mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
format src and tests with clang-format
This commit is contained in:
@@ -8,10 +8,10 @@
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderSubgroup.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/renderer/renderTarget.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderSubgroup.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/shader.h"
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@@ -385,9 +385,8 @@ static vk::BlendOp GetBlendOp(uint32_t op) {
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return vk::BlendOp::eAdd;
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}
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static void CreateLayout(DescriptorCache& descriptor_cache,
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std::span<vk::DescriptorSetLayout> set_layouts,
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uint32_t& set_layouts_num,
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static void CreateLayout(DescriptorCache& descriptor_cache,
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std::span<vk::DescriptorSetLayout> set_layouts, uint32_t& set_layouts_num,
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std::span<vk::PushConstantRange> push_constant_info,
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uint32_t& push_constant_info_num,
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const ShaderRecompiler::IR::Program& program,
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@@ -412,12 +411,11 @@ static void CreateLayout(DescriptorCache& descriptor_cache,
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}
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}
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static void ConfigureSubgroupSize(const GraphicContext& graphics,
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vk::ShaderStageFlagBits vk_stage,
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static void ConfigureSubgroupSize(const GraphicContext& graphics, vk::ShaderStageFlagBits vk_stage,
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const ShaderRecompiler::IR::Program& program,
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vk::PipelineShaderStageRequiredSubgroupSizeCreateInfo& required,
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vk::PipelineShaderStageCreateInfo& stage) {
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const auto config =
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const auto config =
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ConfigureShaderSubgroup(ShaderSubgroupCapabilities {graphics}, vk_stage, program);
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switch (config.mode) {
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case ShaderSubgroupMode::Natural: return;
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@@ -456,16 +454,13 @@ static void ConfigureSubgroupSize(const GraphicContext&
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descriptor_cache,
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PipelineCache::GraphicsPipeline& pipeline,
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const PipelineRenderingState& rendering,
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const ShaderVertexInputInfo& vs_input_info,
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std::span<const uint32_t> vs_shader,
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const ShaderPixelInputInfo* ps_input_info,
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std::span<const uint32_t> ps_shader,
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const PipelineStaticParameters& static_params, uint32_t vs_hash0,
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uint32_t vs_crc32, uint32_t ps_hash0, uint32_t ps_crc32,
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bool ps_active) {
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void CreatePipelineInternal(
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GraphicContext& graphics, DescriptorCache& descriptor_cache,
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PipelineCache::GraphicsPipeline& pipeline, const PipelineRenderingState& rendering,
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const ShaderVertexInputInfo& vs_input_info, std::span<const uint32_t> vs_shader,
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const ShaderPixelInputInfo* ps_input_info, std::span<const uint32_t> ps_shader,
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const PipelineStaticParameters& static_params, uint32_t vs_hash0, uint32_t vs_crc32,
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uint32_t ps_hash0, uint32_t ps_crc32, bool ps_active) {
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EXIT_IF(ps_active && ps_input_info == nullptr);
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vk::ShaderModule vert_shader_module = nullptr;
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@@ -511,8 +506,7 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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vert_shader_stage_info.pName = "main";
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vert_shader_stage_info.pSpecializationInfo = nullptr;
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EXIT_IF(!vs_input_info.stage);
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ConfigureSubgroupSize(graphics, vk::ShaderStageFlagBits::eVertex,
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*vs_input_info.stage.program,
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ConfigureSubgroupSize(graphics, vk::ShaderStageFlagBits::eVertex, *vs_input_info.stage.program,
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vert_subgroup_size, vert_shader_stage_info);
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vk::PipelineShaderStageCreateInfo frag_shader_stage_info {};
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@@ -527,8 +521,8 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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if (ps_active) {
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EXIT_IF(!ps_input_info->stage);
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ConfigureSubgroupSize(graphics, vk::ShaderStageFlagBits::eFragment,
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*ps_input_info->stage.program,
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frag_subgroup_size, frag_shader_stage_info);
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*ps_input_info->stage.program, frag_subgroup_size,
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frag_shader_stage_info);
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}
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vk::PipelineShaderStageCreateInfo shader_stages[] = {vert_shader_stage_info,
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@@ -728,13 +722,13 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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clip_ext.depthClipEnable = static_params.depth_clip_enable ? VK_TRUE : VK_FALSE;
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vk::PipelineRasterizationStateCreateInfo rasterizer {};
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rasterizer.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
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rasterizer.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
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// MoltenVK lacks VK_EXT_depth_clip_enable; omit the depth-clip struct on macOS and accept
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// Vulkan's default depth clipping (enabled) instead of the PS5's clamp behavior.
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#if defined(__APPLE__)
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rasterizer.pNext = nullptr;
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rasterizer.pNext = nullptr;
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#else
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rasterizer.pNext = &clip_ext;
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rasterizer.pNext = &clip_ext;
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#endif
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rasterizer.flags = {};
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rasterizer.depthClampEnable = VK_FALSE;
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@@ -812,13 +806,13 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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color_write.pColorWriteEnables = color_write_enable;
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vk::PipelineColorBlendStateCreateInfo color_blending {};
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color_blending.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
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color_blending.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
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// MoltenVK lacks VK_EXT_color_write_enable; drop the dynamic color-write struct on macOS
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// and rely on each attachment's static colorWriteMask (all channels enabled by default).
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#if defined(__APPLE__)
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color_blending.pNext = nullptr;
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color_blending.pNext = nullptr;
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#else
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color_blending.pNext = &color_write;
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color_blending.pNext = &color_write;
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#endif
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color_blending.flags = {};
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color_blending.logicOpEnable = VK_FALSE;
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@@ -838,15 +832,13 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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EXIT_IF(!vs_input_info.stage);
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CreateLayout(descriptor_cache, set_layouts, set_layouts_num, push_constant_info,
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push_constant_info_num,
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*vs_input_info.stage.program, vk::ShaderStageFlagBits::eVertex,
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DescriptorCache::Stage::Vertex);
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push_constant_info_num, *vs_input_info.stage.program,
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vk::ShaderStageFlagBits::eVertex, DescriptorCache::Stage::Vertex);
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if (ps_active) {
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EXIT_IF(!ps_input_info->stage);
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CreateLayout(descriptor_cache, set_layouts, set_layouts_num, push_constant_info,
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push_constant_info_num,
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*ps_input_info->stage.program, vk::ShaderStageFlagBits::eFragment,
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DescriptorCache::Stage::Pixel);
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push_constant_info_num, *ps_input_info->stage.program,
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vk::ShaderStageFlagBits::eFragment, DescriptorCache::Stage::Pixel);
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}
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vk::PipelineLayoutCreateInfo pipeline_layout_info {};
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@@ -923,32 +915,32 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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dynamic_state.dynamicStateCount = dynamic_states_count;
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dynamic_state.pDynamicStates = dynamic_states;
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vk::GraphicsPipelineCreateInfo pipeline_info {};
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vk::GraphicsPipelineCreateInfo pipeline_info {};
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vk::PipelineRenderingCreateInfo rendering_info {};
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rendering_info.sType = vk::StructureType::ePipelineRenderingCreateInfo;
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rendering_info.colorAttachmentCount = rendering.color_count;
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rendering_info.pColorAttachmentFormats = rendering.color_formats.data();
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rendering_info.depthAttachmentFormat = rendering.depth_format;
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rendering_info.stencilAttachmentFormat = rendering.stencil_format;
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pipeline_info.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
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pipeline_info.pNext = &rendering_info;
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pipeline_info.flags = {};
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pipeline_info.stageCount = shader_stage_count;
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pipeline_info.pStages = shader_stages;
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pipeline_info.pVertexInputState = &vertex_input_info;
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pipeline_info.pInputAssemblyState = &input_assembly;
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pipeline_info.pTessellationState = nullptr;
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pipeline_info.pViewportState = &viewport_state;
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pipeline_info.pRasterizationState = &rasterizer;
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pipeline_info.pMultisampleState = &multisampling;
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pipeline_info.pDepthStencilState = (static_params.with_depth ? &depth_stencil_info : nullptr);
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pipeline_info.pColorBlendState = &color_blending;
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pipeline_info.pDynamicState = &dynamic_state;
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pipeline_info.layout = pipeline.pipeline_layout;
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pipeline_info.renderPass = nullptr;
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pipeline_info.subpass = 0;
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pipeline_info.basePipelineHandle = nullptr;
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pipeline_info.basePipelineIndex = -1;
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pipeline_info.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
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pipeline_info.pNext = &rendering_info;
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pipeline_info.flags = {};
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pipeline_info.stageCount = shader_stage_count;
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pipeline_info.pStages = shader_stages;
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pipeline_info.pVertexInputState = &vertex_input_info;
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pipeline_info.pInputAssemblyState = &input_assembly;
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pipeline_info.pTessellationState = nullptr;
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pipeline_info.pViewportState = &viewport_state;
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pipeline_info.pRasterizationState = &rasterizer;
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pipeline_info.pMultisampleState = &multisampling;
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pipeline_info.pDepthStencilState = (static_params.with_depth ? &depth_stencil_info : nullptr);
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pipeline_info.pColorBlendState = &color_blending;
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pipeline_info.pDynamicState = &dynamic_state;
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pipeline_info.layout = pipeline.pipeline_layout;
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pipeline_info.renderPass = nullptr;
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pipeline_info.subpass = 0;
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pipeline_info.basePipelineHandle = nullptr;
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pipeline_info.basePipelineIndex = -1;
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EXIT_IF(pipeline.pipeline != nullptr);
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@@ -1012,8 +1004,7 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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comp_shader_stage_info.pName = "main";
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comp_shader_stage_info.pSpecializationInfo = nullptr;
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EXIT_IF(!input_info.stage);
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ConfigureSubgroupSize(graphics, vk::ShaderStageFlagBits::eCompute,
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*input_info.stage.program,
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ConfigureSubgroupSize(graphics, vk::ShaderStageFlagBits::eCompute, *input_info.stage.program,
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comp_subgroup_size, comp_shader_stage_info);
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vk::DescriptorSetLayout set_layouts[1] = {};
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@@ -1024,9 +1015,8 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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EXIT_IF(!input_info.stage);
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CreateLayout(descriptor_cache, set_layouts, set_layouts_num, push_constant_info,
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push_constant_info_num,
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*input_info.stage.program, vk::ShaderStageFlagBits::eCompute,
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DescriptorCache::Stage::Compute);
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push_constant_info_num, *input_info.stage.program,
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vk::ShaderStageFlagBits::eCompute, DescriptorCache::Stage::Compute);
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vk::PipelineLayoutCreateInfo pipeline_layout_info {};
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pipeline_layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
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