shader: keep coherent 64bit atomic

This commit is contained in:
nmzik
2026-10-17 07:52:20 +02:00
parent b485dd24be
commit d1fe1324c8
6 changed files with 204 additions and 10 deletions
@@ -420,6 +420,7 @@ void EnsureLdsStorage(EmitterState& state);
struct MemoryResourceAccess {
IR::ResourceKind kind = IR::ResourceKind::None;
uint32_t object_pointer = 0;
uint32_t descriptor_index = 0;
uint32_t length = 0;
uint32_t byte_offset = 0;
uint32_t element_bits = 32;