mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 03:16:54 +02:00
shader: collect usage once and emit descriptor slots directly
This commit is contained in:
@@ -75,128 +75,11 @@ void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
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}
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}
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void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_info) {
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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switch (inst.GetOpcode()) {
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case ValueOpcode::GetAttribute: {
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if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
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!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
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return Fail("typed attribute reference is not constant");
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}
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if ((program.stage == ShaderType::Vertex ||
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program.stage == ShaderType::Local) &&
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(inst.Arg(1).U32() >= 4u ||
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inst.Arg(0).U32() >=
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static_cast<uint32_t>(input_info.vertex->resources_num))) {
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return Fail("vertex input reference is out of range");
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}
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if (program.stage == ShaderType::Pixel &&
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(inst.Arg(1).U32() >= 4u ||
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inst.Arg(0).U32() >= input_info.pixel->input_num)) {
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return Fail("pixel input reference is out of range");
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}
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break;
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}
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case ValueOpcode::GetInterpolationParameter: {
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if (program.stage != ShaderType::Pixel || !inst.Arg(0).IsImmediate() ||
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inst.Arg(0).GetType() != Type::U32 || !inst.Arg(1).IsImmediate() ||
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inst.Arg(1).GetType() != Type::U32 || !inst.Arg(2).IsImmediate() ||
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inst.Arg(2).GetType() != Type::U32) {
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return Fail("interpolation parameter reference is invalid");
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}
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if (inst.Arg(0).U32() >= input_info.pixel->input_num ||
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inst.Arg(1).U32() >= 4u || inst.Arg(2).U32() >= 3u) {
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return Fail("interpolation parameter reference is out of range");
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}
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break;
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}
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case ValueOpcode::GetBuiltin: {
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if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
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!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
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return Fail("typed builtin reference is not constant");
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}
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const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
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const auto component = inst.Arg(1).U32();
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switch (kind) {
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case StageInputKind::PackedAncillary:
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return Fail("packed pixel ancillary input has an unsupported live use");
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case StageInputKind::Layer:
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case StageInputKind::SampleId:
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if (program.stage != ShaderType::Pixel || component != 0u) {
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return Fail("typed pixel scalar input is invalid");
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}
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break;
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case StageInputKind::VertexIndex:
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case StageInputKind::InvocationId:
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case StageInputKind::PrimitiveId:
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case StageInputKind::InstanceIndex:
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case StageInputKind::FrontFacing:
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case StageInputKind::LocalInvocationIndex:
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if (component != 0u) {
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return Fail("typed scalar builtin component is out of range");
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}
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break;
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case StageInputKind::FragCoord:
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if (component >= 4u) {
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return Fail("typed fragment-coordinate component is out of range");
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}
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break;
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothSample:
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case StageInputKind::BaryCoordSmoothCentroid:
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case StageInputKind::BaryCoordNoPerspective:
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if (component >= 2u) {
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return Fail("typed barycentric component is out of range");
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}
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break;
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case StageInputKind::TessCoord:
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case StageInputKind::WorkgroupId:
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case StageInputKind::LocalInvocationId:
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case StageInputKind::GlobalInvocationId:
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if (component >= 3u) {
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return Fail("typed invocation builtin component is out of range");
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}
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break;
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case StageInputKind::Parameter:
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default: return Fail("typed builtin kind is invalid");
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}
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break;
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}
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case ValueOpcode::SetAttribute: {
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const auto index = inst.Flags<ExportFlags>().index;
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if (index >= program.export_info.size()) {
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return Fail("typed export metadata index is out of range");
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}
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const auto& exp = program.export_info[index];
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if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
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program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
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program.stage != ShaderType::TessellationEvaluation) {
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return Fail("auxiliary position export requires a vertex, mesh, or "
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"tessellation evaluation shader");
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}
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break;
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}
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default: break;
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}
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}
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}
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}
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void CollectVertexInputs(const Program& program, const ShaderVertexInputInfo* vertex,
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ShaderInfo& info) {
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void CollectVertexInputs(const ShaderVertexInputInfo* vertex, ShaderInfo& info,
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const std::array<uint8_t, 32>& used_components) {
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AddInput(info, StageInputKind::VertexIndex, 0, 1, "gl_VertexIndex");
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AddInput(info, StageInputKind::InstanceIndex, 0, 1, "gl_InstanceIndex");
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uint32_t used_components[ShaderVertexInputInfo::RES_MAX] = {};
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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if (inst.GetOpcode() == ValueOpcode::GetAttribute) {
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const auto attr = inst.Arg(0).U32();
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const auto chan = inst.Arg(1).U32();
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used_components[attr] = std::max(used_components[attr], chan + 1u);
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}
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}
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}
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for (uint32_t attr = 0; attr < static_cast<uint32_t>(vertex->resources_num); attr++) {
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if (used_components[attr] != 0) {
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AddInput(info, StageInputKind::Parameter, attr, used_components[attr],
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@@ -205,28 +88,15 @@ void CollectVertexInputs(const Program& program, const ShaderVertexInputInfo* ve
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}
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}
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void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixel,
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ShaderInfo& info) {
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void CollectPixelInputs(const ShaderPixelInputInfo* pixel, ShaderInfo& info,
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std::array<bool, 32>& per_vertex,
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const std::array<uint8_t, 32>& used_components) {
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if (pixel->HasPositionInput()) {
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AddInput(info, StageInputKind::FragCoord, 0, 4, "gl_FragCoord");
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}
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if (pixel->ps_front_face) {
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AddInput(info, StageInputKind::FrontFacing, 0, 1, "gl_FrontFacing");
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}
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std::array<bool, 32> per_vertex {};
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std::array<bool, 32> interpolated {};
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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if (inst.GetOpcode() == ValueOpcode::GetAttribute) {
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interpolated[inst.Arg(0).U32()] = true;
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} else if (inst.GetOpcode() == ValueOpcode::GetInterpolationParameter) {
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const auto input = inst.Arg(0).U32();
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const auto mode = inst.Arg(2).U32();
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per_vertex[input] =
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per_vertex[input] || mode < 2u || !ShaderPixelParameterIsFlat(*pixel, input);
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}
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}
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}
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// Mixed interpolation modes share raw vertices at their guest export slot.
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// Rectangle expansion alone supplies separate flat and smooth outputs.
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for (uint32_t input = 0; input < pixel->input_num; input++) {
