refactor(shader): remove register-state compatibility paths

This commit is contained in:
nmzik
2026-08-19 03:52:12 +02:00
parent 33545ca6c4
commit e1bcc298a0
14 changed files with 222 additions and 389 deletions
@@ -273,11 +273,6 @@ enum : uint32_t {
GlslFindUMsb = 75,
};
struct RegisterBinding {
IR::Register reg;
uint32_t pointer_id = 0;
};
struct InputBinding {
IR::StageInputKind kind = IR::StageInputKind::VertexIndex;
uint32_t location = 0;
@@ -327,7 +322,6 @@ struct EmitterState {
ShaderStageInputInfo input_info;
ShaderType stage = ShaderType::Unknown;
uint32_t wave_size = 64;
bool exact_subgroup_operations = false;
bool per_invocation_masks = false;
uint32_t void_type = 0;
uint32_t bool_type = 0;
@@ -426,15 +420,9 @@ struct EmitterState {
bool needs_image_gather_extended = false;
bool needs_function_lds = false;
bool needs_pixel_valid_mask = false;
bool unsupported_ir_instruction = false;
IR::Opcode unsupported_ir_opcode = IR::Opcode::Count;
uint32_t unsupported_ir_pc = 0;
std::vector<RegisterBinding> registers;
std::vector<InputBinding> inputs;
std::vector<OutputBinding> outputs;
std::vector<uint32_t> interface_variables;
std::vector<bool> reachable_blocks;
std::map<uint32_t, uint32_t> block_labels;
std::map<uint32_t, uint32_t> constants;
std::map<uint32_t, uint32_t> signed_constants;
std::map<uint32_t, uint32_t> float_constants;
@@ -621,18 +609,12 @@ uint32_t VertexParameterInputPointerType(const EmitterState& state, VertexInputS
void SetError(std::string* error, const char* message);
void CollectRegister(std::vector<RegisterBinding>& registers, IR::Register reg);
bool IsInactiveWave32ExecHigh(const EmitterState& state, IR::Register reg);
bool HasOutput(const std::vector<OutputBinding>& outputs, IR::StageOutputKind kind, uint32_t index);
void CopyProgramInputsAndOutputs(EmitterState& state, const IR::Program& program);
uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp);
uint32_t PointerForRegister(const EmitterState& state, IR::Register reg);
uint32_t ConstantU32(EmitterState& state, uint32_t value);
uint32_t EmitSubgroupLocalInvocationId(EmitterState& state);
@@ -714,8 +696,6 @@ void AddDescriptorAnnotationsAndNames(EmitterState& state);
void EmitHeaderAndTypes(EmitterState& state);
void AllocateRegisterVariables(EmitterState& state);
void AllocateDescriptorVariables(EmitterState& state);
uint32_t EmitTrueBool(EmitterState& state);
@@ -754,8 +734,6 @@ uint32_t EmitBinaryU32(EmitterState& state, uint32_t opcode, uint32_t lhs, uint3
uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
bool UserDataDwordIndex(const EmitterState& state, IR::Register reg, uint32_t& dword_index);
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem,
uint32_t use_pc);
@@ -878,8 +856,6 @@ uint32_t EmitFAbsValue(EmitterState& state, uint32_t value);
uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
uint32_t InitialRegisterValue(const EmitterState& state, IR::Register reg);
bool EmitValueAlu(ValueEmitContext& ctx, const IR::Inst& inst);
bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst);