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render: simplify pool wrapping and scissor clipping
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@@ -895,8 +895,8 @@ static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
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}
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static ScissorRect ScissorRectIntersect(const ScissorRect& a, const ScissorRect& b) {
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return {a.left > b.left ? a.left : b.left, a.top > b.top ? a.top : b.top,
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a.right < b.right ? a.right : b.right, a.bottom < b.bottom ? a.bottom : b.bottom};
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return {std::max(a.left, b.left), std::max(a.top, b.top),
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std::min(a.right, b.right), std::min(a.bottom, b.bottom)};
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}
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static ScissorRect ScissorRectClamp(ScissorRect r, uint32_t width, uint32_t height) {
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