format src and tests with clang-format

This commit is contained in:
nmzik
2026-07-31 11:34:38 +02:00
parent 68be13345a
commit d8a4c83cc7
81 changed files with 19582 additions and 21405 deletions
+23 -25
View File
@@ -1,7 +1,5 @@
#include "graphics/presentation/window.h"
#include <cstdlib>
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_events.h"
@@ -40,6 +38,7 @@
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <string>
@@ -59,7 +58,7 @@
namespace Libs::Graphics {
constexpr int KEYBOARD_CONTROLLER_ID = -1000;
constexpr int KEYBOARD_CONTROLLER_ID = -1000;
struct EventKeyboard {
bool down;
@@ -251,9 +250,7 @@ static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
if (key.down) {
switch (key.key_code) {
case SDLK_ESCAPE: game.need_exit = true; break;
case SDLK_SPACE:
SetPause(game, !game.paused.load(std::memory_order_acquire));
break;
case SDLK_SPACE: SetPause(game, !game.paused.load(std::memory_order_acquire)); break;
case SDLK_F1:
if (!key.repeat) {
RenderDocRequestCapture();
@@ -390,7 +387,9 @@ void WindowContext::Resize(uint32_t new_width, uint32_t new_height) {
void WindowContext::ProcessWindowEvent(const SDL_WindowEvent& event) {
const auto& window_event = event;
switch (window_event.event) {
case SDL_WINDOWEVENT_SHOWN: LOGF("Window %" PRIu32 " shown\n", window_event.windowID); break;
case SDL_WINDOWEVENT_SHOWN:
LOGF("Window %" PRIu32 " shown\n", window_event.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
LOGF("Window %" PRIu32 " hidden\n", window_event.windowID);
@@ -401,13 +400,13 @@ void WindowContext::ProcessWindowEvent(const SDL_WindowEvent& event) {
break;
case SDL_WINDOWEVENT_MOVED:
LOGF("Window %" PRIu32 " moved to %" PRId32 ",%" PRId32 "\n",
window_event.windowID, window_event.data1, window_event.data2);
LOGF("Window %" PRIu32 " moved to %" PRId32 ",%" PRId32 "\n", window_event.windowID,
window_event.data1, window_event.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
LOGF("Window %" PRIu32 " resized to %" PRId32 "x%" PRId32 "\n",
window_event.windowID, window_event.data1, window_event.data2);
LOGF("Window %" PRIu32 " resized to %" PRId32 "x%" PRId32 "\n", window_event.windowID,
window_event.data1, window_event.data2);
LOGF("m: %d\n", static_cast<int>(SDL_ThreadID()));
Resize(window_event.data1, window_event.data2);
@@ -807,9 +806,8 @@ static void WindowCreate(WindowContext& context) {
window_flags |= static_cast<uint32_t>(SDL_WINDOW_BORDERLESS);
}
#endif
context.window =
SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, KYTY_SDL_WINDOWPOS_CENTERED,
KYTY_SDL_WINDOWPOS_CENTERED, width, height, window_flags);
context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, KYTY_SDL_WINDOWPOS_CENTERED,
KYTY_SDL_WINDOWPOS_CENTERED, width, height, window_flags);
context.window_hidden = true;
@@ -832,7 +830,7 @@ Presenter& WindowInit(uint32_t width, uint32_t height) {
WindowCreate(*window);
window->CreateVulkan();
auto& presenter = *window->presenter;
g_window = std::move(window);
g_window = std::move(window);
return presenter;
}
@@ -934,9 +932,9 @@ void WindowContext::UpdateTitle() {
Loader::SystemContentParamSfoGetString("TITLE_ID", title_id, sizeof(title_id));
static bool has_app_ver =
Loader::SystemContentParamSfoGetString("APP_VER", app_ver, sizeof(app_ver));
static uint64_t fps_start = Common::Timer::QueryPerformanceCounter();
static uint64_t frame_num = 0;
static uint64_t fps_frames = 0;
static uint64_t fps_start = Common::Timer::QueryPerformanceCounter();
static uint64_t frame_num = 0;
static uint64_t fps_frames = 0;
static double current_fps = 0.0;
const auto now = Common::Timer::QueryPerformanceCounter();
@@ -946,15 +944,15 @@ void WindowContext::UpdateTitle() {
if (now - fps_start >= frequency) {
current_fps = static_cast<double>(fps_frames) * static_cast<double>(frequency) /
static_cast<double>(now - fps_start);
fps_start = now;
fps_frames = 0;
fps_start = now;
fps_frames = 0;
}
auto fps = fmt::format("{}{}{}{}{}{}[{}] [{}], frame: {}, fps: {:f}", (has_title ? title : ""),
(has_title ? ", " : ""), (has_title_id ? title_id : ""),
(has_title_id ? ", " : ""), (has_app_ver ? app_ver : ""),
(has_app_ver ? " " : ""), device_name, processor_name,
frame_num, current_fps);
auto fps =
fmt::format("{}{}{}{}{}{}[{}] [{}], frame: {}, fps: {:f}", (has_title ? title : ""),
(has_title ? ", " : ""), (has_title_id ? title_id : ""),
(has_title_id ? ", " : ""), (has_app_ver ? app_ver : ""),
(has_app_ver ? " " : ""), device_name, processor_name, frame_num, current_fps);
#if defined(__APPLE__)
// AppKit traps on title changes off the main thread; fire-and-forget keeps present pacing.