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shader: collect usage once and emit descriptor slots directly
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@@ -1229,8 +1229,7 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
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}
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void ApplyResourceSpecialization(Program& program, const ResourceSpecialization& specialization) {
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EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete ||
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program.binding_layout_complete);
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EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete);
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EXIT_IF(program.info.buffers.size() > specialization.buffers.size() ||
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program.info.images.size() > specialization.images.size());
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