shader: keep coherent 64bit atomic

This commit is contained in:
nmzik
2026-10-17 07:52:20 +02:00
parent b485dd24be
commit d1fe1324c8
6 changed files with 204 additions and 10 deletions
@@ -82,6 +82,11 @@ struct MemoryInfo {
bool coherent = false;
bool planning_only = false;
[[nodiscard]] bool IsCoherentBufferPairLoad(ValueOpcode opcode) const {
return kind == ResourceKind::Buffer && opcode == ValueOpcode::LoadBufferU32x2 && coherent &&
!typed && !formatted && data_bits == 32u;
}
[[nodiscard]] bool SupportsIndirectBufferLoad(ValueOpcode opcode) const {
if (typed) return false;
if (data_bits == 8u) return !formatted && opcode == ValueOpcode::LoadBufferU8;