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Approximate explicit-LOD texture gathers at mip zero
Credits: YuhiAida (@YuhiAida): https://github.com/KytyPS5/KytyPS5/pull/588 https://github.com/KytyPS5/KytyPS5/pull/589 https://github.com/KytyPS5/KytyPS5/pull/655 frans (@francoisatt): https://github.com/KytyPS5/KytyPS5/pull/590 BlackCAT (@psnwd): https://github.com/KytyPS5/KytyPS5/pull/613 shadowbeat070 (@shadowbeat070): https://github.com/KytyPS5/KytyPS5/pull/654 Pouare514 (@Pouare514): https://github.com/KytyPS5/KytyPS5/pull/29 https://github.com/KytyPS5/KytyPS5/pull/32
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@@ -1034,6 +1034,7 @@ bool Translator::EmitMemory(const Decoder::Instruction& inst) {
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case Decoder::Opcode::IMAGE_STORE:
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case Decoder::Opcode::IMAGE_STORE_MIP: return IMAGE_STORE(inst);
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case Decoder::Opcode::IMAGE_SAMPLE: return IMAGE_SAMPLE(inst);
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case Decoder::Opcode::IMAGE_GATHER4_L:
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case Decoder::Opcode::IMAGE_GATHER4_LZ:
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case Decoder::Opcode::IMAGE_GATHER4_C:
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case Decoder::Opcode::IMAGE_GATHER4_C_LZ:
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