unify graphics and compute on one Vulkan queue

This commit is contained in:
nmzik
2026-07-22 17:44:16 +02:00
parent cf595beedf
commit dbcb444c05
19 changed files with 352 additions and 751 deletions
+111 -175
View File
@@ -18,17 +18,13 @@
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cstring>
#include <deque>
#include <memory>
namespace Libs::Graphics {
static std::atomic<uint64_t> g_command_buffer_submit_seq = 0;
static void RequireValidQueueId(int queue_id) {
EXIT_IF(queue_id < 0 || queue_id >= GraphicContext::QUEUES_NUM);
}
static void ResetNativeCommandBuffer(vk::CommandBuffer buffer) {
EXIT_IF(buffer == nullptr);
const auto result = buffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
@@ -38,34 +34,34 @@ static void ResetNativeCommandBuffer(vk::CommandBuffer buffer) {
}
}
class CommandPool {
public:
CommandPool() = default;
~CommandPool() // NOLINT
{
// TODO(): check if destructor is called from std::_Exit()
// DeleteAll();
}
KYTY_CLASS_NO_COPY(CommandPool);
VulkanCommandPool* GetPool(int queue_id) {
RequireValidQueueId(queue_id);
if (m_pools[queue_id] == nullptr) {
Create(queue_id);
}
return m_pools[queue_id];
}
void DeleteAll();
private:
void Create(int queue_id);
std::array<VulkanCommandPool*, GraphicContext::QUEUES_NUM> m_pools {};
struct CommandSlot {
Common::Mutex* pool_mutex = nullptr;
uint32_t id = 0;
vk::CommandBuffer buffer = nullptr;
vk::Fence fence = nullptr;
bool busy = false;
};
static RenderContext* g_render_ctx = nullptr;
static thread_local CommandPool g_command_pool;
class ThreadCommandPool {
public:
ThreadCommandPool() = default;
KYTY_CLASS_NO_COPY(ThreadCommandPool);
CommandSlot* Allocate();
void Destroy();
private:
void Create();
CommandSlot* CreateSlot();
Common::Mutex m_mutex;
vk::CommandPool m_pool = nullptr;
std::deque<CommandSlot> m_slots;
};
static RenderContext* g_render_ctx = nullptr;
static thread_local ThreadCommandPool g_command_pool;
RenderContext& GetRenderContext() noexcept {
return *g_render_ctx;
@@ -96,152 +92,110 @@ void GraphicsRenderInit(GraphicContext& graphics) {
g_render_ctx = new RenderContext(graphics);
}
void GraphicsRenderReleaseThreadCommandPools() {
g_command_pool.DeleteAll();
void GraphicsRenderReleaseThreadCommandPool() {
g_command_pool.Destroy();
}
CommandBuffer::CommandBuffer(int queue)
: m_graphics(GetRenderContext().GetGraphics()), m_queue(queue), m_host_stream(m_graphics) {
Allocate();
}
CommandBuffer::CommandBuffer()
: m_graphics(GetRenderContext().GetGraphics()), m_slot(g_command_pool.Allocate()),
m_host_stream(m_graphics) {}
void CommandPool::Create(int queue_id) {
RequireValidQueueId(queue_id);
auto& graphics = GetRenderContext().GetGraphics();
auto*& pool = m_pools[queue_id];
EXIT_IF(pool != nullptr);
EXIT_IF(graphics.queues[queue_id].family == static_cast<uint32_t>(-1));
pool = new VulkanCommandPool;
void ThreadCommandPool::Create() {
auto& graphics = GetRenderContext().GetGraphics();
EXIT_IF(m_pool != nullptr || graphics.queue_family == static_cast<uint32_t>(-1));
vk::CommandPoolCreateInfo pool_info {};
pool_info.sType = vk::StructureType::eCommandPoolCreateInfo;
pool_info.pNext = nullptr;
pool_info.queueFamilyIndex = graphics.queues[queue_id].family;
pool_info.queueFamilyIndex = graphics.queue_family;
pool_info.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
const auto result = graphics.device.createCommandPool(&pool_info, nullptr, &pool->pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || pool->pool == nullptr);
pool->buffers_count = 8;
pool->buffers = std::make_unique<vk::CommandBuffer[]>(pool->buffers_count);
pool->fences = std::make_unique<vk::Fence[]>(pool->buffers_count);
pool->semaphores = std::make_unique<vk::Semaphore[]>(pool->buffers_count);
pool->busy = std::make_unique<bool[]>(pool->buffers_count);
const auto result = graphics.device.createCommandPool(&pool_info, nullptr, &m_pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
}
CommandSlot* ThreadCommandPool::CreateSlot() {
auto& graphics = GetRenderContext().GetGraphics();
vk::CommandBufferAllocateInfo alloc_info {};
alloc_info.sType = vk::StructureType::eCommandBufferAllocateInfo;
alloc_info.commandPool = pool->pool;
alloc_info.commandPool = m_pool;
