shader: walk every resource plan with the x86 SRT walker

This commit is contained in:
nmzik
2026-10-24 02:57:24 +02:00
parent bdf48dcf3b
commit d7856753e0
12 changed files with 1782 additions and 1701 deletions
+5 -24
View File
@@ -14,7 +14,6 @@
#include <array>
#include <bit>
#include <deque>
#include <list>
#include <memory>
#include <optional>
@@ -28,8 +27,6 @@ class CodeGenerator;
namespace Libs::Graphics::ShaderRecompiler::IR {
class SrtWalker;
// Finite descriptor domains also bound the arithmetic used to prove their indices.
constexpr uint32_t MaxIndirectDescriptorProbes = 65536u;
@@ -663,19 +660,6 @@ struct ResourcePlan {
bool resolved = false;
};
struct EvaluationContext {
struct Entry {
uint64_t value = 0;
uint64_t generation = 0;
};
std::vector<Entry> values;
uint64_t generation = 0;
const SrtWalker* session = nullptr;
Value active_mask;
uint8_t read_policy = 0;
};
ResourcePlan();
~ResourcePlan();
@@ -695,21 +679,18 @@ struct ResourcePlan {
std::vector<ResourceBlock> control_flow;
std::unordered_map<const Inst*, std::vector<uint32_t>> control_phi_predecessors;
std::vector<SrtRead> srt_reads;
bool requires_specialization_memory = false;
std::vector<std::pair<uint64_t, uint64_t>> source_reads;
bool capture_specialization_reads = false;
bool srt_plan_complete = false;
bool resource_tracking_complete = false;
ShaderInfo info;
UniformFillPlan uniform_fill;
// x86 walker over the retained SRT, descriptor and condition values.
std::unique_ptr<Xbyak::CodeGenerator> srt_code;
// GPU-thread scratch for nested clean/EXEC memos, activity and material keys.
mutable std::deque<EvaluationContext> evaluation_contexts;
mutable uint32_t evaluation_value_count = 0;
mutable std::vector<uint8_t> active_sources;
mutable std::vector<uint8_t> visited_blocks;
mutable std::vector<uint8_t> reachable_blocks;
mutable std::vector<uint32_t> pending_blocks;
uint32_t srt_user_data = 0; // User-data DWORDs the walker reads.
uint32_t srt_captures = 0; // Scratch offset of loaded addresses.
// GPU-thread scratch for walker results and material keys.
mutable std::vector<uint64_t> srt_scratch;
mutable std::vector<uint32_t> material_keys;
mutable std::vector<SelectorKeys> selector_keys;
};