broad depth guards

This commit is contained in:
nmzik
2026-07-18 03:52:30 +02:00
parent aa99796d8a
commit df385a7aad
4 changed files with 57 additions and 15 deletions
@@ -5,11 +5,23 @@
#include "graphics/shader/shaderBindings.h"
#include <cstdint>
#include <vulkan/vulkan_core.h>
namespace Libs::Graphics {
struct VulkanImage;
struct TargetTextureViewInfo {
VkImageViewType type = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
uint32_t base_layer = 0;
uint32_t layer_count = 0;
};
[[nodiscard]] TargetTextureViewInfo
ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
Prospero::ImageType type, uint32_t base_layer,
uint32_t image_layers);
[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
const VulkanImage& image);
[[nodiscard]] bool