shader: detect full buffer fills from uniform stores

Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 10:34:30 +04:00
parent 994271e2f6
commit dea80f34ca
8 changed files with 422 additions and 43 deletions
+105 -4
View File
@@ -22271,7 +22271,7 @@ std::vector<GraphicsCase> MakeGraphicsCases() {
void CheckPs5GameExampleImageClearRuntimeShape() {
const auto MakeCode = [] {
std::vector<u32> code;
AppendVop3(&code, 0x347u, 4, 8, InlineU32(6), Vgpr(0));
AppendVop3(&code, 0x346u, 4, 8, InlineU32(6), Vgpr(0));
for (u32 i = 0; i < 4; i++) {
code.push_back(EncodeVop1(0x01u, i, i + 4u));
}
@@ -22300,6 +22300,8 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
compute.wave_size = 64;
compute.thread_ids_num = 1;
compute.workgroup_register = 8;
u32 scalar_clear = 0x40404040u;
bool clean_scalar = false;
const auto Compile = [&](const std::vector<u32> &code) {
ShaderRecompiler::CompileOptions options;
@@ -22317,6 +22319,13 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
const ShaderRecompiler::IR::SrtRuntime runtime{
.user_data = options.user_data,
.shader_base = reinterpret_cast<uint64_t>(code.data()),
.userdata = &scalar_clear,
.read_specialization_memory = clean_scalar
? +[](void *data, uint64_t address, uint32_t *word) {
if (address != reinterpret_cast<uint64_t>(data)) return false;
*word = *static_cast<uint32_t *>(data);
return true;
} : nullptr,
};
Require("Ps5GameExampleImageClear", "resource materialization",
ShaderRecompiler::IR::MaterializeResources(
@@ -22353,9 +22362,16 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
packed_clear == 0xff000000u,
"exact Prospero runtime binding did not resolve to a complete clear");
auto non_repeated = positive.resources;
non_repeated.user_data[7] ^= 1u;
compute.stage.resources = non_repeated;
auto wrong_index = code;
wrong_index[0] = (wrong_index[0] & ~(0x3ffu << 16u)) | (0x347u << 16u);
compute.stage.resources = Compile(wrong_index).resources;
Require("Ps5GameExampleImageClear", "add-before-shift address",
!ResolveComputeImageClear(compute, 64, 1, 1, 0x61u, descriptor,
packed_clear, size),
"V_ADD_LSHL was mistaken for V_LSHL_ADD contiguous coverage");
user_data[7] ^= 1u;
compute.stage.resources = Compile(code).resources;
Require("Ps5GameExampleImageClear", "non-repeated clear",
!ResolveComputeImageClear(compute, 64, 1, 1, 0x61u, descriptor,
packed_clear, size),
@@ -22366,6 +22382,91 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
!ResolveComputeImageClear(compute, 32, 1, 1, 0x61u, descriptor,
packed_clear, size),
"partial buffer coverage was classified as a complete clear");
// Same descriptor/dispatch as GTA3, with the stored value encoded in the
// shader.
user_data = {0x00200000u, 4u << 16u, 64u, 0x14204u};
compute.workgroup_register = 4;
compute.dispatch_thread_dimensions = false;
std::vector<u32> scalar_code;
AppendVop3(&scalar_code, 0x346u, 0, 4, InlineU32(6), Vgpr(0));
scalar_code.push_back(EncodeVop1(0x01u, 1, InlineU32(0)));
scalar_code.push_back(EncodeMubuf0(0x04u, 0, true, false));
scalar_code.push_back(EncodeMubuf1(1, 0, 0));
AppendEnd(&scalar_code);
auto scalar = Compile(scalar_code);
program.info = scalar.program.info;
compute.stage.resources = scalar.resources;
Require("Ps5GameExampleImageClear", "inline scalar fill",
ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size) &&
descriptor.Base48() == 0x200000u && size == 256u &&
packed_clear == 0u,
"GTA3's actual scalar store was not recognized from IR");
Require("Ps5GameExampleImageClear", "excess dispatch",
!ResolveComputeImageClear(compute, 2, 1, 1, 0x41u, descriptor,
packed_clear, size),
"excess invocation coverage was accepted as a fill");
auto alias = scalar.resources.buffers.front();
compute.stage.resources.buffers.push_back(alias);
program.info.buffers.push_back({.read = true, .scalar = true});
Require("Ps5GameExampleImageClear", "aliased scalar input",
!ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size),
"a scalar read aliasing the destination was accepted as uniform");
program.info = scalar.program.info;
compute.stage.resources = scalar.resources;
compute.stage.resources.buffers[0].dwords[3] =
(static_cast<u32>(Prospero::BufferFormat::k32Float) << 12u) | 0x204u;
Require("Ps5GameExampleImageClear", "wrong store format",
!ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size),
"a format that changes the stored value was accepted as a uint fill");
// A body change preserving every descriptor and dispatch field must change
// the result.
scalar_code[2] = EncodeVop1(0x01u, 1, InlineU32(7));
compute.stage.resources = Compile(scalar_code).resources;
Require("Ps5GameExampleImageClear", "changed store value",
ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size) &&
packed_clear == 7u,
"clear recognition ignored the shader's actual stored value");
scalar_code[2] = EncodeVop1(0x01u, 1, Vgpr(0));
compute.stage.resources = Compile(scalar_code).resources;
Require("Ps5GameExampleImageClear", "varying store value",
!ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size),
"a varying store with identical resources was treated as a fill");
const auto scalar_address = reinterpret_cast<uint64_t>(&scalar_clear);
user_data[4] = static_cast<u32>(scalar_address);
user_data[5] = static_cast<u32>(scalar_address >> 32u) | (16u << 16u);
user_data[6] = 1;
user_data[7] = 0x4dfacu;
compute.workgroup_register = 8;
scalar_code.clear();
AppendVop3(&scalar_code, 0x346u, 0, 8, InlineU32(6), Vgpr(0));
scalar_code.push_back(EncodeSmem0(0x08u, 106, 2));
scalar_code.push_back(EncodeSmem1(0, 125));
scalar_code.push_back(EncodeVop1(0x01u, 1, 106));
scalar_code.push_back(EncodeMubuf0(0x04u, 0, true, false));
scalar_code.push_back(EncodeMubuf1(1, 0, 0));
AppendEnd(&scalar_code);
clean_scalar = true;
auto loaded = Compile(scalar_code);
program.info = loaded.program.info;
compute.stage.resources = loaded.resources;
Require("Ps5GameExampleImageClear", "scalar-loaded fill",
ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size) &&
packed_clear == scalar_clear && descriptor.Base48() == 0x200000u,
"GTA3's scalar input was confused with its destination");
clean_scalar = false;
compute.stage.resources = Compile(scalar_code).resources;
Require("Ps5GameExampleImageClear", "unavailable clean scalar",
!ResolveComputeImageClear(compute, 1, 1, 1, 0x41u, descriptor,
packed_clear, size),
"a scalar without a clean reader was replaced by a fill");
std::printf("[host] %-32s ok\n", "Ps5GameExampleImageClear");
}