render: simplify command and resource ownership

This commit is contained in:
nmzik
2026-09-06 04:05:35 +04:00
parent 13ad9f510d
commit dda628ca81
18 changed files with 386 additions and 538 deletions
@@ -4,27 +4,15 @@
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include <vector>
namespace Libs::Graphics {
struct ShaderStageRuntime;
struct ShaderBufferWriteRange {
uint64_t address = 0;
uint64_t size = 0;
bool operator==(const ShaderBufferWriteRange& other) const = default;
};
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
VulkanMemoryBarrier MakeShaderAccessDependency();
VulkanMemoryBarrier MakeShaderWriteHazardDependency();
VulkanMemoryBarrier MakeShaderWriteDependency();
vk::BufferMemoryBarrier MakeGdsDependency(vk::Buffer buffer);
std::vector<ShaderBufferWriteRange>
CollectShaderBufferWrites(const ShaderRecompiler::IR::CompiledShaderInfo& program,
const ShaderRecompiler::IR::ResourceSnapshot& resources);
bool HasShaderBufferWrites(const ShaderStageRuntime& runtime);
void ShaderAccessBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages);
void ShaderWriteHazardBarrier(vk::CommandBuffer vk_buffer,