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shader: add GLC/DLC buffer cache policy support
Co-authored-by: Mac <me@itsmemac.com>
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@@ -67,6 +67,7 @@ struct MemoryInfo {
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bool image_r128 = false;
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bool idxen = false;
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bool offen = false;
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bool coherent = false;
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bool planning_only = false;
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[[nodiscard]] bool SupportsIndirectBufferLoad(ValueOpcode opcode) const {
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