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https://github.com/KytyPS5/KytyPS5.git
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shader: walk every resource plan with the x86 SRT walker
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@@ -14,7 +14,6 @@
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#include <array>
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#include <bit>
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#include <deque>
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#include <list>
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#include <memory>
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#include <optional>
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@@ -28,8 +27,6 @@ class CodeGenerator;
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namespace Libs::Graphics::ShaderRecompiler::IR {
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class SrtWalker;
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// Finite descriptor domains also bound the arithmetic used to prove their indices.
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constexpr uint32_t MaxIndirectDescriptorProbes = 65536u;
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@@ -663,19 +660,6 @@ struct ResourcePlan {
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bool resolved = false;
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};
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struct EvaluationContext {
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struct Entry {
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uint64_t value = 0;
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uint64_t generation = 0;
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};
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std::vector<Entry> values;
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uint64_t generation = 0;
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const SrtWalker* session = nullptr;
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Value active_mask;
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uint8_t read_policy = 0;
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};
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ResourcePlan();
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~ResourcePlan();
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@@ -695,21 +679,18 @@ struct ResourcePlan {
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std::vector<ResourceBlock> control_flow;
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std::unordered_map<const Inst*, std::vector<uint32_t>> control_phi_predecessors;
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std::vector<SrtRead> srt_reads;
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bool requires_specialization_memory = false;
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std::vector<std::pair<uint64_t, uint64_t>> source_reads;
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bool capture_specialization_reads = false;
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bool srt_plan_complete = false;
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bool resource_tracking_complete = false;
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ShaderInfo info;
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UniformFillPlan uniform_fill;
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// x86 walker over the retained SRT, descriptor and condition values.
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std::unique_ptr<Xbyak::CodeGenerator> srt_code;
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// GPU-thread scratch for nested clean/EXEC memos, activity and material keys.
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mutable std::deque<EvaluationContext> evaluation_contexts;
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mutable uint32_t evaluation_value_count = 0;
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mutable std::vector<uint8_t> active_sources;
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mutable std::vector<uint8_t> visited_blocks;
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mutable std::vector<uint8_t> reachable_blocks;
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mutable std::vector<uint32_t> pending_blocks;
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uint32_t srt_user_data = 0; // User-data DWORDs the walker reads.
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uint32_t srt_captures = 0; // Scratch offset of loaded addresses.
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// GPU-thread scratch for walker results and material keys.
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mutable std::vector<uint64_t> srt_scratch;
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mutable std::vector<uint32_t> material_keys;
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mutable std::vector<SelectorKeys> selector_keys;
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};
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