton(int button) {
case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return Controller::PAD_BUTTON_DOWN;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return Controller::PAD_BUTTON_LEFT;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return Controller::PAD_BUTTON_RIGHT;
case SDL_CONTROLLER_BUTTON_TOUCHPAD: return Controller::PAD_BUTTON_TOUCH_PAD;
default: return 0;
}
}
@@ -705,6 +705,16 @@ void WindowContext::ProcessEvent(double time_s) {
break;
}
case SDL_CONTROLLERTOUCHPADDOWN:
case SDL_CONTROLLERTOUCHPADMOTION:
case SDL_CONTROLLERTOUCHPADUP:
if (event->ctouchpad.touchpad == 0) {
Controller::ControllerTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
event->ctouchpad.x, event->ctouchpad.y);
}
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_CONTROLLERDEVICEREMAPPED: {