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shader: collect usage once and emit descriptor slots directly
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@@ -5,8 +5,7 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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// Completes the immutable shader interface after resource tracking. On failure Program::info and
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// all completion state remain unchanged.
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// Collects the shader interface, resource usage and instruction features after resource tracking.
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void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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