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broad depth guards
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@@ -5,11 +5,23 @@
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#include "graphics/shader/shaderBindings.h"
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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struct VulkanImage;
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struct TargetTextureViewInfo {
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VkImageViewType type = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
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uint32_t base_layer = 0;
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uint32_t layer_count = 0;
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};
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[[nodiscard]] TargetTextureViewInfo
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ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
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Prospero::ImageType type, uint32_t base_layer,
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uint32_t image_layers);
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const VulkanImage& image);
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[[nodiscard]] bool
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