shader: initialize EXEC from requested dispatch thread extents

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
nmzik
2026-10-04 01:15:39 +04:00
parent f58014ff0e
commit e4aca7a60b
9 changed files with 147 additions and 12 deletions
@@ -426,6 +426,7 @@ struct DescriptorBinding {
struct BindingLayout {
uint32_t push_data_start_dword = PushData::NoStart;
uint32_t dispatch_thread_dword = PushData::NoStart;
uint32_t memory_offset_dword = 0;
uint32_t memory_offset_count = 0;
std::vector<uint32_t> user_data_registers;