gpu: preserve ordered-append command order

This commit is contained in:
shadowbeat070
2026-10-19 11:45:45 +02:00
parent e5f0ee7fc2
commit d4465faa79
3 changed files with 155 additions and 1 deletions
@@ -636,6 +636,9 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::ComputePipelineCreateInfo info {};
if (input_info.stage.program->info.uses_gds) {
info.flags = vk::PipelineCreateFlagBits::eDispatchBase;
}
info.stage = comp_shader_stage_info;
info.layout = pipeline.pipeline_layout;
info.basePipelineIndex = -1;
@@ -447,7 +447,27 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
}
vk_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
constexpr uint32_t DISPATCH_INITIATOR_ORDERED_APPEND_ENABLE = 1u << 3u;
const uint64_t group_threads = uint64_t {std::max(input_info.threads_num[0], 1u)} *
std::max(input_info.threads_num[1], 1u) *
std::max(input_info.threads_num[2], 1u);
if ((mode & DISPATCH_INITIATOR_ORDERED_APPEND_ENABLE) != 0 && program.info.uses_gds &&
group_threads <= input_info.wave_size && !input_info.lds_storage) {
// A single guest wave per group can run in launch order without a device-wide
// spinlock. Keep the guest workgroup IDs when splitting the dispatch.
for (uint32_t z = 0; z < thread_group_z; ++z) {
for (uint32_t y = 0; y < thread_group_y; ++y) {
for (uint32_t x = 0; x < thread_group_x; ++x) {
if ((x | y | z) != 0u) {
ShaderAccessBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
}
vk_buffer.dispatchBase(x, y, z, 1, 1, 1);
}
}
}
} else {
vk_buffer.dispatch(thread_group_x, thread_group_y, thread_group_z);
}
Common::DebugCounters::Add(Common::DebugCounters::Counter::Dispatches);
// The removed host fence also ordered read-only dispatches before later writers.
+131
View File
@@ -10855,6 +10855,131 @@ public:
std::printf("[gpu] %-32s ok\n", name);
}
void CheckOrderedDispatch() {
constexpr const char *name = "OrderedDispatch";
constexpr uintptr_t base = 0x0000000204a00000ull;
constexpr uint64_t size = 0x10000;
constexpr u32 sentinel = 0xa5a5a5a5u;
constexpr u32 terminator = 0xc00c3f00u;
// Each wave appends one packet, except the empty second wave. The final
// wave's terminator must follow every packet, as in GPU-generated PM4.
std::vector<u32> code{EncodeSop2(0x26, 12, 9, 5),
EncodeSop2(0x00, 12, 12, 8),
EncodeSop2(0x26, 12, 12, 4),
EncodeSop2(0x00, 12, 12, 7),
EncodeSopc(0x06, 12, InlineU32(1)),
EncodeSop2(0x0a, 13, InlineU32(0), InlineU32(1)),
EncodeSMovB32(124, InlineU32(0)),
EncodeSop1(0x04, 126, InlineU32(1)),
EncodeVop1(0x01, 2, 13),
EncodeDs0(0x3f, 0x300, true),
EncodeDs1(3, 0, 2),
EncodeSopp(0x0c, 0),
EncodeSop2(0x1e, 14, 12, InlineU32(2)),
EncodeVop1(0x01, 1, 14),
EncodeMubuf0(0x1c),
EncodeMubuf1(3, 0, 1),
EncodeSop2(0x01, 14, 6, InlineU32(1)),
EncodeSop2(0x00, 15, 12, InlineU32(1))};
AppendSMovLiteral(&code, 16, terminator);
code.insert(code.end(),
{EncodeSopc(0x06, 12, 14), EncodeSop2(0x0a, 15, 16, 15),
EncodeVop1(0x01, 2, 15), EncodeVop2(0x1a, 1, InlineU32(2), 3),
EncodeSopc(0x06, 13, InlineU32(0)),
EncodeSop2(0x0b, 126, InlineU32(0), InlineU32(1)),
EncodeMubuf0(0x1c, 16 * sizeof(u32)), EncodeMubuf1(2, 0, 1)});
AppendEnd(&code);
ShaderMapUserData(
reinterpret_cast<uint64_t>(code.data()),
{.type = Prospero::ShaderBinaryType::kCs,
.code_size_bytes = static_cast<u32>(code.size() * sizeof(u32))});
EnsureRuntimeContext();
int64_t physical = -1;
Require(name, "allocate",
LibKernel::Memory::KernelAllocateDirectMemory(
0, LibKernel::Memory::KernelGetDirectMemorySize(), size, size,
0, &physical) == 0,
"ordered dispatch allocation failed");
