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graphics: accept asymmetric Z clip state
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@@ -131,8 +131,7 @@ PipelineCache::GraphicsPipeline& PipelineCache::CreateGraphicsPipeline(
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}
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}
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const auto& clip_control = ctx.GetClipControl();
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EXIT_NOT_IMPLEMENTED(!clip_control.IsZClipModeRepresentable());
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const auto& clip_control = ctx.GetClipControl();
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static_params.negative_one_to_one = !clip_control.dx_clip_space;
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static_params.depth_clip_enable = clip_control.IsZClipEnabled();
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static_params.topology = topology;
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