alloc_info.level = vk::CommandBufferLevel::ePrimary;
alloc_info.commandBufferCount = pool->buffers_count;
alloc_info.commandBufferCount = 1;
if (graphics.device.allocateCommandBuffers(&alloc_info, pool->buffers.get()) !=
vk::Result::eSuccess) {
vk::CommandBuffer buffer = nullptr;
if (graphics.device.allocateCommandBuffers(&alloc_info, &buffer) != vk::Result::eSuccess) {
EXIT("Can't allocate command buffers");
}
for (uint32_t i = 0; i < pool->buffers_count; i++) {
pool->busy[i] = false;
vk::FenceCreateInfo fence_info {};
fence_info.sType = vk::StructureType::eFenceCreateInfo;
fence_info.flags = vk::FenceCreateFlagBits::eSignaled;
vk::FenceCreateInfo fence_info {};
fence_info.sType = vk::StructureType::eFenceCreateInfo;
fence_info.pNext = nullptr;
fence_info.flags = vk::FenceCreateFlagBits::eSignaled;
if (graphics.device.createFence(&fence_info, nullptr, &pool->fences[i]) !=
vk::Result::eSuccess) {
EXIT("Can't create fence");
}
vk::SemaphoreCreateInfo semaphore_info {};
semaphore_info.sType = vk::StructureType::eSemaphoreCreateInfo;
semaphore_info.pNext = nullptr;
semaphore_info.flags = {};
if (graphics.device.createSemaphore(&semaphore_info, nullptr, &pool->semaphores[i]) !=
vk::Result::eSuccess) {
EXIT("Can't create semaphore");
}
EXIT_IF(pool->buffers[i] == nullptr);
EXIT_IF(pool->fences[i] == nullptr);
EXIT_IF(pool->semaphores[i] == nullptr);
vk::Fence fence = nullptr;
if (graphics.device.createFence(&fence_info, nullptr, &fence) != vk::Result::eSuccess) {
graphics.device.freeCommandBuffers(m_pool, 1, &buffer);
EXIT("Can't create fence");
}
auto& slot = m_slots.emplace_back();
slot.pool_mutex = &m_mutex;
slot.id = static_cast<uint32_t>(m_slots.size() - 1);
slot.buffer = buffer;
slot.fence = fence;
return &slot;
}
void CommandPool::DeleteAll() {
auto& graphics = GetRenderContext().GetGraphics();
for (auto& pool: m_pools) {
if (pool != nullptr) {
for (uint32_t i = 0; i < pool->buffers_count; i++) {
graphics.device.destroySemaphore(pool->semaphores[i], nullptr);
graphics.device.destroyFence(pool->fences[i], nullptr);
}
graphics.device.freeCommandBuffers(pool->pool, pool->buffers_count,
pool->buffers.get());
graphics.device.destroyCommandPool(pool->pool, nullptr);
delete pool;
pool = nullptr;
}
CommandSlot* ThreadCommandPool::Allocate() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
Create();
}
auto it = std::ranges::find_if(m_slots, [](const auto& slot) { return !slot.busy; });
auto* slot = it != m_slots.end() ? &*it : CreateSlot();
slot->busy = true;
ResetNativeCommandBuffer(slot->buffer);
return slot;
}
void ThreadCommandPool::Destroy() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
return;
}
EXIT_IF(std::ranges::any_of(m_slots, [](const auto& slot) { return slot.busy; }));
auto& graphics = GetRenderContext().GetGraphics();
for (const auto& slot: m_slots) {
graphics.device.destroyFence(slot.fence, nullptr);
}
graphics.device.destroyCommandPool(m_pool, nullptr);
m_slots.clear();
m_pool = nullptr;
}
bool CommandBuffer::IsInvalid() const {
if (m_pool != nullptr) {
Common::LockGuard lock(m_pool->mutex);
return (m_index == static_cast<uint32_t>(-1) || m_index >= m_pool->buffers_count);
}
return true;
return m_slot == nullptr;
}
vk::CommandBuffer CommandBuffer::Handle() const {
EXIT_IF(IsInvalid());
const auto handle = m_pool->buffers[m_index];
const auto handle = m_slot->buffer;
EXIT_IF(handle == nullptr);
return handle;
}
void CommandBuffer::Allocate() {
EXIT_IF(!IsInvalid());
m_pool = g_command_pool.GetPool(m_queue);
Common::LockGuard lock(m_pool->mutex);
for (uint32_t i = 0; i < m_pool->buffers_count; i++) {
if (!m_pool->busy[i]) {
m_pool->busy[i] = true;
ResetNativeCommandBuffer(m_pool->buffers[i]);
m_index = i;
break;
}
}
EXIT_NOT_IMPLEMENTED(IsInvalid());
}
void CommandBuffer::Free() {
void CommandBuffer::Release() {
EXIT_IF(IsInvalid());
Common::LockGuard lock(m_pool->mutex);
Common::LockGuard lock(*m_slot->pool_mutex);
WaitForFence();
m_host_stream.Release();
m_pool->busy[m_index] = false;
ResetNativeCommandBuffer(m_pool->buffers[m_index]);
m_slot->busy = false;
ResetNativeCommandBuffer(m_slot->buffer);
ReleaseResourcesAfterFence();
m_index = static_cast<uint32_t>(-1);
m_slot = nullptr;
