shader: keep coherent 64bit atomic

This commit is contained in:
nmzik
2026-10-17 07:52:20 +02:00
parent b485dd24be
commit d1fe1324c8
6 changed files with 204 additions and 10 deletions
@@ -340,6 +340,7 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
}
if (kind == ResourceKind::Buffer) {
info.coherent_buffers |= memory.coherent;
info.buffer_int64_atomics |= memory.IsCoherentBufferPairLoad(op);
if (memory.resource >= info.buffers.size()) {
return Fail("buffer operation has invalid resource metadata");
}