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@@ -245,7 +115,7 @@ void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixe
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per_vertex[input]);
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}
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for (uint32_t input = 0; input < pixel->input_num; input++) {
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if (interpolated[input] && per_vertex[input] &&
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if (used_components[input] != 0 && per_vertex[input] &&
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!ShaderPixelParameterIsFlat(*pixel, input)) {
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const auto kind = pixel->ps_no_perspective ? StageInputKind::BaryCoordNoPerspective
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: StageInputKind::BaryCoordSmooth;
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@@ -271,147 +141,411 @@ void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& inf
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}
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}
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void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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if (program.stage == ShaderType::TessellationControl &&
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inst.GetOpcode() == ValueOpcode::LaneId) {
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AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
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}
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if (inst.GetOpcode() != ValueOpcode::GetBuiltin) {
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continue;
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}
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const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
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switch (kind) {
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case StageInputKind::VertexIndex:
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AddInput(info, kind, 0, 1, "gl_VertexIndex");
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break;
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case StageInputKind::InstanceIndex:
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AddInput(info, kind, 0, 1, "gl_InstanceIndex");
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break;
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case StageInputKind::InvocationId:
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AddInput(info, kind, 0, 1, "gl_InvocationID");
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break;
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case StageInputKind::PrimitiveId:
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AddInput(info, kind, 0, 1, "gl_PrimitiveID");
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break;
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case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
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case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
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case StageInputKind::FrontFacing:
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AddInput(info, kind, 0, 1, "gl_FrontFacing");
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break;
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case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
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case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
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case StageInputKind::BaryCoordSmoothSample:
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AddInput(info, StageInputKind::SampleId, 0, 1, "gl_SampleID");
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[[fallthrough]];
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothCentroid:
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AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
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break;
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case StageInputKind::BaryCoordNoPerspective:
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AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
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break;
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case StageInputKind::WorkgroupId:
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AddInput(info, kind, 0, 3, "gl_WorkGroupID");
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break;
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case StageInputKind::LocalInvocationId:
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AddInput(info, kind, 0, 3, "gl_LocalInvocationID");
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break;
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case StageInputKind::LocalInvocationIndex:
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AddInput(info, kind, 0, 1, "gl_LocalInvocationIndex");
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break;
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case StageInputKind::GlobalInvocationId:
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AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
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break;
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case StageInputKind::PackedAncillary:
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case StageInputKind::Parameter: break;
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}
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}
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void AddBuiltinInput(ShaderInfo& info, StageInputKind kind) {
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switch (kind) {
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case StageInputKind::VertexIndex:
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AddInput(info, kind, 0, 1, "gl_VertexIndex");
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break;
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case StageInputKind::InstanceIndex:
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AddInput(info, kind, 0, 1, "gl_InstanceIndex");
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break;
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case StageInputKind::InvocationId:
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AddInput(info, kind, 0, 1, "gl_InvocationID");
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break;
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case StageInputKind::PrimitiveId:
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AddInput(info, kind, 0, 1, "gl_PrimitiveID");
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break;