EXIT_NOT_IMPLEMENTED(!IsInvalid());
}
@@ -305,27 +259,22 @@ void CommandBuffer::Execute() {
Submit(nullptr, {}, nullptr);
}
void CommandBuffer::ExecuteWithSemaphore(vk::Semaphore signal_semaphore) {
Submit(nullptr, {}, ResolveSignalSemaphore(signal_semaphore));
}
void CommandBuffer::ExecuteWithSemaphore(vk::Semaphore wait_semaphore,
vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore) {
EXIT_IF(wait_semaphore == nullptr);
Submit(wait_semaphore, wait_stage, ResolveSignalSemaphore(signal_semaphore));
EXIT_IF(wait_semaphore == nullptr || signal_semaphore == nullptr);
Submit(wait_semaphore, wait_stage, signal_semaphore);
}
void CommandBuffer::Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore) {
RequireValidQueueId(m_queue);
EXIT_IF(IsInvalid());
EXIT_IF(m_execute);
const bool has_wait = wait_semaphore != nullptr;
const bool has_signal = signal_semaphore != nullptr;
auto buffer = Handle();
auto fence = m_pool->fences[m_index];
auto fence = m_slot->fence;
vk::SubmitInfo submit_info {};
submit_info.sType = vk::StructureType::eSubmitInfo;
@@ -339,7 +288,7 @@ void CommandBuffer::Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags
submit_info.pSignalSemaphores = has_signal ? &signal_semaphore : nullptr;
auto& graphics = GetRenderContext().GetGraphics();
const auto& queue = graphics.queues[m_queue];
EXIT_IF(graphics.queue == nullptr);
auto result = graphics.device.resetFences(1, &fence);
if (result != vk::Result::eSuccess) {
@@ -348,46 +297,33 @@ void CommandBuffer::Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
if (queue.mutex != nullptr) {
queue.mutex->Lock();
}
if (Config::GraphicsDebugDumpEnabled()) {
LOGF("vkQueueSubmit begin: queue=%d index=%u wait_semaphore=%p signal_semaphore=%p"
LOGF("vkQueueSubmit begin: slot=%u wait_semaphore=%p signal_semaphore=%p"
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
m_queue, m_index, static_cast<void*>(wait_semaphore),
static_cast<void*>(signal_semaphore), m_debug_op, m_debug_submit_id, m_debug_arg0,
m_debug_arg1, m_debug_arg2, m_debug_arg3, m_debug_arg4);
m_slot->id, static_cast<void*>(wait_semaphore), static_cast<void*>(signal_semaphore),
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
result = queue.vk_queue.submit(1, &submit_info, fence);
if (queue.mutex != nullptr) {
queue.mutex->Unlock();
{
Common::LockGuard lock(graphics.queue_mutex);
m_submit_seq = g_command_buffer_submit_seq.fetch_add(1, std::memory_order_relaxed) + 1;
result = graphics.queue.submit(1, &submit_info, fence);
}
m_execute = true;
m_fence_waited = false;
m_submit_seq = g_command_buffer_submit_seq.fetch_add(1, std::memory_order_relaxed) + 1;
if (result != vk::Result::eSuccess) {
LOGF("vkQueueSubmit failed: %s (%d), queue=%d index=%u submit_seq=%" PRIu64
LOGF("vkQueueSubmit failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_queue, m_index,
m_submit_seq, m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2,
m_debug_arg3, m_debug_arg4);
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
vk::Semaphore CommandBuffer::ResolveSignalSemaphore(vk::Semaphore semaphore) const {
if (semaphore != nullptr) {
return semaphore;
}
EXIT_IF(IsInvalid());
return m_pool->semaphores[m_index];
}
void CommandBuffer::WaitForFence() {
FinalizeFence(false);
}
@@ -398,13 +334,13 @@ void CommandBuffer::WaitForFenceOnly() {
return;
}
auto device = GetRenderContext().GetGraphics().device;
auto result = device.waitForFences(1, &m_pool->fences[m_index], VK_TRUE, UINT64_MAX);
auto result = device.waitForFences(1, &m_slot->fence, VK_TRUE, UINT64_MAX);
if (result != vk::Result::eSuccess) {
LOGF("vkWaitForFences failed: %s (%d), queue=%d index=%u submit_seq=%" PRIu64
LOGF("vkWaitForFences failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_queue, m_index,
m_submit_seq, m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2,
m_debug_arg3, m_debug_arg4);
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_fence_waited = true;
@@ -421,7 +357,7 @@ void CommandBuffer::FinalizeFence(bool reset_recording) {
m_execute = false;
m_fence_waited = false;
if (reset_recording) {
ResetNativeCommandBuffer(m_pool->buffers[m_index]);
ResetNativeCommandBuffer(m_slot->buffer);
m_recording_generation++;
}
}