Revert "Implement vertex swizzle"

This reverts commit f4b52cea2b.
This commit is contained in:
nmzik
2026-07-18 06:21:00 +02:00
parent 62a92abc66
commit da6cee924b
10 changed files with 195 additions and 282 deletions
@@ -639,8 +639,6 @@ struct Instruction {
bool slc = false;
bool idxen = false;
bool offen = false;
// V_CMPX writes the comparison result to its normal scalar destination and EXEC.
bool compare_exec = false;
int32_t branch_offset = 0;
uint32_t branch_target = 0;
struct {
@@ -1103,8 +1103,9 @@ bool DecodeVopcSdwa(uint32_t pc, std::span<const uint32_t> code, uint32_t word_i
!DecodeScalarSource(vsrc1 + (fields.s1 == 0u ? 256u : 0u), pc, &inst->src1, error)) {
return false;
}
inst->compare_exec = IsVopcCompareExec(inst->opcode);
if (fields.sd == 0u) {
if (IsVopcCompareExec(inst->opcode)) {
inst->dst.kind = OperandKind::ExecLo;
} else if (fields.sd == 0u) {
inst->dst.kind = OperandKind::VccLo;
} else if (!DecodeScalarDestination(fields.sdst, pc, &inst->dst, error)) {
return false;
@@ -1141,8 +1142,7 @@ bool DecodeVopcDpp(uint32_t pc, std::span<const uint32_t> code, uint32_t word_in
!DecodeVectorGpr(vsrc1, &inst->src1, error)) {
return false;
}
inst->dst.kind = OperandKind::VccLo;
inst->compare_exec = IsVopcCompareExec(inst->opcode);
inst->dst.kind = IsVopcCompareExec(inst->opcode) ? OperandKind::ExecLo : OperandKind::VccLo;
inst->src0.negate = ((modifier >> 20u) & 0x1u) != 0u;
inst->src0.absolute = ((modifier >> 21u) & 0x1u) != 0u;
inst->src0.dpp = true;
@@ -1532,8 +1532,7 @@ bool DecodeVopc(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
inst->family = Family::VOPC;
inst->opcode_id = opcode;
inst->opcode = Lookup(VOPC_OPS, static_cast<uint32_t>(std::size(VOPC_OPS)), opcode);
inst->dst.kind = OperandKind::VccLo;
inst->compare_exec = IsVopcCompareExec(inst->opcode);
inst->dst.kind = IsVopcCompareExec(inst->opcode) ? OperandKind::ExecLo : OperandKind::VccLo;
SetRawWords(inst, code, word_index, 1);
switch (src0) {
@@ -1619,8 +1618,9 @@ bool DecodeVop3(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
return true;
}
bool dst_ok = true;
inst->compare_exec = compare_exec;
if (scalar_dst) {
if (compare_exec) {
inst->dst.kind = OperandKind::ExecLo;
} else if (scalar_dst) {
// VOP3A uses VDST for VOPC and the scalar-destination lane-read opcodes.
dst_ok = DecodeScalarDestination(vdst, pc, &inst->dst, error);
} else {
@@ -1165,22 +1165,6 @@ bool LowerImplemented(const Decoder::Instruction& decoded, BasicBlock* block, st
}
block->instructions.push_back(inst);
if (decoded.compare_exec) {
// V_CMPX has two architectural destinations. Keep the comparison's normal VCC/SDST
// result, then mirror the complete lane mask to EXEC. A mask is always a 64-bit scalar pair, including wave32 shaders.
for (uint32_t i = 0; i < 2u; i++) {
Instruction move;
move.pc = decoded.pc;
move.op = Opcode::MoveU32;
move.src_count = 1;
move.src[0] = inst.dst;
move.src[0].reg.index += i;
move.dst.kind = OperandKind::Register;
move.dst.reg.file = RegisterFile::Exec;
move.dst.reg.index = i;
block->instructions.push_back(move);
}
}
return AppendScalarResultSccNonZero(decoded, block, error);
}
@@ -94,12 +94,8 @@ uint32_t VertexParameterComponentCount(const EmitterState& state, const InputBin
input.location < ShaderVertexInputInfo::RES_MAX &&
input.location < static_cast<uint32_t>(state.vertex_input_info->resources_num) &&
state.vertex_input_info->resources_dst[input.location].registers_num > 0) {
const auto& descriptor = state.vertex_input_info->resources[input.location];
const auto dst_count = static_cast<uint32_t>(
count = static_cast<uint32_t>(
state.vertex_input_info->resources_dst[input.location].registers_num);
// Keep the SPIR-V interface and native VkFormat width identical. A destination
// selector may request a raw component beyond the written VGPR count (W -> X).
count = VertexRawComponentCount(descriptor.DstSelXYZW(), dst_count);
}
return std::clamp(count, 1u, 4u);
}
@@ -450,25 +450,7 @@ uint32_t EmitVertexParameterComponentU32(EmitterState* state, const InputBinding
uint32_t component) {
const auto count = VertexParameterComponentCount(*state, input);
const auto kind = VertexParameterScalarKind(*state, input.location);
uint32_t source_component = component;
if (input.location < ShaderVertexInputInfo::RES_MAX &&
input.location < static_cast<uint32_t>(state->vertex_input_info->resources_num)) {
const auto& descriptor = state->vertex_input_info->resources[input.location];
const auto selection =
DecodeVertexDstSelector(GetDstSel(descriptor.DstSelXYZW(), component & 3u));
if (selection.kind == VertexDstSelectKind::Zero) {
return ConstantU32(state, 0u);
}
if (selection.kind == VertexDstSelectKind::One) {
return ConstantU32(state,
kind == VertexInputScalarKind::Float ? 0x3f800000u : 1u);
}
if (selection.kind == VertexDstSelectKind::Reserved) {
EXIT("reserved vertex destination selector\n");
}
source_component = selection.source_component;
}
if (source_component >= count) {
if (component >= count) {
return VertexInputDefaultComponentU32(state, kind, component);
}
@@ -480,7 +462,7 @@ uint32_t EmitVertexParameterComponentU32(EmitterState* state, const InputBinding
const auto pointer_type = VertexParameterScalarPointerType(*state, kind);
const auto pointer = state->builder.AllocateId();
state->builder.AddFunction({OpAccessChain, pointer_type, pointer, input.variable_id,
ConstantU32(state, source_component)});
ConstantU32(state, component)});
state->builder.AddFunction({OpLoad, scalar_type, raw, pointer});
}