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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
format src and tests with clang-format
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@@ -8,8 +8,8 @@
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#include "graphics/host_gpu/renderer/colorRenderTarget.h"
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
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#include "graphics/host_gpu/renderer/image/imageView.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/vma.h"
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@@ -270,30 +270,30 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
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colors[i].sType = vk::StructureType::eRenderingAttachmentInfo;
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colors[i].imageView = attachment.image_view;
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colors[i].imageLayout = attachment.image_layout;
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colors[i].loadOp = attachment.is_clear ? vk::AttachmentLoadOp::eClear
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: vk::AttachmentLoadOp::eLoad;
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colors[i].storeOp = vk::AttachmentStoreOp::eStore;
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colors[i].clearValue.color.uint32 = attachment.clear_value;
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colors[i].loadOp =
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attachment.is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad;
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colors[i].storeOp = vk::AttachmentStoreOp::eStore;
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colors[i].clearValue.color.uint32 = attachment.clear_value;
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}
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const auto& depth_stencil = state.depth_stencil_attachment;
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const auto& depth_stencil = state.depth_stencil_attachment;
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vk::RenderingAttachmentInfo depth {};
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depth.sType = vk::StructureType::eRenderingAttachmentInfo;
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depth.imageView = depth_stencil.image_view;
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depth.imageLayout = depth_stencil.image_layout;
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depth.loadOp = depth_stencil.depth_clear ? vk::AttachmentLoadOp::eClear
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: vk::AttachmentLoadOp::eLoad;
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depth.storeOp = vk::AttachmentStoreOp::eStore;
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depth.loadOp =
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depth_stencil.depth_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad;
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depth.storeOp = vk::AttachmentStoreOp::eStore;
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depth.clearValue.depthStencil.depth = std::bit_cast<float>(depth_stencil.clear_value[0]);
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vk::RenderingAttachmentInfo stencil {};
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stencil.sType = vk::StructureType::eRenderingAttachmentInfo;
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stencil.imageView = depth_stencil.image_view;
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stencil.imageLayout = depth_stencil.image_layout;
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stencil.loadOp = depth_stencil.stencil_clear ? vk::AttachmentLoadOp::eClear
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: vk::AttachmentLoadOp::eLoad;
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stencil.storeOp = vk::AttachmentStoreOp::eStore;
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stencil.clearValue.depthStencil.stencil = depth_stencil.clear_value[1];
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stencil.loadOp =
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depth_stencil.stencil_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad;
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stencil.storeOp = vk::AttachmentStoreOp::eStore;
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stencil.clearValue.depthStencil.stencil = depth_stencil.clear_value[1];
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vk::RenderingInfo rendering {};
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rendering.sType = vk::StructureType::eRenderingInfo;
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