gpu: skip drains for CPU-only memory unmaps

This commit is contained in:
nmzik
2026-10-05 21:00:12 +04:00
parent 5b826c6e4a
commit e6fce45d3a
6 changed files with 81 additions and 37 deletions
+5
View File
@@ -1962,6 +1962,11 @@ bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
return true;
}
bool TextureCache::IsRegionRegistered(uint64_t address, uint64_t size) {
std::scoped_lock lock {m_lock};
return !FindImagesInRegion(address, size, false).empty();
}
void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
if (!GuestRange {address, size}.Valid()) {
EXIT("TextureCache: invalid unmap range\n");
+1
View File
@@ -61,6 +61,7 @@ public:
uint32_t packed_clear);
void InvalidateMemory(uint64_t address, uint64_t size);
void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionRegistered(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);