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case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
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case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
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case StageInputKind::FrontFacing:
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AddInput(info, kind, 0, 1, "gl_FrontFacing");
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break;
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case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
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case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
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case StageInputKind::BaryCoordSmoothSample:
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AddInput(info, StageInputKind::SampleId, 0, 1, "gl_SampleID");
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[[fallthrough]];
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothCentroid:
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AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
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break;
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case StageInputKind::BaryCoordNoPerspective:
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AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
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break;
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case StageInputKind::WorkgroupId:
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AddInput(info, kind, 0, 3, "gl_WorkGroupID");
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break;
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case StageInputKind::LocalInvocationId:
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AddInput(info, kind, 0, 3, "gl_LocalInvocationID");
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break;
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case StageInputKind::LocalInvocationIndex:
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AddInput(info, kind, 0, 1, "gl_LocalInvocationIndex");
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break;
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case StageInputKind::GlobalInvocationId:
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AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
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break;
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case StageInputKind::PackedAncillary:
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case StageInputKind::Parameter: break;
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}
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}
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void CollectOutputs(const Program& program, ShaderStageInputInfo input_info, ShaderInfo& info) {
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void CollectOutput(const Program& program, ShaderStageInputInfo input_info,
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ShaderInfo& info, const Inst& inst) {
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const bool alpha_remap = program.stage == ShaderType::Pixel && input_info.pixel != nullptr &&
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input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None;
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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if (inst.GetOpcode() != ValueOpcode::SetAttribute) {
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continue;
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const auto& export_info = program.export_info[inst.Flags<ExportFlags>().index];
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if (export_info.kind == ExportTargetKind::MrtZ) {
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if (program.stage == ShaderType::Pixel && (export_info.en & 0x1u) != 0 &&
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input_info.pixel->ps_depth_export_enable) {
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AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
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}
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if (program.stage == ShaderType::Pixel && (export_info.en & 0x4u) != 0 &&
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input_info.pixel->ps_sample_mask_export_enable) {
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AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
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}
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return;
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}
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if (export_info.en == 0) {
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return;
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}
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switch (export_info.kind) {
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case ExportTargetKind::Position:
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if (export_info.index == 0) {
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AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
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break;
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}
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const auto& export_info = program.export_info[inst.Flags<ExportFlags>().index];
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if (export_info.kind == ExportTargetKind::MrtZ) {
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if (program.stage == ShaderType::Pixel && (export_info.en & 0x1u) != 0 &&
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input_info.pixel->ps_depth_export_enable) {
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AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
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}
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if (program.stage == ShaderType::Pixel && (export_info.en & 0x4u) != 0 &&
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input_info.pixel->ps_sample_mask_export_enable) {
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AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
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}
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continue;
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if (export_info.compr) {
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return Fail("compressed auxiliary position export is unsupported");
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}
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if (export_info.en == 0) {
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continue;
