format src and tests with clang-format

This commit is contained in:
nmzik
2026-07-31 11:34:38 +02:00
parent 68be13345a
commit d8a4c83cc7
81 changed files with 19582 additions and 21405 deletions
@@ -88,9 +88,9 @@ static_assert(sizeof(PipelineStaticParameters) ==
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
vk::Format depth_format = vk::Format::eUndefined;
vk::Format stencil_format = vk::Format::eUndefined;
uint32_t color_count = 0;
vk::Format depth_format = vk::Format::eUndefined;
vk::Format stencil_format = vk::Format::eUndefined;
uint32_t color_count = 0;
bool operator==(const PipelineRenderingState&) const = default;
};
@@ -118,11 +118,12 @@ public:
ShaderId cs_shader_id;
};
GraphicsPipeline& CreateGraphicsPipeline(
RenderColorInfo* colors, uint32_t color_count, RenderDepthInfo& depth,
ShaderVertexInputInfo& vs_input_info, RenderCommandBuffer& command,
ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology, bool ps_active,
std::span<const uint32_t> vs_spirv, std::span<const uint32_t> ps_spirv);
GraphicsPipeline&
CreateGraphicsPipeline(RenderColorInfo* colors, uint32_t color_count, RenderDepthInfo& depth,
ShaderVertexInputInfo& vs_input_info, RenderCommandBuffer& command,
ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology,
bool ps_active, std::span<const uint32_t> vs_spirv,
std::span<const uint32_t> ps_spirv);
ComputePipeline& CreateComputePipeline(ShaderComputeInputInfo& input_info,
const HW::ComputeShaderInfo& cs_regs,
std::span<const uint32_t> cs_spirv);
@@ -199,7 +200,7 @@ private:
}
};
GraphicContext& m_graphics;
GraphicContext& m_graphics;
DescriptorCache& m_descriptor_cache;
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>,
GraphicsPipelineKeyHash>
@@ -211,16 +212,13 @@ private:
void LogPipelineTrace(const char* phase, uint32_t vs_hash0, uint32_t vs_crc32, uint32_t ps_hash0,
uint32_t ps_crc32);
void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descriptor_cache,
PipelineCache::GraphicsPipeline& pipeline,
const PipelineRenderingState& rendering,
const ShaderVertexInputInfo& vs_input_info,
std::span<const uint32_t> vs_shader,
const ShaderPixelInputInfo* ps_input_info,
std::span<const uint32_t> ps_shader,
const PipelineStaticParameters& static_params, uint32_t vs_hash0,
uint32_t vs_crc32, uint32_t ps_hash0, uint32_t ps_crc32,
bool ps_active);
void CreatePipelineInternal(
GraphicContext& graphics, DescriptorCache& descriptor_cache,
PipelineCache::GraphicsPipeline& pipeline, const PipelineRenderingState& rendering,
const ShaderVertexInputInfo& vs_input_info, std::span<const uint32_t> vs_shader,
const ShaderPixelInputInfo* ps_input_info, std::span<const uint32_t> ps_shader,
const PipelineStaticParameters& static_params, uint32_t vs_hash0, uint32_t vs_crc32,
uint32_t ps_hash0, uint32_t ps_crc32, bool ps_active);
void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descriptor_cache,
PipelineCache::ComputePipeline& pipeline,
const ShaderComputeInputInfo& input_info,