shader: collect usage once and emit descriptor slots directly

This commit is contained in:
nmzik
2026-10-09 02:17:38 +04:00
parent b35cdc39b7
commit e1ac893a0c
28 changed files with 1068 additions and 1408 deletions
@@ -5,8 +5,7 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
// Completes the immutable shader interface after resource tracking. On failure Program::info and
// all completion state remain unchanged.
// Collects the shader interface, resource usage and instruction features after resource tracking.
void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info);
} // namespace Libs::Graphics::ShaderRecompiler::IR