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}
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switch (export_info.kind) {
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case ExportTargetKind::Position:
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if (export_info.index == 0) {
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AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
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break;
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}
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if (export_info.compr) {
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return Fail("compressed auxiliary position export is unsupported");
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}
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for (uint32_t component = 0; component < 4; component++) {
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if ((export_info.en & (1u << component)) == 0) {
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continue;
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}
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const auto output = DecodePositionExportComponent(
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input_info.vertex->pa_cl_vs_out_cntl, export_info.index, component);
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if (output.viewport) {
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AddOutput(info, StageOutputKind::ViewportIndex, 0, 0, "gl_ViewportIndex");
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}
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if (output.point_size) {
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AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
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}
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if (output.layer) {
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AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
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}
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if (output.clip_distance != UINT32_MAX) {
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AddOutput(info, StageOutputKind::ClipDistance, output.clip_distance, 0,
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"gl_ClipDistance");
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}
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if (output.cull_distance != UINT32_MAX) {
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AddOutput(info, StageOutputKind::CullDistance, output.cull_distance, 0,
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"gl_CullDistance");
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}
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}
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break;
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case ExportTargetKind::Parameter:
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AddOutput(info, StageOutputKind::Parameter, export_info.index,
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export_info.index, fmt::format("out_param_{}", export_info.index));
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break;
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case ExportTargetKind::Mrt: {
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if (alpha_remap && export_info.index != 0) {
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break;
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}
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const auto slot = input_info.pixel->dual_source_blending
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? 0u : ShaderPixelExportTarget(input_info.pixel->target_shader_mask,
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export_info.index);
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if (slot >= 8) {
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break;
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}
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AddOutput(info, StageOutputKind::Mrt, export_info.index, slot,
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fmt::format("out_mrt_{}", export_info.index));
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if (alpha_remap) {
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AddOutput(info, StageOutputKind::Mrt, 1, 0, "out_mrt_1");
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}
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break;
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for (uint32_t component = 0; component < 4; component++) {
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if ((export_info.en & (1u << component)) == 0) {
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continue;
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}
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const auto output = DecodePositionExportComponent(
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input_info.vertex->pa_cl_vs_out_cntl, export_info.index, component);
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if (output.viewport) {
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AddOutput(info, StageOutputKind::ViewportIndex, 0, 0, "gl_ViewportIndex");
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}
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if (output.point_size) {
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AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
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}
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if (output.layer) {
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AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
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}
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if (output.clip_distance != UINT32_MAX) {
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AddOutput(info, StageOutputKind::ClipDistance, output.clip_distance, 0,
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"gl_ClipDistance");
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}
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if (output.cull_distance != UINT32_MAX) {
|
||||
AddOutput(info, StageOutputKind::CullDistance, output.cull_distance, 0,
|
||||
"gl_CullDistance");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ExportTargetKind::Parameter:
|
||||
AddOutput(info, StageOutputKind::Parameter, export_info.index,
|
||||
export_info.index, fmt::format("out_param_{}", export_info.index));
|
||||
break;
|
||||
case ExportTargetKind::Mrt: {
|
||||
if (alpha_remap && export_info.index != 0) {
|
||||
break;
|
||||
}
|
||||
const auto slot = input_info.pixel->dual_source_blending
|
||||
? 0u : ShaderPixelExportTarget(input_info.pixel->target_shader_mask,
|
||||
export_info.index);
|
||||
if (slot >= 8) {
|
||||
break;
|
||||
}
|
||||
