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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com> Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
@@ -302,6 +302,10 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
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m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
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auto& bindings = m_compute_bindings;
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PrepareBindings(input_info.stage, bindings);
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if (program.bindings.dispatch_thread_dword != ShaderRecompiler::IR::PushData::NoStart) {
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std::copy(std::begin(input_info.dispatch_threads_num), std::end(input_info.dispatch_threads_num),
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bindings.shader_data.begin() + program.bindings.dispatch_thread_dword);
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}
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FindBuffers(bindings);
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if (program.info.uses_dma) {
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m_context.PrepareBda();
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@@ -85,9 +85,13 @@ void ValidateNativeProgram(const IR::Program& program) {
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}
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const auto has_shader_data_storage = present[static_cast<size_t>(Kind::ShaderData)];
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const auto shader_data_dwords = program.bindings.ShaderDataDwords();
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const auto user_data_dwords = program.bindings.user_data_registers.size();
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const bool has_dispatch_threads = program.bindings.dispatch_thread_dword != IR::PushData::NoStart;
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if ((program.bindings.UsesPushData() &&
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!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
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program.bindings.memory_offset_dword != program.bindings.user_data_registers.size() ||
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(has_dispatch_threads && (program.stage != ShaderType::Compute ||
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program.bindings.dispatch_thread_dword != user_data_dwords)) ||
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program.bindings.memory_offset_dword != user_data_dwords + (has_dispatch_threads ? 3u : 0u) ||
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program.bindings.memory_offset_count != buffers.size() ||
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has_shader_data_storage != (shader_data_dwords != 0 && !program.bindings.UsesPushData()) ||
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!std::is_sorted(program.bindings.user_data_registers.begin(),
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@@ -631,6 +631,14 @@ uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index)
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return EmitBuiltinU32(ctx.state, static_cast<IR::StageInputKind>(kind.U32()), index.U32());
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}
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uint32_t EmitGetDispatchThreadExtent(ValueEmitContext& ctx, const IR::Inst& inst) {
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const auto start = ctx.state.program.bindings.dispatch_thread_dword;
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if (start == IR::PushData::NoStart || !inst.Arg(0).IsImmediate() || inst.Arg(0).U32() >= 3u) {
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ctx.Fail(inst, "invalid dispatch thread extent");
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}
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return EmitShaderDataDwordLoad(ctx.state, start + inst.Arg(0).U32());
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}
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uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst) {
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const auto result = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpUndef, TypeId(state, inst.GetType()), result);
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@@ -198,6 +198,7 @@ uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Ins
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uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
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void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t EmitGetUserData(EmitterState& state, IR::ScalarReg reg);
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uint32_t EmitGetDispatchThreadExtent(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index);
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uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst);
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inline constexpr auto EmitUndefU8 = EmitUndefU1;
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@@ -1104,6 +1104,16 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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IR::U32(IR::Value(total_threads)));
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}
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}
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if (options.stage == ShaderType::Compute &&
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options.input_info.compute->dispatch_thread_dimensions) {
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for (uint32_t axis = 0; axis < 3u; axis++) {
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const auto extent = IR::U32(entry_ir.Emit(
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IR::ValueOpcode::GetDispatchThreadExtent, {IR::Value(axis)}));
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initial_exec = entry_ir.LogicalAnd(
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initial_exec,
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entry_ir.ULessThan(builtin(IR::StageInputKind::GlobalInvocationId, axis), extent));
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}
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}
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entry_ir.SetExec(initial_exec);
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const auto initial_mask = entry_ir.Emit(IR::ValueOpcode::Ballot, {initial_exec});
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entry_ir.SetExecLo(entry_ir.CompositeExtract(initial_mask, 0));
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@@ -426,6 +426,7 @@ struct DescriptorBinding {
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struct BindingLayout {
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uint32_t push_data_start_dword = PushData::NoStart;
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uint32_t dispatch_thread_dword = PushData::NoStart;
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uint32_t memory_offset_dword = 0;
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uint32_t memory_offset_count = 0;
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std::vector<uint32_t> user_data_registers;
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@@ -8,6 +8,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
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// Translation and register-state pseudo operations.
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VALUE_OPCODE(GetUserData, U32, ScalarReg)
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VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
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VALUE_OPCODE(GetShaderBase, U64)
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VALUE_OPCODE(MeshDrawParameter, U32, U32)
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VALUE_OPCODE(MeshAllocate, Void, U32)
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@@ -15,11 +15,16 @@ namespace {
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std::abort();
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}
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std::vector<uint32_t> CollectUserData(const Program& program) {
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void CollectShaderData(const Program& program, BindingLayout& layout) {
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std::array<bool, NumScalarRegs> registers {};
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bool uses_dispatch_threads = false;
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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if (inst.GetOpcode() != ValueOpcode::GetUserData || !inst.HasUses()) {
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if (!inst.HasUses()) {
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continue;
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}
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uses_dispatch_threads |= inst.GetOpcode() == ValueOpcode::GetDispatchThreadExtent;
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if (inst.GetOpcode() != ValueOpcode::GetUserData) {
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continue;
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}
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if (inst.Arg(0).GetType() != Type::ScalarReg) {
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@@ -32,13 +37,16 @@ std::vector<uint32_t> CollectUserData(const Program& program) {
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registers[index] = true;
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}
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}
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std::vector<uint32_t> result;
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for (uint32_t index = 0; index < registers.size(); index++) {
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if (registers[index]) {
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result.push_back(index);
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layout.user_data_registers.push_back(index);
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}
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}
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return result;
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layout.memory_offset_dword = static_cast<uint32_t>(layout.user_data_registers.size());
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if (uses_dispatch_threads) {
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layout.dispatch_thread_dword = layout.memory_offset_dword;
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layout.memory_offset_dword += 3u;
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}
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}
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void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
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@@ -109,8 +117,7 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
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BindingLayout next;
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std::vector<uint32_t> buffers;
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const bool uses_gds = CollectMemoryResources(program, buffers);
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next.user_data_registers = CollectUserData(program);
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next.memory_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
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CollectShaderData(program, next);
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next.memory_offset_count = static_cast<uint32_t>(buffers.size());
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next.push_data_start_dword =
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PushData::StartFor(push_data_start_dword, next.ShaderDataDwords());
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