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gpu: preserve ordered-append command order
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@@ -636,6 +636,9 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
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EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
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vk::ComputePipelineCreateInfo info {};
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if (input_info.stage.program->info.uses_gds) {
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info.flags = vk::PipelineCreateFlagBits::eDispatchBase;
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}
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info.stage = comp_shader_stage_info;
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info.layout = pipeline.pipeline_layout;
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info.basePipelineIndex = -1;
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