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https://github.com/KytyPS5/KytyPS5.git
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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@@ -0,0 +1,35 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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#extension GL_ARB_gpu_shader_int64 : enable
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint fault_buffer[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint64_t download_buffer[];
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};
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layout(std430, binding = 1) buffer output_buf32 {
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uint download_buffer32[];
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};
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void main() {
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const uint id = gl_GlobalInvocationID.x;
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uint word = fault_buffer[id];
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fault_buffer[id] = 0u;
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const uint base_bit = id * 32u;
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while (word != 0u) {
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const uint store_index = atomicAdd(download_buffer32[0], 1u) + 1u;
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if (store_index >= MAX_PAGE_FAULTS) {
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return;
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}
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const uint bit = findLSB(word);
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word &= word - 1;
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const uint page = base_bit + bit;
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download_buffer[store_index] = uint64_t(page) << CACHING_PAGEBITS;
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}
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}
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