shader: eliminate retained SRT lookup aliases

This commit is contained in:
nmzik
2026-10-09 00:55:36 +02:00
parent e1ac893a0c
commit dbe5353f3a
9 changed files with 239 additions and 116 deletions
@@ -598,7 +598,6 @@ struct ResourcePlan {
std::vector<DescriptorSource> descriptor_sources;
std::vector<ResourceBlock> control_flow;
std::vector<SrtRead> srt_reads;
std::vector<uint8_t> clean_flat_slots;
bool requires_specialization_memory = false;
bool capture_specialization_reads = false;
bool srt_plan_complete = false;