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graphics: bound unbounded buffer reads and writes (#1066)
Co-authored-by: João Lobo <joaodlobo@gmail.com>
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@@ -161,7 +161,7 @@ public:
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uint32_t mode);
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void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
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void FindBuffers(PreparedBindings& bindings);
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void FindBuffers(std::span<PreparedBindings* const> stages);
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void RebindBuffers(PreparedBindings& bindings);
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void RebindImages(PreparedBindings& bindings);
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void CommitBindings(CommandBuffer& buffer, vk::PipelineBindPoint pipeline_bind_point,
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