AddOutput(info, StageOutputKind::Mrt, export_info.index, slot,
|
||||
fmt::format("out_mrt_{}", export_info.index));
|
||||
if (alpha_remap) {
|
||||
AddOutput(info, StageOutputKind::Mrt, 1, 0, "out_mrt_1");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
struct InputUsage {
|
||||
std::array<uint8_t, 32> components {};
|
||||
std::array<bool, 32> per_vertex {};
|
||||
std::array<bool, NumScalarRegs> user_data {};
|
||||
std::array<StageInputKind, static_cast<size_t>(StageInputKind::Parameter)> builtins {};
|
||||
uint32_t builtin_mask = 0;
|
||||
uint32_t builtin_count = 0;
|
||||
|
||||
void AddBuiltin(StageInputKind kind) {
|
||||
const auto bit = 1u << static_cast<uint32_t>(kind);
|
||||
if ((builtin_mask & bit) == 0) {
|
||||
builtin_mask |= bit;
|
||||
builtins[builtin_count++] = kind;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs,
|
||||
const Inst& inst) {
|
||||
auto& info = program.info;
|
||||
const auto op = inst.GetOpcode();
|
||||
const auto buffer_access = BufferAccessOf(op);
|
||||
const auto address_access = AddressOpcodeInfoOf(op).access;
|
||||
const auto shared_access = SharedAccessOf(op);
|
||||
info.float64 |= inst.GetType() == Type::F64;
|
||||
info.buffer_int64_atomics |= buffer_access == BufferAccess::Atomic &&
|
||||
inst.GetType() == Type::U64;
|
||||
if (buffer_access != BufferAccess::None || address_access != AddressAccess::None ||
|
||||
shared_access != SharedAccess::None) {
|
||||
const auto index = inst.Flags<MemoryFlags>().index;
|
||||
if (index >= program.memory_info.size()) {
|
||||
return Fail("typed shader contains invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[index];
|
||||
const auto kind = memory.kind;
|
||||
if (!memory.planning_only) {
|
||||
info.uses_lds |= kind == ResourceKind::FlatLocal;
|
||||
if (shared_access != SharedAccess::None) {
|
||||
info.uses_lds |= kind == ResourceKind::Lds;
|
||||
info.uses_gds |= kind == ResourceKind::Gds;
|
||||
} else if (kind == ResourceKind::Buffer || kind == ResourceKind::ScalarBuffer) {
|
||||
if (memory.resource >= info.buffers.size() || memory.resource >= ShaderInfo::MaxBuffers) {
|
||||
return Fail("buffer operation has invalid resource metadata");
|
||||
}
|
||||
info.live_buffers |= uint64_t{1} << memory.resource;
|
||||
for (const auto child: info.buffers[memory.resource].indirect_resources) {
|
||||
if (child >= info.buffers.size()) {
|
||||
return Fail("indirect buffer operation has invalid resource metadata");
|
||||
}
|
||||
info.live_buffers |= uint64_t{1} << child;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (address_access != AddressAccess::None) {
|
||||
if (kind == ResourceKind::Scratch || kind == ResourceKind::FlatLocal) {
|
||||
if (program.scratch_dwords == 0) {
|
||||
return Fail("scratch operation has no per-thread storage");
|
||||
}
|
||||
info.function_scratch = true;
|
||||
info.function_lds |= kind == ResourceKind::FlatLocal &&
|
||||
program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh;
|
||||
} else if (address_access == AddressAccess::Write) {
|
||||
return Fail("writable FLAT/GLOBAL addresses require GPU ownership tracking");
|
||||
} else {
|
||||
info.coherent_buffers |= memory.coherent;
|
||||
}
|
||||
}
|
||||
if (buffer_access != BufferAccess::None) {
|
||||
if (kind == ResourceKind::IndirectBuffer && op != ValueOpcode::ReadConstBuffer) {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
if (kind == ResourceKind::Buffer) {
|
||||
info.coherent_buffers |= memory.coherent;
|
||||
if (memory.resource >= info.buffers.size()) {
|
||||
return Fail("buffer operation has invalid resource metadata");
|
||||
}
|
||||
const auto bits = StorageBufferElementBits(program, memory);
|
||||
info.buffer_u8 |= bits == 8u;
|
||||
info.buffer_u16 |= bits == 16u;
|
||||
if ((info.buffers[memory.resource].packed_stride & (1u << 20u)) != 0u) {
|
||||
if (program.stage != ShaderType::Compute) {
|
||||
return Fail("buffer ADD_TID is only valid for compute shaders");
|
||||
}
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shared_access != SharedAccess::None) {
|
||||
if (kind != ResourceKind::Lds && kind != ResourceKind::Gds) {
|
||||
return Fail("shared operation has invalid resource kind");
|
||||
}
|
||||
if (shared_access == SharedAccess::Atomic && SharedComponentCount(op) == 2u) {
|
||||
if (kind != ResourceKind::Lds || program.stage != ShaderType::Compute) {
|
||||
return Fail("64-bit shared atomics require compute LDS");
|
||||
}
|
||||
info.shared_int64_atomics = true;
|
||||
}
|
||||
info.function_lds |= kind == ResourceKind::Lds &&
|
||||
program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh;
|
||||
if (shared_access == SharedAccess::Append || shared_access == SharedAccess::Consume) {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (inst.GetOpcode()) {
|
||||
case ValueOpcode::GetAttribute: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed attribute reference is not constant");
|
||||
}
|
||||
if ((program.stage == ShaderType::Vertex ||
|
||||
program.stage == ShaderType::Local) &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >=
|
||||
static_cast<uint32_t>(input_info.vertex->resources_num))) {
|
||||
return Fail("vertex input reference is out of range");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >= input_info.pixel->input_num)) {
|
||||
return Fail("pixel input reference is out of range");
|
||||
}
|
||||
if (program.stage == ShaderType::Vertex || program.stage == ShaderType::Local ||
|
||||
program.stage == ShaderType::Pixel) {
|
||||
auto& components = inputs.components[inst.Arg(0).U32()];
|
||||
components = std::max(components, static_cast<uint8_t>(inst.Arg(1).U32() + 1u));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetInterpolationParameter: {
|
||||
if (program.stage != ShaderType::Pixel || !inst.Arg(0).IsImmediate() ||
|
||||
inst.Arg(0).GetType() != Type::U32 || !inst.Arg(1).IsImmediate() ||
|
||||
inst.Arg(1).GetType() != Type::U32 || !inst.Arg(2).IsImmediate() ||
|
||||
inst.Arg(2).GetType() != Type::U32) {
|
||||
return Fail("interpolation parameter reference is invalid");
|
||||
}
|
||||
if (inst.Arg(0).U32() >= input_info.pixel->input_num ||
|
||||
inst.Arg(1).U32() >= 4u || inst.Arg(2).U32() >= 3u) {
|
||||
return Fail("interpolation parameter reference is out of range");
|
||||
}
|
||||
const auto input = inst.Arg(0).U32();
|
||||
inputs.per_vertex[input] |= inst.Arg(2).U32() < 2u ||
|
||||
!ShaderPixelParameterIsFlat(*input_info.pixel, input);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetBuiltin: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed builtin reference is not constant");
|
||||
}
|
||||
const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
|
||||
const auto component = inst.Arg(1).U32();
|
||||
switch (kind) {
|
||||
case StageInputKind::PackedAncillary:
|
||||
return Fail("packed pixel ancillary input has an unsupported live use");
|
||||
case StageInputKind::Layer:
|
||||
case StageInputKind::SampleId:
