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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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@@ -23,6 +23,8 @@ struct SrtRuntime {
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// dynamic offsets remain explicit and are never assigned a fake slot.
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void BuildSrtPlan(Program& program);
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bool ValidateRuntimeValue(const ResourcePlan& program, Value value);
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bool EvaluateUniformValues(const ResourcePlan& program, std::span<const Value> values,
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const SrtRuntime& runtime, std::span<uint32_t> results);
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bool EvaluateDescriptorSource(const ResourcePlan& program, uint32_t source,
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const SrtRuntime& runtime, DescriptorValue& result);
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