shader: initialize EXEC from requested dispatch thread extents

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
nmzik
2026-10-04 01:15:39 +04:00
parent f58014ff0e
commit e4aca7a60b
9 changed files with 147 additions and 12 deletions
@@ -85,9 +85,13 @@ void ValidateNativeProgram(const IR::Program& program) {
}
const auto has_shader_data_storage = present[static_cast<size_t>(Kind::ShaderData)];
const auto shader_data_dwords = program.bindings.ShaderDataDwords();
const auto user_data_dwords = program.bindings.user_data_registers.size();
const bool has_dispatch_threads = program.bindings.dispatch_thread_dword != IR::PushData::NoStart;
if ((program.bindings.UsesPushData() &&
!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
program.bindings.memory_offset_dword != program.bindings.user_data_registers.size() ||
(has_dispatch_threads && (program.stage != ShaderType::Compute ||
program.bindings.dispatch_thread_dword != user_data_dwords)) ||
program.bindings.memory_offset_dword != user_data_dwords + (has_dispatch_threads ? 3u : 0u) ||
program.bindings.memory_offset_count != buffers.size() ||
has_shader_data_storage != (shader_data_dwords != 0 && !program.bindings.UsesPushData()) ||
!std::is_sorted(program.bindings.user_data_registers.begin(),