mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
format src and tests with clang-format
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@@ -88,9 +88,9 @@ static_assert(sizeof(PipelineStaticParameters) ==
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struct PipelineRenderingState {
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std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
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vk::Format depth_format = vk::Format::eUndefined;
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vk::Format stencil_format = vk::Format::eUndefined;
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uint32_t color_count = 0;
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vk::Format depth_format = vk::Format::eUndefined;
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vk::Format stencil_format = vk::Format::eUndefined;
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uint32_t color_count = 0;
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bool operator==(const PipelineRenderingState&) const = default;
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};
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@@ -118,11 +118,12 @@ public:
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ShaderId cs_shader_id;
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};
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GraphicsPipeline& CreateGraphicsPipeline(
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RenderColorInfo* colors, uint32_t color_count, RenderDepthInfo& depth,
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ShaderVertexInputInfo& vs_input_info, RenderCommandBuffer& command,
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ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology, bool ps_active,
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std::span<const uint32_t> vs_spirv, std::span<const uint32_t> ps_spirv);
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GraphicsPipeline&
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CreateGraphicsPipeline(RenderColorInfo* colors, uint32_t color_count, RenderDepthInfo& depth,
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ShaderVertexInputInfo& vs_input_info, RenderCommandBuffer& command,
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ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology,
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bool ps_active, std::span<const uint32_t> vs_spirv,
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std::span<const uint32_t> ps_spirv);
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ComputePipeline& CreateComputePipeline(ShaderComputeInputInfo& input_info,
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const HW::ComputeShaderInfo& cs_regs,
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std::span<const uint32_t> cs_spirv);
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@@ -199,7 +200,7 @@ private:
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}
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};
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GraphicContext& m_graphics;
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GraphicContext& m_graphics;
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DescriptorCache& m_descriptor_cache;
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std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>,
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GraphicsPipelineKeyHash>
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@@ -211,16 +212,13 @@ private:
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void LogPipelineTrace(const char* phase, uint32_t vs_hash0, uint32_t vs_crc32, uint32_t ps_hash0,
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uint32_t ps_crc32);
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void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descriptor_cache,
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PipelineCache::GraphicsPipeline& pipeline,
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const PipelineRenderingState& rendering,
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const ShaderVertexInputInfo& vs_input_info,
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std::span<const uint32_t> vs_shader,
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const ShaderPixelInputInfo* ps_input_info,
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std::span<const uint32_t> ps_shader,
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const PipelineStaticParameters& static_params, uint32_t vs_hash0,
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uint32_t vs_crc32, uint32_t ps_hash0, uint32_t ps_crc32,
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bool ps_active);
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void CreatePipelineInternal(
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GraphicContext& graphics, DescriptorCache& descriptor_cache,
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PipelineCache::GraphicsPipeline& pipeline, const PipelineRenderingState& rendering,
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const ShaderVertexInputInfo& vs_input_info, std::span<const uint32_t> vs_shader,
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const ShaderPixelInputInfo* ps_input_info, std::span<const uint32_t> ps_shader,
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const PipelineStaticParameters& static_params, uint32_t vs_hash0, uint32_t vs_crc32,
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uint32_t ps_hash0, uint32_t ps_crc32, bool ps_active);
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void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descriptor_cache,
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PipelineCache::ComputePipeline& pipeline,
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const ShaderComputeInputInfo& input_info,
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