shader: collect usage once and emit descriptor slots directly

This commit is contained in:
nmzik
2026-10-09 02:17:38 +04:00
parent b35cdc39b7
commit e1ac893a0c
28 changed files with 1068 additions and 1408 deletions
@@ -1229,8 +1229,7 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
}
void ApplyResourceSpecialization(Program& program, const ResourceSpecialization& specialization) {
EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete ||
program.binding_layout_complete);
EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete);
EXIT_IF(program.info.buffers.size() > specialization.buffers.size() ||
program.info.images.size() > specialization.images.size());