void *mapped = reinterpret_cast<void *>(base);
Require(name, "map",
LibKernel::Memory::KernelMapDirectMemory(&mapped, size, 0x3, 0x10,
physical, size) == 0 &&
mapped == reinterpret_cast<void *>(base),
"ordered dispatch mapping failed");
RenderContext context(m_runtime_context);
context.InitializeGpu(nullptr);
LibKernel::Memory::InstallGpuResources(&context);
context.GetGpu().SendCommandSync([&] {
CommandProcessor processor(context, 0);
processor.BufferInit();
context.MapMemory(base, size);
auto &cache = context.GetBufferCache();
auto &shaders = processor.GetShCtx();
for (u32 wave_size : {32u, 64u}) {
for (const auto groups :
{std::array{3u, 1u, 1u}, std::array{2u, 2u, 2u}}) {
const u32 count = groups[0] * groups[1] * groups[2];
cache.FillBuffer(base, 64 * sizeof(u32), sentinel, false);
cache.FillBuffer(0, sizeof(u32), 0, true);
shaders.SetCsShader(
{.data_addr = reinterpret_cast<uint64_t>(code.data()),
.num_thread_x = wave_size,
.num_thread_y = 1,
.num_thread_z = 1,
.wave_size = static_cast<uint8_t>(wave_size),
.user_sgpr = 7,
.tgid_x_en = true,
.tgid_y_en = true,
.tgid_z_en = true});
ShaderBufferResource output{};
output.UpdateAddress48(base);
output.fields[2] = 64 * sizeof(u32);
output.fields[3] =
DstSel(4, 5, 6, 7) |
(static_cast<u32>(Prospero::BufferFormat::k32UInt) << 12u);
for (u32 i = 0; i < 4; ++i)
shaders.SetCsUserSgpr(i, output.fields[i],
HW::UserSgprType::Unknown);
for (u32 i = 0; i < 3; ++i)
shaders.SetCsUserSgpr(4 + i, i == 2 ? count : groups[i],
HW::UserSgprType::Unknown);
processor.DispatchDirect(groups[0], groups[1], groups[2],
wave_size == 32 ? 0x8049u : 0x49u);
cache.CopyBuffer(base + 63 * sizeof(u32), 0, sizeof(u32), false,
true);
cache.ReadMemory(base, 64 * sizeof(u32));
std::array<u32, 64> actual{}, expected;
expected.fill(sentinel);
u32 prefix = 0;
for (u32 group = 0; group < count; ++group) {
expected[group] = prefix;
if (group != 1)
expected[16 + prefix++] =
group + 1 == count ? terminator : group + 1;
}
expected[63] = prefix;
Require(name, "readback",
LibKernel::Memory::TryReadBacking(base, actual.data(),
sizeof(actual)),
"ordered dispatch output could not be read back");
Require(name, "stable packet append", actual == expected,
"ordered append changed packet order, workgroup IDs, "
"empty-wave prefix or GDS count");
}
}
context.UnmapMemory(base, size);
context.GetCommandScheduler().Finish();
});
LibKernel::Memory::InstallGpuResources(nullptr);
context.ShutdownGpu();
Require(name, "unmap", LibKernel::Memory::KernelMunmap(base, size) == 0,
"ordered dispatch unmap failed");
Require(name, "release",
LibKernel::Memory::KernelReleaseDirectMemory(physical, size) == 0,
"ordered dispatch release failed");
std::printf("[gpu] %-32s ok\n", name);
}
void CheckNativeIndirectDispatch() {
constexpr const char *name = "NativeIndirectDispatch";
constexpr uintptr_t base = 0x0000000204600000ull;
@@ -49416,6 +49541,11 @@ int main(int argc, char **argv) {
vulkan.CheckNativeIndirectDispatch();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--ordered-dispatch-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckOrderedDispatch();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--layered-image-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedImageViewCache();
@@ -49668,6 +49798,7 @@ int main(int argc, char **argv) {
vulkan.CheckGpuTilerCpuParity();
vulkan.CheckNativeIndirectDispatch();
CheckComputeLdsLimit(vulkan);
vulkan.CheckOrderedDispatch();
vulkan.CheckNullTextureDescriptors();
vulkan.CheckBdaPageTableUploads();
vulkan.CheckBdaSyncUploads();