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fix ge
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@@ -445,6 +445,7 @@ static bool PixelShaderHasDepthOrCoverageSideEffects(const HW::ShaderRegisters&
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}
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static bool ShouldSkipGeShader(const CommandBuffer& buffer) {
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return false;
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const auto& ctx = buffer.GetRegisters();
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const auto& ucfg = buffer.GetUserConfig();
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const auto& sh_ctx = buffer.GetShaders();
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