render: simplify command and resource ownership

This commit is contained in:
nmzik
2026-09-06 04:05:35 +04:00
parent 13ad9f510d
commit dda628ca81
18 changed files with 386 additions and 538 deletions
@@ -39,14 +39,12 @@ struct PipelineStaticParameters {
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
bool with_depth = false;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
bool stencil_test_enable = false;
PipelineStencilStaticState stencil_front;
PipelineStencilStaticState stencil_back;
uint32_t color_count = 1;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
@@ -69,7 +67,7 @@ struct PipelineStaticParameters {
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 166);
static_assert(sizeof(PipelineStaticParameters) == 161);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
@@ -121,15 +119,6 @@ public:
bool uses_push_descriptors = false;
};
struct GraphicsPipeline: Pipeline {
uint64_t vs_shader_id = 0;
uint64_t ps_shader_id = 0;
};
struct ComputePipeline: Pipeline {
uint64_t cs_shader_id = 0;
};
struct GraphicsPrograms {
ShaderProgram vertex;
ShaderProgram pixel;
@@ -146,14 +135,14 @@ public:
const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& input_info);
GraphicsPipeline&
Pipeline&
CreateGraphicsPipeline(std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
const ShaderPixelInputInfo* ps_input_info,
vk::PrimitiveTopology topology, bool primitive_restart_enable,
const ShaderProgram& vertex_program, const ShaderProgram& pixel_program);
ComputePipeline& CreateComputePipeline(ShaderComputeInputInfo& input_info,
const ShaderProgram& compute_program);
Pipeline& CreateComputePipeline(const ShaderComputeInputInfo& input_info,
const ShaderProgram& compute_program);
private:
struct ProgramCache;
@@ -172,14 +161,6 @@ private:
}
};
struct ComputePipelineKey {
uint64_t cs_shader_id = 0;
bool operator==(const ComputePipelineKey& other) const {
return cs_shader_id == other.cs_shader_id;
}
};
struct PipelineKeyHash {
static void Mix(std::size_t& hash, std::size_t value) {
hash ^= value + static_cast<std::size_t>(0x9e3779b97f4a7c15ull) + (hash << 6u) +
@@ -224,23 +205,13 @@ private:
}
};
struct ComputePipelineKeyHash {
std::size_t operator()(const ComputePipelineKey& key) const {
std::size_t hash = 0;
PipelineKeyHash::Mix(hash, key.cs_shader_id);
return hash;
}
};
GraphicContext& m_graphics;
std::unique_ptr<ProgramCache> m_program_cache;
vk::PipelineCache m_driver_cache = nullptr;
std::filesystem::path m_driver_cache_path;
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>,
GraphicsPipelineKeyHash>
m_graphics_pipelines;
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>, ComputePipelineKeyHash>
m_compute_pipelines;
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<Pipeline>, GraphicsPipelineKeyHash>
m_graphics_pipelines;
std::unordered_map<uint64_t, std::unique_ptr<Pipeline>> m_compute_pipelines;
Common::Mutex m_mutex;
void InitializeDriverCache();
@@ -248,12 +219,12 @@ private:
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
void CreatePipelineInternal(
GraphicContext& graphics, PipelineCache::GraphicsPipeline& pipeline,
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
const ShaderVertexInputInfo& vs_input_info, vk::ShaderModule vertex_module,
const ShaderPixelInputInfo* ps_input_info, vk::ShaderModule pixel_module,
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::ComputePipeline& pipeline,
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderComputeInputInfo& input_info,
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);