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renderer: avoid speculative buffer LRU touches
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@@ -307,7 +307,6 @@ BufferId BufferCache::FindBuffer(uint64_t vaddr, uint64_t size) {
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if (owner != nullptr && *owner) {
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auto& buffer = m_slot_buffers[*owner];
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if (buffer.IsInBounds(vaddr, size)) {
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TouchBuffer(buffer);
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return *owner;
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}
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}
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