|
||||
if (program.stage != ShaderType::Pixel || component != 0u) {
|
||||
return Fail("typed pixel scalar input is invalid");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::VertexIndex:
|
||||
case StageInputKind::InvocationId:
|
||||
case StageInputKind::PrimitiveId:
|
||||
case StageInputKind::InstanceIndex:
|
||||
case StageInputKind::FrontFacing:
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
if (component != 0u) {
|
||||
return Fail("typed scalar builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::FragCoord:
|
||||
if (component >= 4u) {
|
||||
return Fail("typed fragment-coordinate component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothSample:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
if (component >= 2u) {
|
||||
return Fail("typed barycentric component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::TessCoord:
|
||||
case StageInputKind::WorkgroupId:
|
||||
case StageInputKind::LocalInvocationId:
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
if (component >= 3u) {
|
||||
return Fail("typed invocation builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::Parameter:
|
||||
default: return Fail("typed builtin kind is invalid");
|
||||
}
|
||||
inputs.AddBuiltin(kind);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::SetAttribute: {
|
||||
const auto index = inst.Flags<ExportFlags>().index;
|
||||
if (index >= program.export_info.size()) {
|
||||
return Fail("typed export metadata index is out of range");
|
||||
}
|
||||
const auto& exp = program.export_info[index];
|
||||
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
return Fail("auxiliary position export requires a vertex, mesh, or "
|
||||
"tessellation evaluation shader");
|
||||
}
|
||||
info.pixel_valid_mask |= program.stage == ShaderType::Pixel && exp.vm;
|
||||
CollectOutput(program, input_info, info, inst);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetUserData: {
|
||||
if (!inst.HasUses()) break;
|
||||
if (inst.Arg(0).GetType() != Type::ScalarReg) {
|
||||
return Fail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
const auto index = RegIndex(inst.Arg(0).ScalarRegister());
|
||||
if (index >= NumScalarRegs) {
|
||||
return Fail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
inputs.user_data[index] = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetDispatchThreadExtent:
|
||||
info.uses_dispatch_threads |= inst.HasUses();
|
||||
break;
|
||||
case ValueOpcode::ReadConst: info.uses_flattened_srt = true; break;
|
||||
case ValueOpcode::BitwiseXor32: info.has_bitwise_xor = true; break;
|
||||
case ValueOpcode::StoreCompletion: info.subgroup_barrier = true; break;
|
||||
case ValueOpcode::BvhIntersect: info.bvh = true; break;
|
||||
case ValueOpcode::ConditionRef:
|
||||
info.subgroup_ballot |=
|
||||
inst.Flags<CFG::BranchCondition>() != CFG::BranchCondition::ScalarInstruction;
|
||||
break;
|
||||
case ValueOpcode::Ballot: info.subgroup_ballot = true; break;
|
||||
case ValueOpcode::DppMoveU32:
|
||||
case ValueOpcode::ReadFirstLane:
|
||||
case ValueOpcode::ReadLane: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
if (inst.GetOpcode() == ValueOpcode::DppMoveU32) {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::DppUpdateU32:
|
||||
case ValueOpcode::WriteLane: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::SwizzleU32:
|
||||
info.uses_swizzle = true;
|
||||
[[fallthrough]];
|
||||
case ValueOpcode::Permlane16U32:
|
||||
case ValueOpcode::PermuteU32:
|
||||
case ValueOpcode::BpermuteU32: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::LaneId:
|
||||
if (program.stage == ShaderType::TessellationControl) {
|
||||
inputs.AddBuiltin(StageInputKind::InvocationId);
|
||||
} else {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
break;
|
||||
case ValueOpcode::ImageQueryLod: info.compute_derivatives = true; break;
|
||||
case ValueOpcode::ImageGatherRaw:
|
||||
info.image_gather_extended = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -423,29 +557,49 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
|
||||
: "shader info already collected");
|
||||
}
|
||||
ValidateOptions(program, input_info);
|
||||
ValidateValueReferences(program, input_info);
|
||||
|
||||
auto& next = program.info;
|
||||
next.inputs.clear();
|
||||
next.outputs.clear();
|
||||
next.has_bitwise_xor =
|
||||
std::any_of(program.blocks.begin(), program.blocks.end(), [](const auto* block) {
|
||||
return std::any_of(block->begin(), block->end(), [](const auto& inst) {
|
||||
return inst.GetOpcode() == ValueOpcode::BitwiseXor32;
|
||||
});
|
||||
});
|
||||
auto& info = program.info;
|
||||
if (info.buffers.size() > ShaderInfo::MaxBuffers) {
|
||||
return Fail("buffer resource limit exceeded");
|
||||
}
|
||||
info.inputs.clear();
|
||||
info.outputs.clear();
|
||||
info.user_data_registers.clear();
|
||||
info.live_buffers = 0;
|
||||
info.has_bitwise_xor = info.uses_lds = info.uses_gds = info.uses_flattened_srt =
|
||||
info.uses_dispatch_threads = info.uses_swizzle = false;
|
||||
info.bvh = info.subgroup_ballot = info.subgroup_barrier = info.subgroup_shuffle =
|
||||
info.subgroup_local_invocation_id = info.compute_derivatives = info.image_gather_extended =
|
||||
info.function_lds = info.function_scratch = info.pixel_valid_mask = info.buffer_int64_atomics =
|
||||
info.buffer_u8 = info.buffer_u16 = info.shared_int64_atomics = info.coherent_buffers = info.float64 = false;
|
||||
InputUsage inputs;
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
Visit(program, input_info, inputs, inst);
|
||||
}
|
||||
}
|
||||
for (uint32_t index = 0; index < inputs.user_data.size(); index++) {
|
||||
if (inputs.user_data[index]) info.user_data_registers.push_back(index);
|
||||
}
|
||||
const auto uses_mapping = [](const auto& resource) {
|
||||
return resource.indirect_root != UINT32_MAX;
|
||||
};
|
||||
info.uses_flattened_srt |= std::ranges::any_of(info.buffers, uses_mapping) ||
|
||||
std::ranges::any_of(info.images, uses_mapping);
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::Local: CollectVertexInputs(input_info.vertex, info, inputs.components); break;
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh: break;
|
||||
case ShaderType::Pixel: CollectPixelInputs(program, input_info.pixel, next); break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, next); break;
|
||||
case ShaderType::Pixel:
|
||||
CollectPixelInputs(input_info.pixel, info, inputs.per_vertex, inputs.components);
|
||||
break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, info); break;
|
||||
default: return Fail("unsupported shader stage for info collection");
|
||||
}
|
||||
CollectBuiltinInputs(program, next);
|
||||
CollectOutputs(program, input_info, next);
|
||||
for (uint32_t i = 0; i < inputs.builtin_count; i++) {
|
||||
AddBuiltinInput(info, inputs.builtins[i]);
|
||||
}
|
||||
program.shader_info_complete = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user