renderer: avoid speculative buffer LRU touches

This commit is contained in:
nmzik
2026-08-24 01:12:41 +02:00
parent dd2fbd6c45
commit e6ad87072d
2 changed files with 37 additions and 1 deletions
-1
View File
@@ -307,7 +307,6 @@ BufferId BufferCache::FindBuffer(uint64_t vaddr, uint64_t size) {
if (owner != nullptr && *owner) {
auto& buffer = m_slot_buffers[*owner];
if (buffer.IsInBounds(vaddr, size)) {
TouchBuffer(buffer);
return *owner;
}
}