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shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com> Co-authored-by: Mac <me@itsmemac.com>
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@@ -426,6 +426,7 @@ struct DescriptorBinding {
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struct BindingLayout {
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uint32_t push_data_start_dword = PushData::NoStart;
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uint32_t dispatch_thread_dword = PushData::NoStart;
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uint32_t memory_offset_dword = 0;
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uint32_t memory_offset_count = 0;
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std::vector<uint32_t> user_data_registers;
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