graphics: add RDNA2 FLAT BDA buffer cache and faults

This commit is contained in:
nmzik
2026-08-27 03:45:41 +02:00
parent 8072718462
commit e738535294
37 changed files with 1002 additions and 684 deletions
@@ -6,7 +6,6 @@
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/shader.h"
#include <optional>
#include <span>
#include <vector>
@@ -20,7 +19,6 @@ struct CompileOptions {
uint32_t scratch_dwords = 0;
uint64_t shader_hash = 0;
uint64_t shader_base = 0;
std::optional<uint64_t> flat_memory_base;
uint32_t push_constant_offset = 0;
bool dump_ir = true;
bool early_dump = false;