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shader: initialize pixel position W as a reciprocal
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@@ -1162,8 +1162,10 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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builtin(IR::StageInputKind::FragCoord, 2));
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}
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if (ps->ps_pos_w) {
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const auto reciprocal_w = entry_ir.BitCastF32(builtin(IR::StageInputKind::FragCoord, 3));
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const auto w = IR::F32(entry_ir.Emit(IR::ValueOpcode::FPRecip32, {reciprocal_w}));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
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builtin(IR::StageInputKind::FragCoord, 3));
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entry_ir.BitCastU32(w));
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}
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if (ps->ps_front_face) {
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
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